Questions about T3 engineer frigate loadout

hers the thing to understand about resitance.

 

One point of resistance is worth 1% hull strength if you go pure resist or pure hull/sheild strength.

 

 

In general to maximize the amount of damage it takes to kill you you want your bonus hull/sheild strength, and resistances to be as close to each other as posible.

 

ie if you have +100 resist and 1000 hp, it takes 2000 damage to kill you.  If you have 1000 base hp and +100% strength then thats 2000 hp and it takes 2000 damage to kill you.  If instead you had 1000 base hp, +50 resist and +50% hull strenth, it would take 2250 damage to kill you.

 

 

However, hull/sheild strength does not give you any bonus to regeneration, resist does (because each point regenerated benifits from the resist, so each regenerated point of hull/sheild takes more than one point of damage to remove).

 

So when have regeneration you should favor resistance some.  The more regneration you have, the more you should favor resist.  Engineers, due to their modules tend to have a lot of regeneration, thus, while you should still mix +strength and +resist, you should favor resist increases signifigantly when in an engineer.

[http://forum.star-conflict.com/index.php?/topic/20483-damage-resistance/](< base_url >/index.php?/topic/20483-damage-resistance/)

 

But yes, resist builds heal faster than bulk builds.  Except a guard, I feel tank is better.  Engineers can’t heal fast enough in the firefight, and LRF’s barely heal at all.

Well, its an engie so yeah, resist. Also, i cant drop anything for bulk increase if i want all hull resist at 100 with my build