This has to be one of the worst events they’ve ever had, if not the worst. First there’s the length, to me an event in an online game is suppose to be a fun distraction from the usual grind all online games have. They’ll typically last a few days, to a few weeks at most, where typically the longer ones are just things with optional themed event dungeons, XP boost events, or the like. In SC this year we’re getting events lasting multiple months long, that are focused on specific daily tasks. At least the last long one (the alien themed one that I think is over now, maybe) was somewhat better as there was some variation between tasks, with periodic breaks (which may not have been intentionally planned though). Here I’m pretty sure it’s the same ones as in the rank 8, and 11 destroyer release events, except the rank 11 one had a kill/assist one using a destroyer where you needed to use a specific weapon. This makes an event like this, that lasts this long (about three months) feel not like a distraction from the usual grind, but a new grind.
Next there’s the nature of the tasks, now both have been “fixed” so they can only be done in PvP missions, because we supposedly need to put forth some effort to get them done, to get something that has no direct relation to PvP, and is widely disliked when used in PvP. Thing that buggers that reasoning even more is how the degree of effort, and especially skill actually required is very, very low, as all you need to do, is do any amount of damage, to the required number of targets, which eventually are killed that round, over any number of rounds. You could put forth virtually zero effort, yet still complete the tasks, and if you don’t like PvP, hate every minute of it. Back in the rank 8 destroyer release event already there was people coming to the forums that were into PvP, complaining that people were screwing up the missions as they were completely ignoring the objectives of the PvP mission, and only attacking the destroyers, because as even a dev acknowledged, they were only there for the destroyer event task, not for the PvP mission. If it wasn’t bad enough many people into PvP find that “destroyers have destroyed the game,” now these events are making what they like, the PvP, worse, as it’s dragging in people that couldn’t care less about winning, as they just want to do the event task, and the PvPers will need to put up with those people messing things up for them for about three months. Rather than helping to promote this aspect of the game, it’s like you’re trying to make everyone dislike it with events such as this.
What would help with the nature of the event tasks is if we had more options, and variation. Like letting us choose any one of the following tasks, and get all the daily material event rewards:
- Win a PvP mission, using any type of ship.
- Win a Fire Support PvE task, without using a destroyer.
- Win a Defence Contract PvE task, when using a destroyer.
- Win a Co-Op mission where you killed, or assisted in the destruction of at least two destroyers in that round, using any type of ship.
- Win a Special Operation, using any type of ship.
- Kill X number of Hunters in Open Space, when doing at least 50% of the damage, and without being assisted by station defence weapons, using any type of ship.
By not having to do the same task, every day, and with it focused on completing the mission in group content, not some side action, people get to do more of what they want, and it would take more effort than the current tasks do. At least this way the long event, would feel less grindy.