Question: Gray Falcon or Falcon-M?

I don’t think they are directly comparable, it is clear that most of those ships have different purpose within its role and can be customized to perform better than another in certain areas.

For example? The only one I like is the Apollo because of the double capacitor and the rotation bonus. But still, Lightbringer is a monster.

Best examples would be 

  • Dragon vs Archdragon

  • Gray Falcon vs Falcon M

  • Lion vs Lion MK2

  • Sword vs Sword S

and some what Jarl vs Viking

 

 

And the rest is very similar in its capabilities.

And how are they any better than the others? 

 

I’ve tried Lion and Lion MK2, while Lion is fun as hell because of the massive speed, the Lion MK2 is just a lost Empire ship, because that thing is tanky as hell, also the range bonuses make it a killing machine.

 

Sword is a command with 3 engines and rotation bonus, ok but what weapon are you going to use on that thing? It has 0 CPU so it means no range. If you look at the engines and the low range you think, ok this is an assault command, but then you remember it’s Jericho and it blows up in seconds…

 

Jarl vs Viking, ok Viking is tanky but look at Jarls speed and CPU modules, I think Jarl can survive with that 2 hulls and 1 shield, and hitting easily the 500 speed mark makes it way better imo.

 

Gray Falcon vs Falcon M, I need to try both, but considering that falcon M has more hull and more CPUS, even with the reduction on the engines looks way better imo. 10% crit > 10% damage (for me, if you consider the 3 cpu can make an insane crit build), 25% rotation > reload indeed, but you can still have insane rotation and decent speed with Falcon M, also.

 

Also the fed r15 implant will make all those ships a little bit tankier, wich is good. (their base stats are also higher)

Best examples would be 

  • Dragon vs Archdragon

  • Gray Falcon vs Falcon M

  • Lion vs Lion MK2

  • Sword vs Sword S

and some what Jarl vs Viking

 

 

And the rest is very similar in its capabilities.

so you want to tell me that:

Dragon > ADragon

+10% crit > 20% module recharge reduce time

+10% speed > 20% inrease heating time

or it’s something with passives?

You, guys, are looking at ship building in Star Conflict backwards, it looks like you have a broad idea of what each role should do, then you get a ship of this role and tryo to make it work for what you had in mind for this role, then some ships cant do that and other can, so you mark one as sux and other is good.

This is wrong.

You have to realise that each class role has multiple sub roles and has to be played differently on a battlefield (obviously there are overlaps)

There 2 ways to build efficient ship

-1 pick a ship, understand its unique advantages, incorporate its role abilities and exploit its benefits, it is extremely important to understand to what EACH particul!r ship can and can not do, if you pick a ship and try to build it the way its not meant to be, well it isnt ships fault is it.

  • 2 come up with a role and lsit of tasks you want to cover on a battlefield first, then find a ship that will be able to achieve this (obviously problem here is thT you need an access to all ship in a tier to do so, but that is whole different story) and than you build that ship to what you planned, and it is not even nessecery has to be a specific ship role, there are quite a few ships that can be build to over lap different roles (tackler/ command doing more dmg than a gunship), gunboat lrfs, ecms that are tankier than fighters and so on and so on.

This is why those ships are not better or worse as ships, they are different ships of different purpose.

For example dragon and archdragon

Archdragon is ment to be a sniper, combinig its bonuses with right implants make a scary sniper.

On other hand look at dragon, it has 2 engines+10% speed bonus, throw in bonuses for main gun and back it up with a command with graviscanner and valk, why in the world would you want to snipe on this monster?

Same goes to a lot of ships.

You’re pretty wrong Kostyan, I never make my ships stuck in a single role, I try to develop multiple roles, my point was. Sword can’t play as a aggresive command, basically because of the lack of CPUs, it would be just useless unless it’s used by a good player against scrubs. But that ship would simple not be effective against a normal team.

In fact, you could (and I do) make the Sword S an attacking ship, you have 3 cap to put heatsinks or dischargers, and 2 cpu to put horizons or crits, then the ship has 10% extra damage, and 1 hull for passive armor in case you use 2-3 dischargers.

 

As I said, I love to use Lion as a speed monster for quick assaults, but that doesn’t make him better than the Mk2 version of the Lion.

 

But what could a Sword do that a Sword S can’t? having the rotation of a interceptor? ok, you still lack on damage, and a lot.

 

Same with for example Wakizashi, what can that ship do that Wakizashi AE cant? Ok it has more capacitor volume and 10% more damage… compare that with the fact that Wakizashi AE has 1 more capacitor, you could put a Stabilizer and you would have more volume, or be more useful and put a Regulator. It has 1 more Engine, wich is good, but they don’t need it that much if you ask me. Also the Wakizashi AE disables you for more time.

 

So yeah, in the end you could use both, but it’s easy to know wich one is better overall.

