REMOVE/CHANGE CAPTAIN MODE!!!!

I  even like the idiot cpt . Fast money/xp/rep for 1 repair cost :slight_smile:

 

Good point :slight_smile: You’re right, even those situations have a silver lining to them!

 

It needs to be like a kill the mark type of game. 1 player starts as captain. Any kills by the captain is 2x. Captain kill is worth 10. New captain picked on death. First one to like 50 or something wins. 

There was a name for this mode. 

I don’t like this idea. Less tactical/interesting than the current one.

Oh it can certainly be interesting don’t get me wrong. Like I said, I have had some really fun Combat Recon games. But the amount of people focused on team deathmatch really kills this game. I love playing these objectives in all the game modes, and the best Recon games I’ve had involved some really fast and furious dogfighting on their captain, trying to balance between getting people off your back while still focusing on the captain and working with teammates to time modules right in order to bring them down while keeping an eye on your own captain, it can be really fun.

 

But 9 times out of 10, it devolves into “captains run to 20000m away and deathmatch in the middle”. I think the worst game I saw was enemy captain in an Empire interceptor that would just run as far as he could, and when anyone got near he would microwarp away, rinse repeat. I generally don’t mind the micro warp because it usually puts the player that runs away far from the objectives, which is nearly as good as a kill. But in this case, he WAS the objective and it just made the game silly. We had absolutely zero counterplay to that. Meanwhile my team was running into 5 frigates one at a time. 

 

I would REALLY love to see some sort of boundaries implemented to keep the captains from being 500000m away from anything, that is very irritating. That just ensures that the captains really don’t matter. Just needs some tweaking.

I have to agree with you on one thing - boundaries. There needs to be boundaries (maybe there already are, but I haven’t found them). I was playing last night and my squadmate got captain. He and I literally flew so far away that you couldn’t even see us on the map anymore.

 

But yes, you CAN counter an interceptor who is using microwarp by…using your OWN microwarp. You can even piggy-back off a frigate who drops a microwarp, then drop another warp (if you are in a frigate) and then any interceptors who were with you can warp AGAIN - moving 15-20K in a matter of seconds. Teamplay man, it works.

 

Also I have seen more and more games where the captains are camping far away and most of what’s happening is deathmatch in the middle. BUT - my squad never gives up or ignores the captain. We had a really interesting/fun match last night, where almost the entire game everyone else was dogfighting in the middle, and the captains were untouched. In the last 2.5 minutes we killed the captain, but the enemy team had like 42 kills and we had way less. So in the last 2 minutes we were rushing hard to kill off the entire team and they were holding on trying to stay alive. If we could kill all of them in 2 minutes, we’d win. But if even ONE of them survived till the end, they would have won. It was fun, intense, and suspenseful.

This is just a thought, but what are everyone’s thoughts on changing the Force Recon mode to an escort mission?  

 

Both teams would have one randomly chosen player that has bonused shield and hull values.  Lastly, instead of trying to stay alive, the captains are tasked with capturing and controlling a single beacon ala “king of the hill” style.  The first team to 100 points (granted by having a captain nearby the beacon while controlled) wins.

 

The reason this would seem preferable to me is that it could promote a few tactics that would add to gameplay.  Would you all group up and roll as one, ravaging space as a horde?  Or would you bombard such a spacefaring Mongolian army with Jericho guided missiles or Empire disintegrators?  Would you leave the captain guarding the beacon by his lonesome while your team rides like medieval cavalry to intercept incoming enemy reinforcements?

 

At the very least I would hope this to be a better alternative to what we have now.

Combat Recon is, alongside Domination a very good game-mode with simple objectives with a lot of scope for differing team strategies.

 

Unlike detonation mode, which is a travesty, pure and simple.

 

Granted, terrible players can totally screw up the game for you, but that way it ends quickly and you usually only get killed once or twice, minimizing repair costs.

There are strategies to going on offense as team captain, and these strategies will generally crush a team that is turtling around their captain and hoping a couple interceptors can take out the opposing captain.

 

I love the mode.  Definitely my favorite.

another thing you could and SHOULD do as a developer with any commen sense.

 

Allow people to CHOOSE which modes they wanna sign up for. so people wanting to avoid specific modes which completely ruins the fun for them could do so and others didnt have to listend to their bitching or get the mode removed :slight_smile:

 

personally i hate the mode so much along side the “bomb” mode i think its just amazingly badly designed and it really does ruin my fun and make me quit the game everytime i am forced into the mode for more then 2-3 times in a row or when i simply just get 2-3 in a row with rediculessly bad players.

 

alternatively you could ofc start just afking when you get those but that have quite a few bad effects on the game as well, but that is seriously what you will see people start doing after a while when you remove the ability to avoid modes which they find completely unpleasent and fun destroying

Half the problem with these game modes is the completely lack of a tutorial teaching new players what to do. 

 

Detonation could be paired with Domination and we can get an EotS style map.

