Recent balancing changes poll.

Since the Shrapnel was working better on Recons, Recons are often missing now completely, so I see them as the big losers of 0.10.

 

It used to be my favorite interceptor class, now it’s the most underwhelming of all.

Mines? Nerfed. Spy drones? Nerfed. Micro locator? Nerfed. Ah yes, shield drain. As nice as it is, it is pretty much everything this class has, and it got nerfed too. Any bonuses for weapons like spread, projectile speed, heating time? None. So… yeah. Probably still the best bomb sprinter and beacon rusher but that’s about it, you cannot expect to do anything else with this class anymore.

Probably still the best bomb sprinter

That’s easily gunships.

inties were always able to kill in seconds, but its still risky and needs skill, i do not really get the problem there. 

 

No problem there either, as long as equally skilled frigate players have an equal chance of repelling an incoming attack or making it difficult for the inty to even attempt the attack. I’ve not had the honour of being on the receiving end of a covops attack when I fly my Styx (gunships, yes), and I don’t see a problem with my Ira Deus dying in an instant (it’s not known for being tanky anyway). I’m not sure about guards since I haven’t flown them in the longest time.

 

But what I have issues with is the lack of variety in weapons. Singularities can do almost everything; the only real competitor for me is the gravibeam for tacklers. Gauss is specialized, but the uranium nerf is a turnoff; I’ll take singularities over it if I want alpha damage, or gravi-beamer if I want range. 

 

Frigate weapons are better off since there’s an actual variety. I’m a bit sad for the loss of the old HB. It’s a hard weapon to use, but it was fun.

It used to be my favorite interceptor class, now it’s the most underwhelming of all.

Mines? Nerfed. Spy drones? Nerfed. Micro locator? Nerfed. Ah yes, shield drain. As nice as it is, it is pretty much everything this class has, and it got nerfed too. Any bonuses for weapons like spread, projectile speed, heating time? None. So… yeah. Probably still the best bomb sprinter and beacon rusher but that’s about it, you cannot expect to do anything else with this class anymore.

 

 

That’s easily gunships.

 

I have to agree that the most overlooked class is the Recon, its practically useless in a PVP fight, but only really useful for Sector Conquest for poking beacons and relaying positions of the enemy team. 

Yeah I find also pretty dumb that skilled players want a game that reward skill. Crazy eh

 

No need to put words in my mouth. This thread (at least some of it, especially at the beginning) is almost the same as when someone suggests a modification to DotA2 that would make the game in any way more user friendly. Hell, people even QQ when someone suggests features for the observer interface  :lol:

It used to be my favorite interceptor class, now it’s the most underwhelming of all.

Mines? Nerfed. Spy drones? Nerfed. Micro locator? Nerfed. Ah yes, shield drain. As nice as it is, it is pretty much everything this class has, and it got nerfed too. Any bonuses for weapons like spread, projectile speed, heating time? None. So… yeah. Probably still the best bomb sprinter and beacon rusher but that’s about it, you cannot expect to do anything else with this class anymore.

 

Spy drones were OP, just forced one class out of the game (tacklers)

 

Mines were OP, you had the best DPS per cartigde of the whole game. Now they are fine.

 

Microlocator is OK now, hard to destroy, but you are able to do so. When you couldn’t destroy it was just hack vision. Now is more tactical.

 

Recons are utility ceptors, they are great for objectives, to reinforce attacks or defences, and to break holes in enemy ranges. They also give all the team useful tactical information thanks to the awesome sensor range.

 

I’m sorry recons are not running killing machines or I win button ECMs, but they are still the best all around class.

 

And I will keep flying them. And getting lots of kills with pulse lasers as well. That weapon is so underrated…

 

Concerning the pool, I never used the Heavy Blaster in PVP so I can’t tell. RFB and assault rails buffs are great, now they are viable. Sharpnel, I don’t know really I never could use that weapon.

 

But Plasma guns are just OP. Too much damage for a supposedly sniper weapon. 300 more dps than supercharger and with supernova and orion, a deadly combination in covert ops.

I just started to master the old shrapnel canon mechanic and now they have changed it. I always considered Shrapnel Canon as a pro weapon. Easy to understand, hard to master. I guess some people complained too much about Shrapnel Canon performance in the hand of pro players, before the change. Stop looking at the statistics of all collected data. If you look, consider a few facts and certain conditions, preferences, etc.

We have a low amount of players and most of them file a report or they go raging as soon as some skilled player kill them. We have very few skilled players, which shouldn’t be punished for their performance, just to make some other people happy, like new players, who just started to play the game. People who will want to master a game, will stay and play it, until they master it. Complainers will try a game, get killed, complained and then rage-quitted. In general, I would rather have good players on each side, than some fresh-meats.

 

The rule is simple.

Don’t try to make everyone happy.  Make Star Conflict veterans/professionals happy. I’ve seen too many games getting dumbed down, so I am hoping you won’t continue with the same or similar trend in the future.

