Recons are now overtweaked.

Yeah, time to complain a little about inties again :crazy:

With latest stealth buffs, recons are ultimate killers now and overplayed class. Parasitic modulator can eat even whole guard shield while god damn proxy mine finish the job. No reason to play other inties while you have relatively fast and tanky little fighter that only fear is engine suppressor and pulsar. 30% crit chance? The hell? That changed recons into more damage dealers than CO!

 

Unload your anger below.

 

P.S. Yes, I know how is it to fly recon, I have both squishy fed recon as well as whole line empire recons till t3. They are so damn efficent that I started to use fighters to try something new.

It sounds like some pro Interceptor pilots have been working you over. When equipped with Mk. 4 modules, interceptors do become fairly powerful. They were nerfed a few patches back, though, so that upgrading from Mk. 1 all the way to Mk. 4 did not reduce cooldown times for many of the active modules which were seen as overpowered. Also, Emergency Barrier received a huge nerf to cooldown time. Previously, EB was a staple of Interceptor combat. Recently, however, I have noticed that almost half of pilots flying interceptors do not equip it.

 

Weapon modules on interceptors are unable to reach out to great distance, so they are required to play the class as it was intended. That is, they have to get in close and use their mobility as a survival tactic. If they were nerfed any further, it would persuade newer pilots to abandon Interceptor classes in favor of something with more survivability, as well as DPS.

 

There are trade-offs to every change. Balance will be shifted in one direction over another, and it is our job as pilots to compensate for the changes. Interceptors can be either powerful or powerless, depending on the skill of the pilot. The key to being effective in an interceptor is knowing its strengths and capitalizing on them while avoiding fights which highlight the interceptor’s weaknesses. Just pick your battles carefully and rely on your team, and the interceptors will scatter. They know when they are in a fight which they can’t win, and will typically utilize their mobility advantage to escape and try to fight in another area where they will be more effective. If you don’t want to fight an interceptor, stay near your team. They thrive on 1v1 dogfights. That is their forte.

the buff on recons was not absolutely needed… Ships were already well balanced…now it’s recon fest all over different tiers lol.

Some int/recon pilots cmplained so much that devs had to do something and did it wrong…

In a 1v1 situation any good interceptor pilot can own you. That doesn’t mean that interceptors are OP that just means you are supposed to avoid 1v1 situations

 

Like ironize said, stay with your team. Interceptors shine in 1v1 but they are vulnerable when attacking someone who has allies around him.

Simple reason for that - an interceptor focusing on you will easily evade your fire but not that of your teammates

 

 

Parasitic modulator can eat even whole guard shield 

 

Are you sure about that? Parasitic modulator was nerfed in one of the last few patches

Here’s a mk4 parasitic module t4

Compare that with a t3 guard with one purple and one green shield splitter. Not to mention its not fully synergized yet + I have resistance implants instead of shield volume increment

 

You’ll probably argue that some intys have bonus. It’s 10230 pts/sec with 50% bonus… still 1/3 of that shield

 

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m8 i got recons, i got covops and ecm now and recons didn’t need this ninja buff… iknow very well how to fly ints coz i levled up all of their roles so i know what i’m talking about :wink:

"In a 1v1 situation any good interceptor pilot can own you. That doesn’t mean that interceptors are OP that just means you are supposed to  avoid  1v1 situations

 

Like ironize said, stay with your team. Interceptors shine in 1v1 but they are vulnerable when attacking someone who has allies around him.

Simple reason for that - an interceptor focusing on you will easily evade your fire but not that of your teammates"

 

Some people said the same thing about guard, so guards were OP. While I don’t agree about the logic. I still think the recon didn’t need this buff. There were already too much recon (compared to other ints). 

Some people said the same thing about guard, so guards were OP.

 

Yes. people expect to win vs guard alone. That’s not what they’re supposed to do… there’s a reason guards are called guards. Take them down with your team or stay away

 

P.S. edited my previous post and added a comparison between guard shield and parasitic

Note to self: Do not try to solo a guard in my crappy little CO. 

 

Note to self 2: Always be the bait and make people vs you in 1 v 1 situations. 

 

Note to self 3: Dog fighting verses a recon is not advisable with his damn mines (which I cannot see dropped) and his “emergency escape warp” 

Recons were just fine, they didn’t need a buff in any way. And I have flown recons for a long time, they’re more deadly than a Cov Ops, I can’t kill anything with Kite or Ricasso as fast as I do with Sai or Deimon.

 

If it’s not broken, don’t fix it.

