Then it’s Blackwood farming time. Try to do it in squad, with people that actually use their brains, and you’ll finish each map in 10 minutes or less when you get T4s… Go with pugs, and prepare to see a lot of “Mission Failed”.
Then it’s Blackwood farming time. Try to do it in squad, with people that actually use their brains, and you’ll finish each map in 10 minutes or less when you get T4s… Go with pugs, and prepare to see a lot of “Mission Failed”.
that wont get me the synergy to get from a rank 9 to a rank 14 anytime quick.
Then it’s Blackwood farming time. Try to do it in squad, with people that actually use their brains, and you’ll finish each map in 10 minutes or less when you get T4s… Go with pugs, and prepare to see a lot of “Mission Failed”.
Nonsense. The vast majority of my missions succeed. Thankfully the failures are mainly in round 1 due the other players dieing, so it’s still somewhat fast, or round three because beacons get captured. Queuing tends to be two T4+ ships and two T3 ships. Ten minutes is still about standard in pug matches. Too many guards stealing all the kills with em torpedoes and pulsars requires a ship with buf assists.
I have noticed the bots getting more effective over time. I kind of like it that it takes some of the farming aspect out of farming PvE.
You can all say what you want but considering its some time before I can unlock a tackler and the other teams have so many recons. Its all I can do. I like how the recon players are going on about how over powered they aren’t and it all comes down to the pilot hehe.
No, recons are OP. In the middle of the nerfs they were given an unrequested buff. If I had to choose one interceptor class, it would be recon. ECM’s nerfed to overkill, so that it can be difficult to be it’s support class. I even get attacked by ECM on rare occasion and I understand. CovOps is nerfed with it’s main modules. Plasma arc’s good against interceptors, not much else. Target lock fails against a weapon with spread. If you use WNJ against me and keep firing, I know where you are. Weapon spread can actually help in some situations. Adaptive camo’s useless against a microlocator. An ECM’s greatest survival tactic of using it’s cocoon is absolutely useless when you need it, a mine or minefield will finish you, unless a decently timed missile takes you out. As far as interceptors are concerned, recon has the win overall. It can get out to survive and kill with good potential. CovOps is a killer as intended but fodder more often than not. ECM is good at survival and teamwork but is limited as an outright solo ship.
Nonsense. The vast majority of my missions succeed. Thankfully the failures are mainly in round 1 due the other players dieing, so it’s still somewhat fast, or round three because beacons get captured. Queuing tends to be two T4+ ships and two T3 ships. Ten minutes is still about standard in pug matches. Too many guards stealing all the kills with em torpedoes and pulsars requires a ship with buf assists.
I have noticed the bots getting more effective over time. I kind of like it that it takes some of the farming aspect out of farming PvE.
You said it’s nonsense, but then you recognice you too have failed matches. The only difference is that I have more of those matches than you, and that’s something that pisses me off about my timezone (usually most of my corp mates are offline when I play). For me, playing alone, with 3 randoms, 10 minutes succesful match is “HALLELUJAH BROTHER, IT’S A MIRACLE!”, that’s why I prefer helping my friends in lower tiers instead, and farm PvE when I can make a squad.
You said it’s nonsense, but then you recognice you too have failed matches. The only difference is that I have more of those matches than you, and that’s something that pisses me off about my timezone (usually most of my corp mates are offline when I play). For me, playing alone, with 3 randoms, 10 minutes succesful match is “HALLELUJAH BROTHER, IT’S A MIRACLE!”, that’s why I prefer helping my friends in lower tiers instead, and farm PvE when I can make a squad.
Most of my failed matches have been on a 2x reward. I genuinely believe that MM makes it harder in that case. After the 2x match, if you’re fitted for PvE, it’s easier. I don’t know how MM handles everything regarding PvE but I’ve found it to be a decent pug grind. I still prefer grinding in PvP.