 

My thoughs are:

Viking different than Lightbringer

Apollo different than Lightbringer

Dragon different than Archdragon

Grey falcon worse than Falcon M

Lion different than Lion MK2

Osprey worse than T-Rex (questionable)

Wakizashi worse than Wakizashi AE

Sword worse than Sword S

Inquisitor different than Inquisitor S

 

 

Hell the game would be too boring if I never changed my builds, that’s why I made that “Unorthodox builds” thread, but it didn’t go as expected.

A) show me where i said every r13 is different from r15, i said many

B) i never siad waki ae is worse than waki, so there is no need for out of context comparising on something that is quite obvious.

C) untill shields vs hull vs speed/agility is fixed there is hardly any point into taking jericho fighters over whats available to feds or empire anyways

D) and your list pretty much repeats to what i was sayng, most of the ships are not directly comparable, they serve different purpose ( and gray isnt better nor worse than a falcon m, it is different, same for sword, it has potential to be different, but untill shield balance is tuned, it isnt)

So yeah, i dont how am i wrong

a) I’m talking about r13-15 since we started talking about GFalcon and Falcon M.

b) I know you didn’t, I was giving it as another example to support the one with the Sword-Sword S

c) I agree, but I’m leveling them up just in case that day comes.

d) Give me an example of how could Sword be used to be useful.

 

I said you are wrong because you assumed that we are not searching for any kind of alternative build or gameplay and we just look at the role and stay stuck there.

At least thats what I understood when you said: “You, guys, are looking at ship building in Star Conflict backwards, it looks like you have a broad idea of what each role should do, then you get a ship of this role and tryo to make it work for what you had in mind for this role, then some ships cant do that and other can, so you mark one as sux and other is good.”

  Assuming we get Shields capable of tanking at some point, sword becomes an excellent tanky flanking/response ship, not necessary a dmg monster, but will shine on a huge maps such as Ancient ruins or Iridium strand. 

 

I said you are wrong because you assumed that we are not searching for any kind of alternative build or gameplay and we just look at the role and stay stuck there.

At least thats what I understood when you said: “You, guys, are looking at ship building in Star Conflict backwards, it looks like you have a broad idea of what each role should do, then you get a ship of this role and tryo to make it work for what you had in mind for this role, then some ships cant do that and other can, so you mark one as sux and other is good.”

I said this because of what Tillowaty said and because of the way you compared ships in a previous post, it was simple (X) is better than (Y) because it has (Z), which looked as very simple comparison that is more applicable to Empire Gunship or Jericho ECM in the way they are atm.

 

P.S.(even this is irrelevant to a discussion) We still yet to see a sandbox PvP maps and how important mobility will be on those. Who knows, maybe something like Fed Engineer,Fed Gunship,Sword and a Recon be a very-very poten hit and run squad.

I hope so, variety is the spice of life.

 

 

P.S.(even this is irrelevant to a discussion) We still yet to see a sandbox PvP maps and how important mobility will be on those. Who knows, maybe something like Fed Engineer,Fed Gunship,Sword and a Recon be a very-very poten hit and run squad.

 

This is more revelant than you think.

Asking the good question before something announced appeard is important. Not only for the players, but for the whole meta-game.

 

 

Really like this thread lol As soon as i can i will open a new one focused on T5 fighters :wink:

 

Each weapon has it is uses

  • RF blaster - mostly frig/Fighter killer and has problems vs interceptors
  • Shrapnel is versatile “all rounder”
  • Pulse Lasers are very good at Beacon defending vs multiple interceptors and with curved reflector is very good vs fighters and not to bad vs frigs (it can be brutal vs interceptors if you can maintain <1000 distance in adogfight, but with 2 engines on a Falcon M you will have hard time doing so)

 

As usual u r right kost but i think shrapnel is lees viable in dogfight and above all consider i use RFB with Booster circuit wich gives more than 3400 projectile speed coupled with low spread (possible only on Falcon M coz of the 3 cpu slots) :wink: I consider my Falcon M a dogfight ship and i use it almost in domination for that reason :wink: So to get the best from this ship i’d say RFB or Pulse

IMHO RFB is the best interceptor dogfighting weapon, shrapnel is for speed hit and run passes under adaptive shield and/or fighting larger targets like fighters and frigates where the huge spread if you keep firing doesn’t matter (I particularly like shrapnel vs gunships because their mobility under overdrive means you need to maneuver more than you shoot).

RFB does 50% more (nominal) damage before you overheat and has the highest (nominal) dps so on a cov-ops I prefer it over shrapnel because the role of that ship is to front-load as much damage as possible. Although basically one-shotting interceptors when shrapnel crits under orion is delicious. In the end it’s up to your play style.

Pulse lasers are also good in dogfights plus with a single e-guidance pretty much pin-point accurate, but you already have lots of thermal damage from modules on the covops so I’d rather spread damage types, no reason to make it easy on the guards.

Obviously all of that is from a 1v1 dogfight perspective. With a tackler + ECM on you priorities change may change. :wink: