Here’s the deal.
After a very long study of responses, conversations with players and even deep pondering, I have created the best balance solution that could change the face of the Ellydium ships forever. Hear me out, this is worth it:
Alien Intuition and Combat Reboot
It’s well known to everyone that if you own this module, you’re going to have fun ruining an entire enemy team. You have additional damage with a locking system barrier that you can reset with Combat Reboot and regain your locking ability. Now, in my version, using the Combat Reboot would not only do this, but also switch off the additional damage, too - either that, or the Alien Intuition target locking would remain in the ship regardless of combat reboot.
Matter Absorber to no longer stack upon ship destruction
Let’s say you have a Survival game, or you are doing a Defence Contract speed run, and 8 ships die. Your ship regenerates the hull a number of times according to how many ships in range have been destroyed - now, instead of fully regenerating your entire 10,000+ points of hull, change the settings to reset the counter every time a ship dies - this way, you still have continuous regeneration and, for ships taking down a Thar’Ga will become an easier task, considering its overpowered arsenal.
Isolate module slots from points and raise points costs for all buff nodes
Ships should have no more than 9 slots at rank 11 upwards, and this is a genuine fact. It’s a very disturbing observation to see that you can have 15 module slots on a single ship and even I’m saying this, and I have 13 available to me on my ship. So, instead of having the nodes available for points, let these nodes actively determine by which rank the ship will play. Bonus nodes should only increase points in addition to the rank and be active after the ship’s passive module node has been activated.
Example. You may freely activate the Engine socket node at Rank 13, but it will mean that you must have at least 1,000 collective points to hit the ‘Apply’ button. If the node is not activated, the bonus behind the node (if there is one) cannot be activated until the socket node is used (as the system is right now). Usually, it should mean that using the socket will cost nothing, but using the upgrade behind that socket node should cost between 150-200% of its current points value.
Finally. Special modules for the ship should cost the following:
- 45 points for “Hive”;
- 65 points for “Combat Reconstructor”;
- 95 points for “Condensing Crystals”;
- 135 points for “Crystal Predator”.
There it is fellas. Now give me my Nobel Prize.