 

I don’t like Combat Recon as is because it places a crux on a single objective and a single goal. Which for the most part requires the captain to hide. No one wants to be the captain in this mode. This is pretty boring as is. 

Give the captain something to do other than sit and hide. That’s my goal. 

 In the last 2.5 minutes we killed the captain, but the enemy team had like 42 kills and we had way less. So in the last 2 minutes we were rushing hard to kill off the entire team and they were holding on trying to stay alive. If we could kill all of them in 2 minutes, we’d win. But if even ONE of them survived till the end, they would have won. It was fun, intense, and suspenseful.

 

Just thought you should know if one team kills the captain and your captain is still alive at the end of the match, you win regardless of the kills.

I don’t think that if a captain score  zero , meens he is afk , it meen he is doong the best thing , cause he first of all must stay alive , not fight…just when there is any other choice than he have to do.

Anyway a good swarm of empire interceptors will kill the captain good enough…but i really sow very few players warping , and even less warping in team work …maybe there are few empire interceptors among players.

and by the way would be good another tipe of game too where contracts are more related with fight especially ,  to say better , lets take example of some contract that ask to kill tot amount of ships with a module …if you are in a role of defending captain or beacon or plant bomb , you should think that mostly , not go for your on contract and live the rest of squad do the game in the right way.

Seriously i love this mode.

I even love being captain, fighting off the attackers and trying to stay alive.

 

Especially the deathmatch type gameplay when both captains are down and you need to be really careful picking off the enemy.

 

I just got a tip for you, do NOT pick a fighter when you’re captain, I slice you to pieces in 10-20 seconds.

We had the enemy captain basically going of the map.

From where we spawned it was almost 18,000 meters to the enemy captain and in between that, we had their entire team just spawning over and over again.

 

So if you ever got past their spawn, you still did not have enough time before they all respawned again to get to this bs captain that you could not even see on the map.

 

I run at 160m/s - he was 18,000 meters away and without “boost” (which I don’t know how much it increases) it would take me about 2 minutes to reach him, avoiding enemies and space rocks, not included.

 

It’s unacceptable, unbalanced and I will never play this game again.

Love being captain too, really tests your skills at dodging. Learnt I still need work on my missile avoidance but anti-gunwork is ok. Of course there was also the lol scenario where a full speed dodging inty captain couldn’t see where he was going and smacked himself into a roid. Giveaway game that was, but still hilarious.

 

tjar, if people were given a choice I see 2 problems.

 

Matchmaking. Some won’t play others favs so you end up with small lobbies and long wait times.

Underutilization of playmodes. Which is related to above, but slightly different, you’ll play all your favourite and ignore the rest.

 

I’d say we can go on a cycle, 1 of each, not full diet of one and totally ignoring the rest.

Bye bye Hibbe

 

Oh BTW there IS a limit, I found it while flanking against an enemy captain, you get a warning that says you are leaving the battlefield, so captains can’t just go on forever.

 

Makes you wonder why I’m the only one posting who has found the limit. lol.

Bye bye Hibbe

 

Oh BTW there IS a limit, I found it while flanking against an enemy captain, you get a warning that says you are leaving the battlefield, so captains can’t just go on forever.

 

Makes you wonder why I’m the only one posting who has found the limit. lol.

i know there is a limit, tested it out, it is around 20km or so from your spawn in the opposite direction, and it exist all around on the map around 30km or so from the center. or something like that.

 

 

Seriously i love this mode.

I even love being captain, fighting off the attackers and trying to stay alive.

 

Especially the deathmatch type gameplay when both captains are down and you need to be really careful picking off the enemy.

 

I just got a tip for you, do NOT pick a fighter when you’re captain, I slice you to pieces in 10-20 seconds.

well good for you, then you can enjoy getting it 4/5 matches BUT! for us that REALLY dont enjoy a mode where the idiocy of ONE! player will make you lose no matter how well and perfect you do it is a TERRIBLE design which frustrate you to no end.

even if the captain and his team got perfect control setup, 4 inties suiciding in will kill the cap no matter what you do thats 15sec of ommibility, an extra 20k burst from the self destruct, 20k from the cruise missile + the dps of the enties and whatever rockets they can get of before their invulnerability kicks in and they go selfdestruct on him, so thats a nice 40k burst PLUS whatever dps they get the time to add. but the 40k in itself will instant kill the cap in almost every situation.

 

it is NOT a fun mode for people that want tactic, positioning and actually want the TEAM! to matter more then the individual randomly choosen person (i can see why this would be a fun map for less tactical/skilled people though, since it have next to nothing to do with skills and its a random crapfeast of “who suicides the enemy captain first” wins. all you need is the brain capacity to take a suicide inti and the ability to hit 4 keys on your keyboard, this a trained monkey could do.)

 

 

Love being captain too, really tests your skills at dodging.

then the enemy team is completely xxxx. you cant! dodge when you are static fielded by 3-4 inties and you WILL die almost immidiately.

vs people with brains.

