I know, other people have asked this before, but I urge you- the developers to rethink the “Destroyers” modules and how they are killed, the current damage taken from their destruction is to great for the majority of builds, for the two destroyers “Archon” and “Procyon” the request is to simply-- Rebalance the two destroyers as mentioned earlier so their modules have a higher health due to the fact “Procyon” is not built nor should be built to increase hull amount, and since it is a agile-destroyer it should not have to have Armored Plates on it which reduces its rotation speed, just to survive a total module destruction.
As per the “Archon” it is a shield-tank, and I have seen most builds being 3x Shield slots, 2x CPU and 1x Capacitor or vice-versa, it too does not have not sufficient bonus’s to be able to survive a destroyer-module destruction, as it is already slow in all aspects such as roll, pitch, and even acceleration, my simple request is to change the amount of damage needed for a destruction because they simple have no use if half the ships hull is gone on loss, take a look at these exact specifications of my “Archon”
Archon:
Synergy- Max(9/9
Survivability-230,768
Hull-84,700
Shield-62,600
*Resistance–
Shield-70 Kinetic, 62 EM & 100 Thermal, +41(MK4) multiphase-
111 Kinetic, 104 EM and 141 Thermal(at all times)
Hull-32 Kinetic, 65 EM 35 Thermal.
Module destruction on all lost- 60,000 points, which leaves me 25,000 give or take to survive, and the recharge is one minute, so it doesn’t take much without hull slots to kill a Archon or Procyon, so again, consider this and get back to me… it really does need changed.