You’re pretty wrong Kostyan, I never make my ships stuck in a single role, I try to develop multiple roles, my point was. Sword can’t play as a aggresive command, basically because of the lack of CPUs, it would be just useless unless it’s used by a good player against scrubs. But that ship would simple not be effective against a normal team.
In fact, you could (and I do) make the Sword S an attacking ship, you have 3 cap to put heatsinks or dischargers, and 2 cpu to put horizons or crits, then the ship has 10% extra damage, and 1 hull for passive armor in case you use 2-3 dischargers.
As I said, I love to use Lion as a speed monster for quick assaults, but that doesn’t make him better than the Mk2 version of the Lion.
But what could a Sword do that a Sword S can’t? having the rotation of a interceptor? ok, you still lack on damage, and a lot.
Same with for example Wakizashi, what can that ship do that Wakizashi AE cant? Ok it has more capacitor volume and 10% more damage… compare that with the fact that Wakizashi AE has 1 more capacitor, you could put a Stabilizer and you would have more volume, or be more useful and put a Regulator. It has 1 more Engine, wich is good, but they don’t need it that much if you ask me. Also the Wakizashi AE disables you for more time.
So yeah, in the end you could use both, but it’s easy to know wich one is better overall.
My thoughs are:
Viking different than Lightbringer
Apollo different than Lightbringer
Dragon different than Archdragon
Grey falcon worse than Falcon M
Lion different than Lion MK2
Osprey worse than T-Rex (questionable)
Wakizashi worse than Wakizashi AE
Sword worse than Sword S
Inquisitor different than Inquisitor S
Hell the game would be too boring if I never changed my builds, that’s why I made that “Unorthodox builds” thread, but it didn’t go as expected.