Your cause is good: make a corp for active new and imexperienced players!
This is barely supported in game. We have:
- rewards for ranks passed by a friend you invited to the SC game
- invite a player as a recruit
- corporations
I’d love to see an upgrade to corporations and their role. Also, to have better game immersion of players by getting the factions back a bigger role in the game,would be a thought.
In [Making Balance Together](< base_url >/index.php?/topic/33868-making-balance-together/&page=5#comment-406531) I suggested something like this:
Spoiler
* IN GENERAL:
- We need a new story, to reform the ranks system
…
* NEW STORY:
- By the challenge of the Ellydium corp, the 3 old factions’ loose alliance grews even looser. They can not consent up on basic things any more. They decided to go seperate ways - even in science and technology and research. Last thing they researched and developed together was the new Neurocybernetic-AI Soma Supercomputer (for implant reform, see below).
- Every pilot has to decide what faction and what sub-faction he will attach to: Legion or Wardens (Empire; Armada or Vanguard (Federation); Raid or Techs (Jericho); Corsairs or Xenotechs (Ellydium)
…
* FACTIONS & CORPORATIONS:
- Repair parts are now station specific, modules from other stations/factions can no longer be repaired (but modules, weapons can be sold or salvaged)
- The 4 stations research and develop new faction specific modules
- Station operation in space is costly, pilots get only standard ships,modules, weapons etc. for free,now
- Only corporations give access to special modules, weapons etc.
- Corporations have to bind themselves to a faction (like their dreadnaught): Federation, Empire, Jericho, Ellydium
- Corporations give access to station/faction specific
- For effectiveness of distribution of limited ressources, the factions will start assessment of pilots: pilots will be ranked and graded in the future. Only high ranks and grades will have access to high-end weapons/modules/blueprints/etc.
- In order to use the facitlities more economically, pilots get basic mainframes/chassis of ships in each tier, which they can mod/upgrade/customize.
- switching faction costs, removes access to faction specific Modules/weapons/etc., and
- switching sub-faction costs
- switching faction removes one from corporation and from corporation specific modules/weapons/blueprints/etc.
Its just a though. I think of new players up to rank 5 are automatically in the 4 faction linked basic default corpoations: “Empire, Federation, Jericho, Ellydium” where they get their contracts/missions from (no more quick easy station hop/jump for 80k) - Guys like you Orca may get rewards like GMs for managing basic corps etc. Its like flight school. Then on to middle rank 6-10 corps for the mass like today and then on to special competitive e-sports corps 11-15 ranks like NASA and consorts… Each fight with their dreadnaughts for the os systems of their rank-range, only (easy , middle, hard).
Centered around corporations and their raison d’etre in building dreadnaughts for sector conquest, a more faction centered game-mode could imho be interesting.
Also, a pirate faction (some like Dark Red Fox would like it) on
So a thread in discussing corp evolution / rewamp would be good?
Or an official challenge like “Making Balance Together”, started by [CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/ “Go to CinnamonFake’s profile”), could benefit?
P.S.: And, can we maybe have an Advertisement-tab dedicated to attract/display all the yellow (spam) messages who build what and when, etc, please?