REMOVE/CHANGE CAPTAIN MODE!!!!

okey lets try to look at this with understanding and logical eyes

 

 

MODE:

we got a mode which promote one out of 12 players to be the captain, if that one person isnt very good the other 11 people just wasted time and got a loss to their statistics and lost cash in the process.

 

the mode is just badly designed in its current form.

 

 

does it promote teamplay?

no. no it does not, you have both team trying to zerg the other captain and whoever is successfull WINS! period!.

the teamplay of it is “franticly try to keep captain alive” or “try to suicide kill their captain” either way the teamplay needed in this is petheticly low and you do not have the abilities to actually protect a captain against a suicide squed no matter how awesome you are he will die, if he dies you auto lose if you dont kill their captain.

this in itself is just a horrible design.

but in conclusion, no it does not promote teamplay becouse your only choice is to zerg the other captain faster then they zerg yours and if too many on your team decided to try and defend you auto lost becouse you didnt kill their captain fast enough and they got the respawn while you didnt.

 

 

Does it promate Skilled play?

no it does not!.

skilled play will always be there and always have an effect, but one everything relies on one person not dying the skill lvl of the rest of the players means very little in comparison to any other mode.

 

So does it promote FUN! since in reality thats why we are here.

well this is subjective. personally i do not think its fun to have the “control” taken away from me, i want a gameplay where what i do and how well i do it actually matters and where EVERYTHING doesnt depend on one! person not dying, but depend on equelly distributed teamwork and more importent tactics! which brings us to the next point.

 

 

Does it promote good tactics or strategi.

no!

no it does not.

you might think otherwise, but here is why:

deciding weather or not you send 7 or 11 people towards the enemy doesnt really require any tactical overlay and neither does your “tactical decision” or positioning mean much in a suicide bombing, compared to any other mode the tactic and strategi is a bare minimum, actually the strategi is none existing and the tactics boil down to “do we zerg with less or more people; can our captain outrun them for longer or less time then theirs can outrun us”.

 

the most effective tactic i have seen yet in this mode is to simply take 4-5 interceptors with selfdestruct and static, MWD to the enemy commander, start banging on him and continually static field him, and when you are about to die (invulnerability kicks in) self destruct= WIN! everytime, all you need is for your captain to outrun their team, for a very minimum of time since  4-5 inti selfdestruct will basicly 1 shot any ship, especially adding the additional dps before the invulnerability kicks in. and there is absolutely NOTHING the enemy team can do to stop it, even if they instant burst and CC all 4-5 intis at arrival all they need to do is selfdestruct and the captain is down and you auto lost due to them respawning and you not having the ability to do so.

 

 

Last point i can see of it:

does it promote variation and/or skill training?

it doesnt promode skill training at all, since its a mindless zerg scenario.

it does promote variation on the maps though, and therefore a complete overhaul to it could fix the issue:

first of it would need to be setup so that there would be a static NPC base instead of a captain, with a HUGE buffer tank and the ability to get healed, meaning you cannot ninja kill this thing, you will have to actually win and kill the enemy convincingly to win becouse of the “base kill”.

then add a capture point in the middle and make it a “hold the point scenario” make sure you cannot snipe from spawn, need to move at least 10km from spawn to snipe the beacon spot(beacon does not spawn drones.)

with this you would have created a mode where people need to defend a starting point which can be killed if your entire team just sits on the beacon, on the other hand if too many defend the base you lose due to the points the enemy accumulate as well as if too many sits on the beacon instead of moving back to defend the base you lose becouse the enemy kills your base.

 

this would promote a gameplay experience of defending a “base” without all the negatives which is there due to the current captain system.

The captain system is a bit off because it randomly chooses someone.

I had someone yesterday on the enemy team that ended up being captain and literally flew straight at us in an interceptor and died within the first 15 seconds.  I had another one that was in a Jericho Frigate, shooting Torpedos and not paying attention and then once 2-3 of us were on him he tried to run… too late.

I like it like that. 

I love the game mode and trying to gank the enemy captain or defending the allied one, however yeah, this game mode should not be ranked since you cannot do anything about it.

I like it like that. 

LOL.

I mean I don’t mind winning in 5 seconds either :0

Personally it is my favorite mode… there is a lot of strategy and tactics, I guess you just don’t notice it.  However it does suck when your team gets a bad captain.

Why cant they add TEAM DEATH MATCH!

The only problem is when your captain rushes alone…

 

We have to find a way to prevent that… any ideas? Some kind of alert when the captain is close from enemy.

BTW when does even the losing team lose credits? I’ve never encountered a case of a negative gain unless you DC. Sure, you gain less than you would have if you have won, but if that was used as an argument, then all matches are unfair since someone has to lose.

