Since 0.9.0, I’ve noticed that many people are grinding PVE in an attempt to gain synergy on their ships to progress in the ship tree. Since this is occurring, those people or most likely not playing PVP as much as they used to. This results in those people not being able to advance in subfaction loyalty needed to use the mkIII modules they will need in order to be competitive with their new ships.
My suggestion to help alleviate this slightly is to introduce PVE contracts. These contracts will become available when a player reaches loyalty level 3, 6, 9 and 12 in a subfaction. These, in addition to the level one contract to win a match (in PVE, completing a mission) would amount to a total of 5 PVE contracts at loyalty level 12 (as opposed to 12 for PVP). As there are fewer contracts available for PVE than there are for PVP at any particular loyalty level, gaining loyalty through playing PVE should be slower than attempting to do the same through PVP.
My idea for a contract would be this:
Level 6
[insert Contract Title]
Destroy 200 enemy ships in PVE missions
- Must use at least T2 ships or higher
- Contract can be completed over multiple missions
- Both kills and assists count
This particular contract could have an hour long cooldown and reward anywhere between 700 and 900 loyalty.
So what does Forum Conflict think?