Proto-Hunter [Ship]

A strange message was received one day from the Leviathan. It was an encrypted plan for some sort of crystal frame. The only thing that made it strange, through, was the sheer size of the plan. It involved several hundred meters of crystal frame, as well as several hundred crystal cores to be built. None the less, the development team gathered up the nessesary recourses and went to work. Only a day after that completed the resource requirement, the MIRAGE infiltrated the station with his custom Leviathan destroyer and stole the entire frame! That was the last that they heard of it since, as they had used up their last supply of crystals from the alien world.

 

Several days later, the news was showing reports of a strange modified alien craft that was attacking shipments. It was fast, tough, and extremely deadly. The researchers immediately identified it as the design from the blueprint, but it had been modified considerably. It had two engine cores instead of just one! This led to an instability in the cores, where they united in to one massive stream of unstable energy. That is probably what gave way to its incredible speed.

Mercenaries have been tasked with killing this beast, but so far none have succeeded. It continues to roam the galaxy seeking out more victims. Never satisfied.

 

Ship crafting parts: Living Crystal (120), Graphite Plate (80), Monocrystal (100), Computing Chip (60), Osmium Crystal (60), Proto-Hunter Core (2).

Core crafting parts: Living Crystal (20), Crystal Shard (25), Osmium Crystal (15), Monocrystal (15).

 

Name: Proto-Hunter
Type: Alien Frigate
Rank: 10
Shield: 12,200pts
EM: 10
Thermal: -10
Kinetic: 60
Hull: 15,525pts
EM: 60
Thermal: 10
Kinetic: 50
Energy capacity: 800pts
Energy regen: 200pts/s
Speed: 230m/s
AB speed: 290m/s
AB drain: 120pts/s
Strafe: 50m/s
Reverse: 100m/s
Modules: 7
Engine: 1
Cap: 2
Shield: 2
Hull: 2
CPU: 0
Active: 4
Synergy: 10 levels
Level 2: Critical hit chance increased by 10%.
Level 4: Weapon damage increased by 10%.
Level 8: Decreases module reload time by 25%.
Level 10: Increases sensor range by 100%.

Visual: Two/three distinct shell parts, with two rings between them. Large energy pillar running through rings as the engine/weapon. Could have three outer parts instead of two. Either looks cool.

I had a drawing of it, but given that I did it at like midnight it really sucks so it’s not worth it.

Can someone edit the actual post out of the spoiler? I think it screwed something up. 

6 minutes ago, TheDarkRedFox said:

Can someone edit the actual post out of the spoiler? I think it screwed something up. 

Done.

You have to wait fox… I’m 90% sure we’ll get an alien ship when this event finishes. 

Just now, ShonFrost said:

You have to wait fox… I’m 90% sure we’ll get an alien ship when this event finishes. 

Oh yeah we’re going to, but this is simply yet another ship possibility. The model components are already part of the game, so this ship would be relatively easy to make.

Just now, TheDarkRedFox said:

Oh yeah we’re going to, but this is simply yet another ship possibility. The model components are already part of the game, so this ship would be relatively easy to make.

I guess nobody has any idea how it is going to be like,that if they started working on it already.

Just now, xXThunderFlameXx said:

I guess nobody has any idea how it is going to be like,that if they started working on it already.

That is true. We really will be in the dark until very close to the final task.

Necro (sorry) but:

On 15.7.2016 at 1:59 PM, TheDarkRedFox said:

Name: Proto-Hunter
Type: Alien Frigate
Rank: 10
Shield: 12,200pts
EM: 10
Thermal: -10
Kinetic: 60
Hull: 15,525pts
EM: 60
Thermal: 10
Kinetic: 50
Energy capacity: 800pts
Energy regen: 200pts/s
Speed: 230m/s
AB speed: 290m/s
AB drain: 120pts/s
Strafe: 50m/s
Reverse: 100m/s
Modules: 7
Engine: 1
Cap: 2
Shield: 2
Hull: 2
CPU: 0
Active: 4
Synergy: 10 levels
Level 2: Critical hit chance increased by 10%.
Level 4: Weapon damage increased by 10%.
Level 8: Decreases module reload time by 25%.
Level 10: Increases sensor range by 100%.

DRFox wanted alien ship … seems that we got them ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

20 minutes ago, avarshina said:

Necro (sorry) but:

DRFox wanted alien ship … seems that we got them ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

No, I wanted the Hunter. A -CRYSTAL- ship. Not these weird tar-covered, non-glowy, non-green ellydium projects. I want a genuine copypasta Hunter.

Hoho – mybe the Easterbunny brings it this year???

Maybe the devs misunderstood you a bit ?? ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”) And gve us all these Ellydium hgybrids

 

… serious, rather not…

16 minutes ago, avarshina said:

Hoho – mybe the Easterbunny brings it this year???

Maybe the devs misunderstood you a bit ?? ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”) And gve us all these Ellydium hgybrids

 

… serious, rather not…

The Ellydium ships are like a human attempt at using crystal technology that went terribly wrong and turned in to a semifluid structure. It looks legitimately just like tar with weird gold/brownish crystals growing from it. (And they flop around and bend, which is just completely weird and gross and not like the original crystallids.)

I want a solid crystal ship with those big green energy orb things and green engines and that flowing energy-vein crystal stuff that you see on literally every crystallid ship.

And I do -NOT- want it to be bendy crystal. Nobody likes bendy crystal.

But: arn’t the crystalid ships like lobotomized / animal like instictive? Because they lack a pilot?? How would engineers put a seat for Foxy into such things??? ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

43 minutes ago, avarshina said:

But: arn’t the crystalid ships like lobotomized / animal like instictive? Because they lack a pilot?? How would engineers put a seat for Foxy into such things??? ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

On to*

And yes and no. They are more like the “attack drones” you see near dreadnoughts. They are full ships, just with an extremely sophisticated AI that is guided by a “signal” that lore has yet to determine a source for. All we must do is intercept this “signal” to control them.

1 hour ago, TheDarkRedFox said:

The Ellydium ships are like a human attempt at using crystal technology that went terribly wrong and turned in to a semifluid structure. It looks legitimately just like tar with weird gold/brownish crystals growing from it. (And they flop around and bend, which is just completely weird and gross and not like the original crystallids.)

I want a solid crystal ship with those big green energy orb things and green engines and that flowing energy-vein crystal stuff that you see on literally every crystallid ship.

And I do -NOT- want it to be bendy crystal. Nobody likes bendy crystal.

That’s for the next year. You know, they need to do research and stuff.

23 minutes ago, Swifter43021 said:

That’s for the next year. You know, they need to do research and stuff.

Ffs I’ll be long gone by next year if they keep their current ways.

ESPECIALLY if Star Citizen (STAR-K3D3-PD9X) is released between now and then.

54 minutes ago, TheDarkRedFox said:

…All we must do is intercept this “signal” to control them.

Like a pack of hounds …??

 

4 minutes ago, avarshina said:

Like a pack of hounds …??

 

No like a cellphone. Just latch on to it using the same wavelength, just louder and with your control signals.

… and the hunter will play YT vids – hahahah

Don’t forget about the coffee making machine that also has marshmallows.

As we don’t have enough drones flying around. Now they even want to hunt us!
Kill fox for live!(or be doomed by him)