Hello again pilots !
I have thought of a drastic way to ease the grind of T4 and T5 ships that might be interesting be much more consistant with the sector conquest rk11 + ships prerequisite. You can find the detailed reasoning that lead me to this in another topic : (< base_url >/index.php?/topic/23011-latexs-obt-review/%5DLatex%27s) OBT review.
What is this strange and extreme topic title about?
Remove a whole tier? What a nonsensical idea you may think… But not that much.
The main idea behind this reasonning is to merge T4 and T5. As I said, It would be much more consistent with the Sector Conquest prerequisite to put the rk10 ships in T3 and to create a T4 that group rk11 to rk15 ships. It would also ease a lot the grind by having the same modules for all the rk11 and above ships and help balance in Sector Conquest to have only one level of weapons, missiles and active modules.
I found it would be much more interesting that ships tiers would be defined by number of active modules and passive modules. We currently have a smooth progression for this, but with weird things in it : rk4 ships are in T2, but they only have 2 active modules when rk5 and 6 have 3 active modules. That create an immediate imbalance for newcomers and force an overcomplicated matchmaking to help correct this issue.
We encounter the exact same problem in T3 : rk7 have 3 actives module when rk8 and 9 have 4.
In the spoiler below, you’ll find a clear table of what could be done to ease the transition between tiers :
Currently, the tier repartition give this :
I have thought to modify it to this :
It keeps the strong progression feeling, but have more consistancy beetween ships in each tier.
You’ll also note that ships all have 9 passive modules from rk11 and above.
This modification has 2 advantages, I must insist on this :
- It ease the grind, lessen the urge to reach rk13 ships by lowering the end-tier acces.
- It lessen the imbalance in each tier, that can lead to an easier matchmaking system.
In addition, and to reduce furthermore the imbalance in tier, I think that implants shouldn’t be based on the ship rank, but on the tier you participate. It might not help beginners, but they are at a disadvantage anyway versus full mk4 modules pilots. On the other hand, it can ease the leveling and/or the use of lower ranked ships.
It would take effect by ginving the benefits of all implants to ships of the corresponding tier. In my suggestion, you have by tier :
- T1 : implants 1 to 3
- T2 : implants 4 to 6
- T3 : implants 7 to 10
- T4 : implants 11 +
Maybe some additionnal tweaking is needed on ships to make it work perfectly (I think of rk14 +5% speed bonus).
The higher ranked ships already have better based stats. So the progression is still there, but maybe it will help with diversity and ease the choice when you want a specific synergy bonus that is only available on a low rank ship.