Propulsion Inhibitor

It seems to me that this module needs to be nerfed or altered in some way. The reason being that it entirely negates the advantage, and thus ability to survive, that Federation ships get. Currently with this module, a federation interceptor cannot even outrun a frigate of any kind.

 

Perhaps propulsion inhib could be changed to reduce enemy speed, afterburner or not, by say 15 - 20%. This would still reduce enemy ship speeds by a good margin without affecting the primary bonus of only Federation ships. I have read on many occasions that Federation ships are “too fast”. However unlike Empire or Jericho ships, Federation ships do not have high resistances to their hull or shields or a high quantity of hull or shield comparatively. To put their survivability on par with with Empire/Jericho ships, Federation ships need speed in order to try to dodge some of the shots against them.

 

As previously stated, by having a module that can completely tear through one faction’s ability to survive is not fair when no such module exists to use against the other 2 factions.

 

I would like to know other people’s thoughts on this as well.

The mk3 version of this module is only 1.3k range so you would have to be really close to be affected and even if you are, you can fly away from this no-afterburner zone within a few seconds

Use the implant who give you 20sec engine inhibition imunity. when your afterburner be inhibited, just pop flare

Use the implant who give you 20sec engine inhibition imunity. when your afterburner be inhibited, just pop flare

 

Use the implant who give you 20sec engine inhibition imunity. when your afterburner be inhibited, just pop flare

i suppose that implant would only affect ships with rank higher than R9. So in T2 field it would be desperate if a fighter or interceptor run into an propulsion inhibitor

Anything else that doesnt Suit your personal playstyle ???

 

 

Currently good as is imo.

Dont nerf it, its the one very usefull thing a frigate group can do around the captain.

it brings interceptors down a to speed where you can shoot them

The mk3 version of this module is only 1.3k range so you would have to be really close to be affected and even if you are, you can fly away from this no-afterburner zone within a few seconds

As long as the enemy knows how use a radar, it is impossible to get out of the PI zone within any amount of time. A frigate can keep up with any ship if he is using propulsion inhibitor (excluding Empire interceptors and fighters that use their special ability of course).

 

Dont nerf it, its the one very usefull thing a frigate group can do around the captain.

it brings interceptors down a to speed where you can shoot them

If a group of frigates cannot protect one ship there is something wrong. Also if this is needed for ships to go from useless to useful, then that in itself is indicative that there is no skill required whatsoever. It shows it needs to be changed in some way (as said previously it doesn’t necessarily need to be nerfed, just altered in a way to affect all ships equally).

 

 

 

Anything else that doesnt Suit your personal playstyle ???

Am I to understand that it is okay for frigates to get a module that counters the primary advantage smaller ships are supposed to get against a large ship, their speed? As much as I hate it, I use this module because there is no reason to put myself at a disadvantage. When I play any of my frigates with this, any ship that gets close dies. Fact. Especially those Federation ships that have paper for defenses because they traded hull/shield for speed, which I just negated completely. Any ship that tries to get me at range to avoid the zone of inhibition either wastes their time on me or dies. Also fact.

 

Will I eventually be killed? Yes, but getting 10 kills for every 1 death on the slowest ship possible because of 1 module seems like game breaking odds to me.

Suggestion: Greatly increase the energy use of the propulsion inhibitor so that frigates can’t afterburner while it’s up without draining them selves extremely quickly, or being near another frigate with the energy emitter equipped. Currently, if a frigate with this module gets within range of a federation interceptor and wants to kill it, there is no way to escape; the frigate is faster while afterburning than an interceptor at standard speed.

 

Alternatively, decrease the range of the aura. Though, this option might put the propulsion inhibitor into the useless zone, depending on how much the range is decreased.

I cant’ quite remember because I haven’t played frigates in a while, and h aven’t really played with them since the patch. 

 

The propulsion inhib is a toggle right? just change it to an active and give it a cool down so it’s not always on. if it only lasts a couple seconds, a skilled pilot can still get away with sufficient dodging. A frigate that’s paying attention can still use it to protect a captain. it increases the skill level of using it properly/well but a more conscious choice in using it balances out its power. 

I’ve seen this only once.  I was wondering why my fighter seemed so slow, and then I saw the frigate hiding behind the beacon.  I killed it and everything was ok.  It really only hurts interceptors, since a fighter will put a big hurt on frigates when that close.  In that vein, where fighter is the paper to the frigate’s rock, the inhibitor is fine.  

Use the implant who give you 20sec engine inhibition imunity. when your afterburner be inhibited, just pop flare

 

Flare was nerfed to 32 second cool down and engine inhibition immunity was nerfed to 10 second.

you can always shoot it from a distance, and tbh it still is hard to hit a inty flying in circles, normally i wait till they fly infront of me till i shoot.

 

Try avoing the business end of the frigate you should be fine

Flare was nerfed to 32 second cool down and engine inhibition immunity was nerfed to 10 second.

 well, that is a crzay thing, looks the devs want the game all frigates, nefing speed and things.

Suggestion: Greatly increase the energy use of the propulsion inhibitor so that frigates can’t afterburner while it’s up without draining them selves extremely quickly, or being near another frigate with the energy emitter equipped. Currently, if a frigate with this module gets within range of a federation interceptor and wants to kill it, there is no way to escape; the frigate is faster while afterburning than an interceptor at standard speed.

 

Alternatively, decrease the range of the aura. Though, this option might put the propulsion inhibitor into the useless zone, depending on how much the range is decreased.

Which frigate is that? You mean the -FEDERATION- Frigates are good at chasing down and killing -FEDERATION- interceptors? Because I’d like you to go take a look at what the boosted speed is of a Jericho Guard frigate and then come back and repeat what you just said.