So of course we understand that the game has peaks in cases of how fast you can shoot your guns or how fast you can fly… Obviously, going faster than 700 is possible in theory, or shooting your railguns faster than 300 is also possible with the combination of overdrive, vanadium shells and three heatsinks.
Now I know what you’re thinking. “Jesus, make the game more overpowering, why don’t you…” Mind you, the effective ability to fire your guns faster than or go faster than the barrier given only really comes into effect after rank 9 and even then, with ships like the Katana S with verniers that could be also specifically fitted to refire at an absurd rate could still outmatch a gunship - ergo, let’s say an Achilles, fitted to force its way through a tough ship, versus a Katana S’s diffusion shield where the ship is able to both capacity tank due to perhaps dual compacts - the outcome would still favour the Katana S, because the gunship has already hit its refire peak.
In addition to this, I would also like to suggest raising the reload rate of all of the gunship’s modules - overdrive should take 75 seconds to reload, whereas the aiming and engine overcharge modules should reload at 105 seconds. This would not only rebalance the gunships, but also mean that using aiming overcharge every time you use an overdrive will not be possible.
Do take in to account, the gunship is useless if it already fires quickly with railguns right now. There is no way that anyone will manage to make a gunship shoot quicker than 400 right now, so at least there is some safety in the observation. But the whole point is, a fighter that is not a gunship should not be able to do what the gunship is capable of, just like the gunship should not be able to do what the other fighters are capable of either.