Recons were just fine, they didn’t need a buff in any way. And I have flown recons for a long time, they’re more deadly than a Cov Ops, I can’t kill anything with Kite or Ricasso as fast as I do with Sai or Deimon.

 

If it’s not broken, don’t fix it.

 

I agree, now I want to fly a recon…lol. 

I agree, now I want to fly a recon…lol. 

 

Yeah, why would you like to fly your Kite anymore? Recons have EB, more energy regen, more hull and shield, with mines, anti cloak, insta escape mechanism, and their dmg output has nothing to fear Cov Ops one…

Recons were just fine, they didn’t need a buff in any way. And I have flown recons for a long time, they’re more deadly than a Cov Ops, I can’t kill anything with Kite or Ricasso as fast as I do with Sai or Deimon.

 

If it’s not broken, don’t fix it.

absolutely correct :wink:

So…your saying to switch to a recon? 

 

I never flown recons…I need TIPS. Or a damn tutorial level. 

So…your saying to switch to a recon? 

 

I never flown recons…I need TIPS. Or a damn tutorial level. 

 

They’re easy. With shield drain you can tank almost a whole pulsar, with mines you can kill an Anaconda if it has not shields left, you have high cirts, you can reduce enemy regens, make them always visible, cloak and microwarp xD

 

If you like Cov Ops speed I would recommend fed recons, the best one for t3 is Sai

It is hard to find reasons to pick CovOp over a Recon now, even though CovOp still can produce much-much more dmg, survivability+utility+mobility on a recon is just off the charts and all of this while still having very effective dps.

It is hard to find reasons to pick CovOp over a Recon now, even though CovOp still can produce much-much more dmg, survivability+utility+mobility on a recon is just off the charts and all of this while still having very effective dps.

 

Looks like I have to get a T3 Recon and fully upgrade or actually USE my recon in T4, rank 10, fed. 

In a 1v1 situation any good interceptor pilot can own you. That doesn’t mean that interceptors are OP that just means you are supposed to avoid 1v1 situations

 

Like ironize said, stay with your team. Interceptors shine in 1v1 but they are vulnerable when attacking someone who has allies around him.

Simple reason for that - an interceptor focusing on you will easily evade your fire but not that of your teammates

 

 

Doesn’t it seem structurally problematic if the fastest ships are both great at 1v1s and also at capping the spread out objectives?  A big group can’t really cover all three points can it?  It seems like it should be easy for the faster ships to force smaller fights because they’re better at moving around the map. 

Finally a reason to prefer recon over my CO, and ECM, and Tackler … and … 

This thing was OP even after the nerf and now even more.

 

Reminds me like 0.7 interceptors. Back then I used the cloak module on Jericho ceptor (bubble) and had stasis Ion Emitter in T3. 

Oh, well today’s CO comes close to that. Especially with the HUGE drone timer that makes your repairs close to none, sucking your shield(and never ever recover that even with engi next to you) shoot at you, if needed cloak or just cloak for 0.1 sec just to lose him as target and good luck hitting someone w/o being targeted <500m away (unless with blue balls or lasers). 
And if needed -> micro-warp during EB time. Or just cloak and they have 1 sec to actually kill you before you are 6-16km away ! 

Finally a reason to prefer recon over my CO, and ECM, and Tackler … and … 

This thing was OP even after the nerf and now even more.

 

Reminds me like 0.7 interceptors. Back then I used the cloak module on Jericho ceptor (bubble) and had stasis Ion Emitter in T3. 

Oh, well today’s CO comes close to that. Especially with the HUGE drone timer that makes your repairs close to none, sucking your shield(and never ever recover that even with engi next to you) shoot at you, if needed cloak or just cloak for 0.1 sec just to lose him as target and good luck hitting someone w/o being targeted <500m away (unless with blue balls or lasers). 

And if needed -> micro-warp during EB time. Or just cloak and they have 1 sec to actually kill you before you are 6-16km away ! 

 

Writing down for future use. 

 

Mmmm. Imagine If went exclusively recon? 

Note to self: Do not try to solo a guard in my crappy little CO. 

 

Note to self 2: Always be the bait and make people vs you in 1 v 1 situations. 

 

Note to self 3: Dog fighting verses a recon is not advisable with his damn mines (which I cannot see dropped) and his “emergency escape warp” 

Those damn mines need a warning sound or a visible marker… they are ninja nukes that can take out a frig in one blast given the Recon has eaten all of your HUGHE shield with parasitic modulator. Fix those damn proximity mines!