 

besides the whole issue is that it depends soloon your captains and his ships abilities, since your team CANNOT stop the inties from attacking him and CCing him. and they got at the bare minimum 5 seconds to kill him off due to emergency barrier(such an op module btw but even without this mod it wouldnt matter due to selfdestruct and the cruise missile+static field)

 

 

tjar, if people were given a choice I see 2 problems.

 

Matchmaking. Some won’t play others favs so you end up with small lobbies and long wait times.

seriously who cares?? i rather wait 1 HOUR!!! and have fun! everytime i play then being forced to play xxxx that  i do not enjoy!.

i go to school, i go to work, i got extra classes, i do not want to spend the time i got left which i can enjoy games in on doing xxxx that i dont find enjoyable so some other xxxx can say “HEY I ENJOY PLAYING AGAINST AND WITH PLAYERS THAT FCKING HATE!!! THIS MAP; I DONT CARE AT ALL WHAT THEY THINK SINCE I LIKE THIS MAP”.

seriously be less selfish!.

 

if you enjoy it then COOL you and the people who enjoy it can go play with each other, and we that dont enjoy it can go play the maps WE enjoy.

having to forcepeople do play stuff they REALLY DO NOT ENJOY! on a random basis in hope they get to play something they enjoy is the worst possible design you could give players and it can ONLY result in the last solution, that people will simply afk those maps and wasted every one elses time. and at the end you will sit with 1-3 people every map where people afk since there will always be people that dont like a specific map, so wtf would you want to force them onto it?!

 

 

Underutilization of playmodes. Which is related to above, but slightly different, you’ll play all your favourite and ignore the rest.

dude…

if a map is soo bad that the community as a whole is avoiding it then the devs seriously need to change it, not just try to force people to play something they created which the vast majority of the community find completely xxxx and would rather just remove from their gameplay.

 

 

at the end i apologies for my aggressive answer, just had this utter xxxx map 4 times in a row and i am about to explode, i cannot express how stupid and completely brainless whatever dev that came up with this design most be…

 

ow well… gonna find myself something else i can play for a while, untill i cool down and can be forced!!! into this xxxx map untill i rage quit once more (i dont care if i win or lose the map, mostly i win it, but i HATE the map its fcking xxxx! in my eyes and i should be able to avoid fcking garbage like this if i wanted too)

Combat recon as it stands is a camp fest.

At T2 all I see is both teams flying out of the map with mass frigates and chilling there.

 

You need to restrict player movement to the visible map. Players outside this area will get shield/hull DoT by a plasma web like mechanism.

This way you’ll force captains to actually out maneuver the enemy and play with their heads instead of afk camp.

Some facts :

 

The maps are 30 * 30 * 30 km

 

160m/s is very slow, you won’t get a captain with a slow ship. Try another one, like a ceptor. A swarm of ceptors is great to kill a captain, even with strong frigate defense.

dude…

if a map is soo bad that the community as a whole is avoiding it then the devs seriously need to change it, not just try to force people to play something they created which the vast majority of the community find completely xxxx and would rather just remove from their gameplay.

 

Community as a whole? Well, at least in this thread many people said they do like the Recon game mode. Vast majority? Again, never see much complain about it in the ganeral chat. So because you have no clue how to play this game mode, dev should do something about it? Lol?

 

Oh I see… Nerf Captain mode, nerf sniper, nerf torpedoes, nerf interceptor, nerf overdrive, nerf regens, nerf dogfights, nerf everything, nerf space…

 

I have in my dockyard, 2 ships dedicated to this mode for each tier. One ship when I’m captain or defending, and another to kill the captain. I like this mode since I have to use different tactics with my squad. We have to carefully time our attack and use teamplay to keep busy defenders while some designated “killers” hit the Captain… And in defence, we have to coordinate our moves and modules, to get the captain out of trouble, to heal him, snare the chasers, debuff them, intercept them before they can use their own modules etc etc…

 

You have to know when to attack, and when to avoid deaths because of the kill count. When captain can be killed and when he cannot be killed.

When to intercept attackers before they use their modules and when to stay with the captain to provide support.

 

No tactics did you say? Stop playing alone then, I can assure you this mode requires teamplay. Or you completely missed how to play that mode!

the community as a whole is avoiding it

You’re dreaming it.

tjaranis I bet that if you had to wait an hour, you’ll be singing a different tune. It’s just your “NOW” problem looks to you like the end of the world when it is really minor, a one hour wait for a match IS a game breaker as opposed to a match mode you only play for 10 mins.

 

Learn to accomodate others as well please, this game is PvP, not One Man Army. And if you want to leave, we’re sorry you feel that way, though not much as we don’t know you from Adam or Sadam Hussain, and you’re not so important that not having you will cause the game to crash or break.

 

Sorry man, but you just ain’t that important.