4 hours ago, TheDerpNukem said:
It’s fairly common knowledge at this point that Monolith is literally an Anti-destroyer PvE which is odd considering the latest overhauls/buffs that rolled out not long ago were supposed to promote diversity in ship choice.
The main problem with Niri’s example is that for some reason joining random PvEs right now will most likely toss you into Monolith, forcing you to attempt to work with randoms to get the objectives done whilst keeping the enemy count down, so if you happen to be one of the sorry SoB’s who chose a destroyer for the mission you’ll find yourself abandoned by your team mates within minutes and unable to keep the enemy count down due to the constant stuns from ECMs or absurd damage of other units.
Here is one of two easiest solutions:
I almost never queue for random PvE. I have a few ships prepared for different maps then I try to assemble a squad to have at least one person that knows what he/she is doing.
The second option is to have all slots prepared and do the random queue - in my case it’s destroyer, empire LRF, engineer and gunship - which saves the time in queue (if I fly with someone that likes engie I take guard instead).
Also Monolith is one of the few maps where most classes work - even ECMs and tacklers - heck I even posted one video with guard, ECM and covops and the map was sometimes free from enemy ships. Just destroyers don’t. In defence contract it’s the other way - most ships won’t work there. Only high DPS, penetrating/explosive equipped ones do.
2 hours ago, Farfalla said:
TBH if the mission devs don’t want destroyers in that mission they could’ve banned them from being used there. But no, we got some interesting “secret” [censored word for new player] traps instead.
It’s called “learning”. If a ship doesn’t work for this particular mission, maybe another class/type will work?
Monolith is so easy if you have 2 people that know what they doing and 2 other players that won’t ruin what your tactical plan is (and believe me - tactical planning in Monolith is what separates 4:30-4:40 1.5 mill credits/60k+ vouchers run from 15-16 minutes 800k credits, 30k vouchers ordeal)