2 hours ago, xKostyan said:
Engine well allows it, point is that newtonian physics are very boring to play, it would ruin what SC has and why we play it.
Pilots would spend more effort fighting controls of own ship rather than enjoyng a pew pew pew
Nah it’s not boring. But in SC, turrets can rotate instead of just shooting forward, so it’s not needed although it would be cool for the expert control.
But with the current physics we have the combination of free aim and both forward/afterburners toggles that does roughly the same.
What we need is a free aim toggle that can maintain the speed by itself instead of having to press constantly 3 buttons (forward + afterburners + free aim).
But well. You can learn to play with “Increase/Decrease speed progressively”, and afterburners toogle, both horizontal and vertical manual rotations and a permanent use of free aim. And once you master it, enjoy being able to both escape and attack at the same time.
I’d suggest to only do it with a mouse that have at least 2 optional buttons and a “script” to permanently press the free aim button.
1 > 4 = modules and 5 = special
the 2 mouse buttons = Increase/Decrease speed (progressively or not, it’s up to you)
q-e = unchanged (rotation on forward axis)
a-d = horizontal rotation
alt-space = unchanged (vertical translation)
z-x = horizontal translation
w-s = vertical rotation
Shift = afterburners (toggle or not, up to you too)
Be aware that gives much more complexity to the controls because the mouse doesn’t control your ship anymore, and you need to move manually.