Recons are now overtweaked.

Those damn mines need a warning sound or a visible marker… they are ninja nukes that can take out a frig in one blast given the Recon has eaten all of your HUGHE shield with parasitic modulator. Fix those damn proximity mines!

if you frig is going down from 1 proxy mine, you should rethink frigates tanking build. But yes they do a lot of dmg.

if you frig is going down from 1 proxy mine, you should rethink frigates tanking build. But yes they do a lot of dmg.

Anaconda shields down (absorved by Recon) takes 1 proximity mine to die with 36k survivality. Try it yourself. My guards can take the mine and kill the inty with a combination of coil mortar and pulsar and move along, but it is yet annoying the lack of warning of mine deployment… All other weapons have warning sound (even minefield has that glassy noise when deployed) why proximity mines don’t?

Anaconda shields down (absorved by Recon) takes 1 proximity mine to die with 36k survivality. Try it yourself. My guards can take the mine and kill the inty with a combination of coil mortar and pulsar and move along, but it is yet annoying the lack of warning of mine deployment… All other weapons have warning sound (even minefield has that glassy noise when deployed) why proximity mines don’t?

Yes, even Anaconda can take more than 1 proximity mine to the face, on hull it self.

It’s still OP. Yes placement can matter, but so can spam.  I don’t care about if it can take out an Anaconda’s hull, what about the other 8 ship classes?

It’s still OP. Yes placement can matter, but so can spam.  I don’t care about if it can take out an Anaconda’s hull, what about the other 8 ship classes?

My point is not about mines, but about ability to build a ship to tank it, and only ships that are getting one shotted by proxymines are fed intys. Mine does have a’lot of dmg and I don’t quite understand why Recon is entitled to all of these benefits, dmg from mine, shield drain, crit chances and mobility comparing to other intys, maybe they are trying to get recons in line with frigballs in higher tiers first and then tune CO/ECM to the level, god knows

Meh they could remove mines for t1 2 and 3 the. The slowing missiles are pretty useful, but xxxx compared to mines.

Why recon is the only class with 2 unique missiles?

Hey, at least they didn’t turn prox mines into seeker mines like I had suggested once.

 

As far as I’m concerned, a single mine in space should be near fatal for a shield-less frigate. It doesn’t move and it gives off the occasional red flash. If you run into it, it’s your own fault.

 

Working as intended.

 

This also reminds me of the “make EM torps more visible” topic. Seriously guys, some secondaries that don’t move, or are dumbfire missiles would become utterly worthless if they screamed “WATCH OUT I’M GONNA KILL YOU!!!” when fired. Because everyone would be able to avoid them with ease unless they were complete narbs.

 

Kinda like how hardly anybody uses the singularity generator because it broadcasts the exact location and radius of its attack for the entire 2 seconds of its warmup, during which the firing ship can’t move or change its aim. Think it’s a coincidence that weapon is so easy to avoid?

suddenly recon get 15% crit boost and everybody thinks they’re OP. wth is wrong with you? also: what soldiers said.

On the other hand you could ask: Why are Recons so popular since about 9.0.? 

I barely see ECM or CovOps these days… maybe they need a buff instead?

Good question. Even I have started to fly it more. I have no idea why. Maybe it’s some sort of a social  phenomena, when you see other players use it a lot and subconsciously interpret it as some kind of a current meta.

An ECM is the worst ennemy of the Recon !

 

DAMN YOU ECM !

Good question. Even I have started to fly it more. I have no idea why. Maybe it’s some sort of a social  phenomena, when you see other players use it a lot and subconsciously interpret it as some kind of a current meta.

 

I guess it is because Recons are perfectly balanced ships (compared to ECM and CovOps).

They have in general more EHP as CovOps and are still faster than ECM and have more firepower (krits) than latter. 

Their modules are debuffing, offensive and restorational at once and have 2 gtfo options. I think players noticed the general UPness in terms of survivability (also lack of speed), so they pick the only interceptor which is balanced between offensive and defensive power. 

 

Actually I already loved the King Nibelung pre 9.0. it was pretty much the first ship which managed to win a battle vs. a 3-man ESB squad (at that time I wasnt member of that fine Corporation).

 

Imho: CovOps and ECM are underpowered or better said bad balanced: CovOps is too squishy, ECM too weak dmg.-wise and too slow. 

 

Best counter vs. Recons is for me still an other Recon or an empire Command or Gunship… the latter one is OP anyways.  

If you have no ECM defense on your Recon, it is actually a very effective counter. But if you have stacked a bit of those and there are no filthy microlocators and drones around, your gtfo options are indeed very attractive, not to to even mention the iTroll button, the shield drain.

You are still able to tank the pulsar with the parasite if you go for the R10 Jerry Implant, i guess. 

Its nonetheless doable with a Swift Eagle and King Nibelung if you have lvl 8 Synergy. 

 

Sadly, the Meta-Generator on ECM is no counter against the parasite. 

Sadly, the Meta-Generator on ECM is no counter against the parasite. 

 

It doesn’t??? What sorcery is this?

What? When did they buff Recon crit? AND WHY WASN’T I NOTIFIED?

 

Seriously, any damage output issues Recon had (and it had big issues, admittedly) were pretty much resolved, when the weapons became class-specific.

 

The only way to balance Parasitic Remodulator so that it’s neither OP vs other ints nor useless vs frigs is to make it percentage based (like 50% shields over its duration, maybe with a shorter duration).

 

And put Microwarp charging back to 2 secs.

 

As far as I’m concerned, a single mine in space should be near fatal for a shield-less frigate. It doesn’t move and it gives off the occasional red flash. If you run into it, it’s your own fault.

 

You DO realize that you don’t have to wait for the frigate to run into it, you can just drop it as you fly by for a near guaranteed hit, right?

 

Sadly, the Meta-Generator on ECM is no counter against the parasite. 

 

Ion Diffuser WILL interrupt it though.

50% shield drain would make guards cry even more. and recons would cry bcz they cant kill jerico fighters/ints that well anymore. bad idea.

50% shield drain would make guards cry even more. and recons would cry bcz they cant kill jerico fighters/ints that well anymore. bad idea.

 

But way more balanced, imo. The Recon-Invasion made shield-tanks pretty pointless. Jerries suffer the most from it ofc. 

Let the Guards cry, PPL will still fly that broken class.  :Dwop

I don’t even know why they’re still called Recons, they should be named 4x4 killing machines or smth like that. Same crits as Cov Ops, highest beacon capture in the game, deadliest missiles (mines), able to drain your shield pressing just 1 buttom in matter of seconds, cloak, regen debuff and almost instant jump. The Empire ones are more tanky than the ECMs and the Fed ones are faster than the Cov Ops. They don’t have any weak point that other ships don’t have.

Take it a step further…  since Covt ops have Plasma Web, Missiles and whatever gun\lazer you place on it…  why not have the recon …  carry missiles AND mines along with whatever gun\lazor capabilities…