… useless? That’s pretty much the only CPU modifier I use on almost all my ships… Exceptions go to my Frigates and my CovOps. It really is NOT useless. At all.
Completly making a ship useless due to a single mod is a terrible idea.
With implant and module you get a ~50% decrease in duration, together with the ~20% decrease in duration on all ECM mods since last patch, makes a lot of the ECM modules quite useless already on you.
And the implant/module choice is yours to make.
Want more range? Get the R2 implant
Want less ECM duration? Get the other R2 implant
etc.
same for the CPU modifier, which is quite useless anyway, only the spead-decrease mod and the Proton Wall are worth it, beyond that the others aren’t really worth it.(Maybe the locking time reduction, but not really)
I don’t want to be rude but I also suffer of being terribly annoyed by ECM ships but the last thing I want is make them useless for the game, like Cov Ops or Recon they are good at their role.
The main problem for me is the bonuses to railguns that the Kris AE has, and the fact that the empire rank 9 interceptor is also an ECM. I mean the ECMs as ships are fine, but my Kris AE has railgun spread reduction and bullet speed increased, using more spread reduction modules plus your “spells” to shut down the enemy make them almost the best killers, and that shouldn’t work that way.
I don’t want to be rude but I also suffer of being terribly annoyed by ECM ships but the last thing I want is make them useless for the game, like Cov Ops or Recon they are good at their role.
The main problem for me is the bonuses to railguns that the Kris AE has, and the fact that the empire rank 9 interceptor is also an ECM. I mean the ECMs as ships are fine, but my Kris AE has railgun spread reduction and bullet speed increased, using more spread reduction modules plus your “spells” to shut down the enemy make them almost the best killers, and that shouldn’t work that way.
This is true. That is, IF your reticle is placed correctly, cause godamn, swear to god, whenever I hit dead-on that thing, the shots just fly BEHIND the ship.
This is true. That is, IF your reticle is placed correctly, cause godamn, swear to god, whenever I hit dead-on that thing, the shots just fly BEHIND the ship.
I have 1.4-2.8 spread, and thats a one concentrated shotgun
Projectile speed mods, and Jericho R6 implant help a lot for hitting targets. When you really have it tuned in tightly it can do some damage, but your range is so small in the first place you have to get really close to do more than annoy a ship.