I agree with all above written posts. Even Snib, who some time ago putted me on ignore list. xP Un-ignore me, ok?

They will never be able to make all weapons equally used and I don’t think that is something to work towards to. Because if the majority of people play a certain style where only one or 2 weapons are useful then this weapon will be used. Or the less experienced players just follow what the experienced players say that a certain weapon is better for this or that or weaker than other weapons.

 

I don’t know what dev qualify a weapon as OP, I guess they just go by stats or you listen to the wrong people or listen to the right people only once in a while. And changing the Shrapnel or Heavy Blaster maybe was the right choice idk I rarely used them and just didn’t fit my playstyle. I understand if people get pissed when their favorite weapon gets changed but that doesn’t make it a bad change.

Do we need a PRO weapon that only pro can use and makes them even stronger than the already are?

 

So far the changes haven’t made me replace any weapons I usually use but that is probably because of the roles I play and how I play them. I don’t really play CovertOps. I play Recon and the Pulse Laser work great for me.

Spy drones were OP, just forced one class out of the game (tacklers)

Nonsense on the last part. A tackler’s usefulness hardly comes from being invisible and doing nothing…

That aside I don’t get the qq about spy drones nerf anyway, they’re still extremely useful in the right hands. The nerf to micro locators was much more relevant.

 

I’m sorry recons are not running killing machines

They don’t kill as fast as a covops but they have much more staying power and bring more utility. Recons are fine as an interceptor class, it’s rather the role of interceptors as such in organized play that can be questioned.

 

And I will keep flying them. And getting lots of kills with pulse lasers as well. That weapon is so underrated…

Short range and low dps aside, the big issue about pulse lasers on a recon was the damage type. Shrapnel used to be the weapon of choice for recons because you take care of shields with the remodulator so all you ever hit except on some Jericho guards is hull. But now that Shrapnel is gone and EM is highest default hull resist that pulse laser suddenly makes sense again.

 

But Plasma guns are just OP. Too much damage for a supposedly sniper weapon. 300 more dps than supercharger and with supernova and orion, a deadly combination in covert ops.

Yep I switched my recon to supernova plasmas. It’s too good not to use. But a bit boring…

No need to put words in my mouth. This thread (at least some of it, especially at the beginning) is almost the same as when someone suggests a modification to DotA2 that would make the game in any way more user friendly. Hell, people even QQ when someone suggests features for the observer interface  :lol:

 

Fortunatly I don’t look at doto forums, I think my brain would explode.

Mid or feed~

how does one use a cov ops right? thats one thing ive never figured out

how does one use a cov ops right? thats one thing ive never figured out

 

I only atack when my orion is charged. Use plasma arc is suicide as you kill the target but die because the ship explosion and put you in range of mineields, pulsar, drones, EM torpedos etc . Other then this i just keep spaming White noise jamer in ecms, tacklers and empire snipers.

I only atack when my orion is charged. Use plasma arc is suicide as you kill the target but die because the ship explosion and put you in range of mineields, pulsar, drones, EM torpedos etc . Other then this i just keep spaming White noise jamer in ecms, tacklers and empire snipers.

Just force the enemy to trigger pulsar etc. and wait until it is over. Equip a Shield/Hull Regen and no more suicide kill with Plasma Arc.

I hereby declare that, to the best of my knowledge and belief, all of the changes were good or a step in the right direction.

I have no idea how to play CovOps, but i have to say, i had tons of fun doing it. You kill xxxx, you deny beacon captures from so many people at once, you are basically a sneaky xxxxxxx ruining everyone’s day. Felt good, but it’s not my class, you have to be good with it.

Just force the enemy to trigger pulsar etc. and wait until it is over. Equip a Shield/Hull Regen and no more suicide kill with Plasma Arc.

Or use plasma gun to keep shoting in distance. I stop use my RFB to do this :taunt:

In random games, a covops coming out of stealth arcing your main engineer can be trouble, even if the covops dies in the process, he may have just turned the tide of battle (although I’m not keen on using the arc myself it is still dangerous).

Short range and low dps aside, the big issue about pulse lasers on a recon was the damage type. Shrapnel used to be the weapon of choice for recons because you take care of shields with the remodulator so all you ever hit except on some Jericho guards is hull. But now that Shrapnel is gone and EM is highest default hull resist that pulse laser suddenly makes sense again.

 

Not really, I use parasitic vs shields and kinetic rockets vs hull. Pulse laser is great because is an all around weapon. So this way I have all damage types in my recon, no problem :slight_smile:

In random games, a covops coming out of stealth arcing your main engineer can be trouble, even if the covops dies in the process, he may have just turned the tide of battle (although I’m not keen on using the arc myself it is still dangerous).

yep its pretty useful, if u can follow ur target then it does like 17 000 dmg and im pretty sure that module deals the highest amount of dmg of any ship