optimal is maximum / 1.3
i though it is 30% shorter than maximum, i.e. MAx range / 1.43
Optimal range is not fixed, it is dependant on maximum range, meaning it will fluctuate a lot and 350 is very-very inaccurate.
i.e. If your max range is 1000km your optimal would be around 700km; 4 000km Max -> 2800km optimal, and when you introduce Horizons it gets screwed up
True, true.
I was actually talking about the optimal range of the Shrapnel cannon in my example (should of mentioned that earlier)
After some middle school level calculations. I think I have figured it out.
You take the Maximum range of the weapon and then minus 25% of that range to get the optimal range.
1750 (T4 Shrapnel Cannon) - 25% = 1312.5 Optimal Range
@xKostyan: Nope:
-Maximum range for all weapons is +30% of the optimal range
@JP: what’s with your aversion to correct math :lol:
-Maximum range for all weapons is +30% of the optimal range
Meaning Nope to this
optimal is maximum / 1.3
i.e.
i though it is 30% shorter than maximum, i.e. MAx range / 1.43
Meaning Nope to this
i.e.
For a little math refresher:
Optimal * 1.3 = Maximum
Optimal = Maximum / 1.3
;)wt
And THIS is why I dont do math. But I was close…
For a little math refresher:
Optimal * 1.3 = Maximum
Optimal = Maximum / 1.3
;)wt
yeah, i managed to read what i wanted to read instead of what it is :(
damned, i swear to god i’ve read it somewhere it is backwards, 30% from maximum!
Edit: JP was off only by 2% :)) it is not 25%, it is ~23%
damned, i swear to god i’ve read it somewhere it is backwards, 30% from maximum!
Maybe they changed it but I don’t think so. Last time I tested it it was still like they said.
Edit: JP was off only by 1.5% :)) it is not 25%, it is ~23.5%
1 - 1 / 1.3 = 0.2308 so 23.08%
yeah, i managed to read what i wanted to read instead of what it is :(
damned, i swear to god i’ve read it somewhere it is backwards, 30% from maximum!
Edit: JP was off only by 1.5% :)) it is not 25%, it is ~23.5%
Damn, why cant the devs agree on normal numbers, like 25%, 30%, etc. What the heck was going on in that board meeting where they chose 23.5!?
“what about 23.5% for optimal range, sir.”
“Frakking brilliant Boris”
True optimal range changes based on the weapon though. Hi spread weapons like Heavy Blaster and Shrapnel normally need to be closer than the max optimal range to have most of your pellets hit.
Also for plasma and kinetic you have to worry about projectile speed vs max optimal range. It makes no sense to have a 4km max optimal range when it takes your rounds almost 4 seconds to travel that far. That’s an advantage that normal lasers have…no proj speed and you can actually do full dmg at max optimal range.
10k round speed fixes that 
P.S. I still dont get the point of a Plasma Gun though.
It can take out a beacon drone from a safe distance in one cooldown cycle. That is all it’s useful for. I used it recently to remember.
So guys what’s better for the 3 cpu slots on the Falcon M.
As i told u found that the pulse plus curved reflector works well but:
- Rapid fire blaster plus booster circuit coupled with 2x electronic guidance and 1x infrared scanner is quite brutal too. It gives me 65% crit (110%) and 0.6-1.9 spread
- Shrapnel plus shaped charge shell coupled with 3x electronic guidance gives me 67% crit with 1.5 - 3.2 spread (or if u prefer 77% crit and spread between 2 -4 cahnging an electronic guidance for an infrared scanner…)
What u like more? 1 or 2?
Help lol
Back to the original topic, I’m starting to prefer the Grey Falcon over the Falcon-M just due to the fact of better module layout and ship bonuses. The Cov Ops module cooldown bonus on the Falcon-M only reduces Mk4 Orion by 10 seconds and Camo by 20 seconds at the cost of an additional shield slot (adaptive shield), 10% weapon dmg, and top end AB speed.
Not to mention the 25% rotation speed bonus means you only really need to use 1 Vernier engine and the other 2 slots can be used for whatever you prefer.
So guys what’s better for the 3 cpu slots on the Falcon M.
As i told u found that the pulse plus curved reflector works well but:
- Rapid fire blaster plus booster circuit coupled with 2x electronic guidance and 1x infrared scanner is quite brutal too. It gives me 65% crit (110%) and 0.6-1.9 spread
- Shrapnel plus shaped charge shell coupled with 3x electronic guidance gives me 67% crit with 1.5 - 3.2 spread (or if u prefer 77% crit and spread between 2 -4 cahnging an electronic guidance for an infrared scanner…)
What u like more? 1 or 2?
Help lol
Each weapon has it is uses
-
RF blaster - mostly frig/Fighter killer and has problems vs interceptors
-
Shrapnel is versatile “all rounder”
-
Pulse Lasers are very good at Beacon defending vs multiple interceptors and with curved reflector is very good vs fighters and not to bad vs frigs (it can be brutal vs interceptors if you can maintain <1000 distance in adogfight, but with 2 engines on a Falcon M you will have hard time doing so)
I wonder why all R13 ships (excepting Viking and Inquisitor) have no bonuses on their role modules and instead have things like extra rotation, crit chance, speed, capacitor volume, weapon damage…
I wonder why all R13 ships (excepting Viking and Inquisitor) have no bonuses on their role modules and instead have things like extra rotation, crit chance, speed, capacitor volume, weapon damage…
Probably to make up for the fact that they don’t get the R14 or R15 implant bonuses. This way R15 isn’t necessarily better than R13…it’s more personal choice.
Probably to make up for the fact that they don’t get the R14 or R15 implant bonuses. This way R15 isn’t necessarily better than R13…it’s more personal choice.
Actually those bonuses don’t make the ships any better… I mean, some stats are good but R15 are way better than R13 imo
Actually those bonuses don’t make the ships any better… I mean, some stats are good but R15 are way better than R13 imo
I don’t think they are directly comparable, it is clear that most of those ships have different purpose within its role and can be customized to perform better than another in certain areas.