Punishment for disconnecting

So don’t differentiate. We’ve already got an option to re-join an existing battle if the game thinks we disconnected by accident.

 

Players who DC all the time will feel the sting of losing lots of credits, and will DC less frequently. Players that just have connection issues shouldn’t be DCing so frequently that it totally destroys their wallet. Unless they live in Antarctica…

 

You have to differentiate. Sometimes if you crash or lose connection, you can’t get back in to the game before it finishes. I used to have horrible internet, and sometimes it would go out for 5 minutes, and by the time I got back, the battle was long over, and so I was deprived of rewards. Before any additional punishment is implemented, work needs to be done to fix the roots of the problem (high ping/loss servers, extremely unbalanced teams, low-tier ships in high-tier games, etc.). If punishment is implemented before the game can differentiate, you will end up punishing a lot of players who have frequent connection issues or crashes, causing them to quit the game.

Just had a Team Battle where one of our players took a single look at the enemy team, saw there was an ESB member on it, typed “this game is not balanced” in chat, and then promptly disconnected 5 seconds into the match.

 

 

Here’s another thought on a possible punishment. If a player disconnects from battle, he has effectively “abandoned” his ships on the battlefield. Therefore, regardless of Premium status, every ship he had brought into the battle is returned at 0 durability and must be fully repaired before it can be flown again. Thus, the penalty also gets more severe the higher level the player is.

There’s a couple problems with that.

 

First off, that’d just encourage people to bring lower ranked ships to higher ranked matches so that if they disconnect, they don’t feel it as hard. Easy thing to overlook, could probably be fixed by making all repair costs that of the highest ranked ship you had. Second off, that means that if you brought four ships to T5 like a good team player, you’ll be footing a bill of about 1 million credits. Honestly, that’s a bit harsh to apply to every single disconnect, especially without the possibility of differentiation between intentional and non-intentional disconnects.

Uh… yes. Because paying that bill once won’t kill you. It’s to discourage those who disconnect over and over again.

So you think inflicting severe punishments on people WHO DID NOTHING WRONG discourages malicious behaviour? Because I think that discourages people from playing the game, period.

 

Again, you are being willfully ignorant of the causes of the problem, and the consequences of your ill-conceived proposals. Your solution here is like trying to solve the problem of people running red lights by fining every car that goes through the junction without stopping first irrespective of the light colour.

 

Before you begin proposing solutions to a problem, you first need to find out what the problem is. You clearly haven’t done that.

Again, you are being willfully ignorant of the causes of the problem, and the consequences of your ill-conceived proposals.

 

Ok then…

 

 

Glad to finally know how you really feel about most of my ideas.

 

We’re done here.

Ok then…

 

 

Glad to finally know how you really feel about most of my ideas.

 

We’re done here.

I’m not talking about your ideas across the whole forum, but here everything you’ve said is utterly disconnected from reality.

 

You have no interest in addressing the problem of why people disconnect.

You have no interest in distinguishing malicious disconnects from non-malicious ones.

You advocate extreme punishments for things entirely outside of the player’s control.

 

In what reality does any of this improve the experience of the victim, or the people they play with?