'Rage' Overdrive Modification [S-Module]

Name: ‘Rage’ Overdrive Modification

Type: Alternate Special Module for Gunships

Energy: 90pts

Recharge: 30 seconds

Charges: 1

Tooltip: Increases firing rate, energy regeneration speed, max speed, strafe speed and rotation speed by 75% for 10 seconds. Three kills or assists with damage will replenish one charge.

Pls no

6 hours ago, Scar6 said:

Pls no

It like an active synergy kinda thing. When you kill peeps you get better at killing peeps in short bursts.

13 hours ago, TheDarkRedFox said:

Name: ‘Rage’ Overdrive Modification

Type: Alternate Special Module for Gunships

Energy: 90pts

Recharge: 30 seconds

Charges: 1

Tooltip: Increases firing rate, energy regeneration speed, max speed, strafe speed and rotation speed by 75% for 10 seconds. Three kills or assists with damage will replenish one charge.

meh, fury is better IMO

4 hours ago, evo888 said:

meh, fury is better IMO

They’re meant to be alternatives. One gives less effect faster. The other gives more effect slower.

On 25.4.2018 at 2:42 AM, TheDarkRedFox said:

Tooltip: Increases firing rate, energy regeneration speed, max speed, strafe speed and rotation speed by 75% for 10 seconds. Three kills or assists with damage will replenish one charge.

What do you mean by this?

Does 3 assist/kill start the cooldown of 30sec

Or does it put cooldown to 0

 

Either way, it only seems overly strong for people who can already handle gunships very, while sounding really useless for less experienced players. Also is a huge buff when you are on the winning team, but pretty useless when your team is getting completely crushed.

2 hours ago, Flash0914 said:

What do you mean by this?

Does 3 assist/kill start the cooldown of 30sec

Or does it put cooldown to 0

 

Either way, it only seems overly strong for people who can already handle gunships very, while sounding really useless for less experienced players. Also is a huge buff when you are on the winning team, but pretty useless when your team is getting completely crushed.

There is a cooldown after activation regardless of available charges. And to accumulate one charge you must kill 3 enemies. Charge accumulation does not affect cooldown. It just affects whether or not you can use the module.

18 hours ago, TheDarkRedFox said:

There is a cooldown after activation regardless of available charges. And to accumulate one charge you must kill 3 enemies. Charge accumulation does not affect cooldown. It just affects whether or not you can use the module.

Okay then, what i said is even more the case… Pros gonna have a ton of fun with a stronger, longer lasting Overdrive with less cooldown, but new players or loosing teams will have difficulties activating this thing more than 3 times in a battle.