Engine Shroud - Reduces engine trail and glow by 90%. Removes lead indicator but not targeting marks. Lasts 10s. Recharge 60s. Multipurpose mod.
AntiGravity Anomally Generator (AGAG) - Pushes ships away from area dealing 1% pure/collision damage per second for 15s. Cancels black hole in overlapping areas. Has similar specs/mechanics to black hole. For Destroyers (maybe a Disruptor class?)
Continuum Warp Aura - Creates a flat plane area in which anything on the opposite side appears blurred similar to engineer aura spam and guided torp refraction wobble. When viewed from user they are directly facing the plane (like static barrier). Shoot out on first press, activates plane on second press. Destroyer Disruptor class
Whirlwind - Spins all ships around a central axis that is turret locked once fired. Affected ships will only move perpendicular to the axis so you cannot drag them with the beam by moving your ship. Lasts 20s, the effect grows from 0 over the first 5s to reach 100%, then dissipates back to 0 over the last 5s. Destroyer Disruptor
MatterPhaseInverter - Rotates between reducing damage types by up to 80% for 4 seconds each in an area around host ship. Once rotation = 4s thermal reduce, then EM, then kinetic.
Inertial Stabiliser - Reduces rotation speeds by 50% in an area around the host ship. Does not affect velocity/acceleration. Perhaps could be a beam to affect a single target.
TimeWarp - Slows down projectile speeds of weapons in an area around the host ship.
Statis Web - Disrupts enemy ships by putting their motion under statis in 0.8s bursts separated by 2 second gaps lasting 4 bursts. Does not affect modules or weapons. Ships will continue on their current vector like how the ECM module works.
CPU Hack - Affects targeted ship by making fire rate more random/turning beams off for split second. Also affects module use activation time after pressing button.
TurnKeyLock - Locks current targeted ship in a hard turn in a single direction for 5s. Ship can still accelerate but reduced strafe. Can still use modules but weapon damage reduced by 50%. (jk? ;p)
Headlock - Locks targeted pilots’ camera in the current direction for 4s.
Engine Exciter - Shoots a projectile singularity that makes any ship caught in the radius accelerate to maximum afterburner speed for 8s. Turns off EM scatter evidently.
Tractor Beam - team organiser, moves any ship with a certain speed; eg 200m/s to where your cursor is pointing. Only moves them along the meridian of a sphere around your ship, does not bring them to you or push them away. Has an acceleration parameter so you cannot simply whip them around. Affects ALL ships but could be negated to just affecting enemies if moving camping team mates is too invasive.
YouMakeMeAngryMerc [YMMAM] Overdrive - Gives host ship 20% more damage, 20% more speed, 20 resist points on hull and shields for 8s. Also creates a fire cloud around ship dealing 400dmg/s. Allies in 1000m radius of ship when ability is activated get 10% more damage and speed because they are also angry.
Alien HighTail Booster - Accelerates ship very quickly to 250% of max speed for 3s after killing an enemy in current direction of travel. Turn rate is greatly reduced. Happens after killing any enemy.