 

That being said, there are 2 problems I’ve seen.

 

  1. Suicidal captains. Solved if he gets 0 exp or 50,000 creds for dying (to cover repair costs), huge bonus if he survives. (Double credits/Exp) Cuts down on the suicide. Sucks if you are the captain and die though but its not so often that someone gets selected and the big bonus should make it an opportunity for him.

 

  1. Players who hide and AFK and leave their team to do all the work. They get creds just by being there, win or lose, so they just fly somewhere, hide and let the team die. Seen a T3 do this, 3 matches all 0 score. Tsuk-something, can’t remember his name now. Need to do something on that to penalise the AFK players.

BTW when does even the losing team lose credits? I’ve never encountered a case of a negative gain unless you DC. Sure, you gain less than you would have if you have won, but if that was used as an argument, then all matches are unfair since someone has to lose.

 

That being said, there are 2 problems I’ve seen.

 

  1. Suicidal captains. Solved if he gets 0 exp or 50,000 creds for dying (to cover repair costs), huge bonus if he survives. (Double credits/Exp) Cuts down on the suicide. Sucks if you are the captain and die though but its not so often that someone gets selected and the big bonus should make it an opportunity for him.

 

  1. Players who hide and AFK and leave their team to do all the work. They get creds just by being there, win or lose, so they just fly somewhere, hide and let the team die. Seen a T3 do this, 3 matches all 0 score. Tsuk-something, can’t remember his name now. Need to do something on that to penalise the AFK players.

It also affects your win ratio.

Yes, I’ve seen afkers just hiding as well.

More and more often.

BTW when does even the losing team lose credits? I’ve never encountered a case of a negative gain unless you DC. Sure, you gain less than you would have if you have won, but if that was used as an argument, then all matches are unfair since someone has to lose.

You don’t gain less when you loose.

It needs to be like a kill the mark type of game. 1 player starts as captain. Any kills by the captain is 2x. Captain kill is worth 10. New captain picked on death. First one to like 50 or something wins. 

There was a name for this mode. 

You don’t gain less when you loose.

 

Indeed, money is distributed to each player based on score efficiency and the scores of your teammates.

Its pretty bad, I had the UNFORTUNATE BUG of it AUTO selected me as captian EVERY match…it was really bad…

I very much dislike Combat Recon as well. It is far too random and there is very little impact one player can have on the game. I’m not sure that is entirely a negative, but one or two good players working together can help shape the outcome of Domination or Detonation. Not so in Combat Recon. If two very skilled interceptors pilots are playing offense and the entire other team just sits in a blob around their captain, they die and do nothing but make the score 0-2. 

 

Combat Recon faaaaaaaaaaaaaaaaaaaaar too often degrades into 2-3 people flying around in the middle, 1 person suicide rushing and dying into a pile of defenders, and the rest of both teams huddled up on the captain. Just ends up in who has more kills, which is an insanely boring way to spend 15 minutes. 

 

I don’t have all the answers for changing it, but I agree it needs looked at. I have had some very fun Combat Recon games that were competitive on both sides with offense and defense really going at it, but that is certainly the exception and not the rule. 

 

I think perhaps making it so every 2 or 4 minutes or something, everyone takes 5% more damage. That way eventually, someone is going to die very hard. Will force the turtle shell around the captain to move since after 10 or so minutes, one stealth fighter or swift interceptor is going to come wreck your captain very quickly. I dunno, just shooting off some ideas.

Man, I feel like the odd one out but I really enjoy combat recon. I feel like my buff boat actually does something. Plus there have a been a few games where we both sides take down the comander and it turns into a fun deathmatch type scenario. There are stupid people in every game mode Ive seen two people with EMP bombs rush the same point and lose both bombs. I mean I guess this is a little less forgiving on people are aren’t objectivly focused. I would still say it is by far my favorite game mode. Its not the game mode its the people, enjoy the influx and wait out the baddies.

I like Combat Recon.

 

Mostly because I’ve learned the art of using microwarp to turn myself into a missile.

It’s my favorite mode too. I, just like everyone else, hate it when an idiot on our team gets “captain” - other then that, I like it a lot.

It’s my favorite mode too. I, just like everyone else, hate it when an idiot on our team gets “captain” - other then that, I like it a lot.

I  even like the idiot cpt . Fast money/xp/rep for 1 repair cost :slight_smile:

It needs to be like a kill the mark type of game. 1 player starts as captain. Any kills by the captain is 2x. Captain kill is worth 10. New captain picked on death. First one to like 50 or something wins. 

There was a name for this mode. 

 

this would actually be quite good as well.

most admit i didnt think of it like this, i do think 1/10 ratio is way too high, would say 1/2 or 1/4 ratio would be reasonable