proper price and proper business model for conversion rates

Gaijin Entertainment should really reconsider improving some elements, such as economy.

This time, I will only touch conversion rates between galactic standards - credits conversion.

This is a very delicate issue, but it needs to be discussed anyway, since it’s essential.

 

aop8rc.png

 

My suggestion is the following one:

 

Multiply the amount of credits you get from same price from galactic standards by 10.

 

      80000 -     20 GS

    420000 -   100 GS

  4400000 - 1000 GS

11500000 - 2500 GS

24000000 - 5000 GS

50000000-10000 GS

 

Why is this wise?

 

It would encourage some, if not most of the beginners to invest at least once, from the beginning of the game, to have an easier start and progression later for good and affordable price.

Later in the game credits became less and less relevant, then you most likely have the problem with snyergy and especially loyalty vouchers.

If you will refuse to do so, you will only shoot yourself in the foot. Do the right thing and you will benefit much more, than you currently do in the long term.

 

Have more frequent sales, like the recent sale, but don’t limit it just once per year.

Repeat the sales, but put them on for at least 2-3 days (48-72 hours) for the weekends, when players are mostly at home.

This recent sale got missed by many, many people and it must be repeated soon in the future.

 

ek28f7.png

 

Remember, good, low and affordable prices will bring you much more income, than inflated ones, which are ridiculously high (equipment upgrades) in the terms of total income.

This will attract more players and at least they will invest some more money into this game. In the end, it really doesn’t matter, who is investing, as long, that they do invest and in such way, help the developers.

 

 

 

Sincerely, Koromac

Multiply the amount of credits you get from same price from galactic standards by 10.

 

      80000 -     20 GS

    420000 -   100 GS

  4400000 - 1000 GS

11500000 - 2500 GS

24000000 - 5000 GS

50000000-10000 GS

 

Why is this a wise?

 

It would encourage some, if not most of the beginners to invest at least once, from the beginning of the game, to have an easier start and progression later for good and affordable price.

Later in the game credits became less and less relevant, then you most likely have the problem with snyergy and especially loyalty vouchers.

If you will refuse to do so, you will only shoot yourself in the foot. Do the right thing and you will benefit much more, than you currently do in the long term.

 

Have more frequent sales, like the recent sale, but don’t limit just once per year.

Repeat the sales, but put them on for at least 2-3 days (48-72 hours) for the weekends, when players are mostly at home.

This recent sale got missed by many, many people and it must be repeated soon in the future.

 

 

 

Remember, good, low and affordable prices will bring you much more income, than inflated ones, which are ridiculoulsy high (equipment upgrades) in the terms of total income.

This will attract more players and at least they will invest some more money into this game. In the end, it really doesn’t matter, who is investing, as long, that they do invest and in such way, help the developers.

 

 

1)There are already complains that players “buy” themselves to higher Tiers too fast. This would only increase the process and cause more complains. In addition players should play and learn instead of buying everything with money.

 

2)Sales will be done from time to time and with a different discount.

giving one more 0 to gs - credit purchase would be more sensful. because current state is a joke. 42k for 100GS… seriously…? this means that i go in invasion and in matter of minutes i make 100 or more gs worth wise…

personaly in my 3 years if play(…or 2? i dont know) i have never ever even considered buying credits with GS, even before invasion, before the weapons revision.

the current option for buyng credits is like…a function that tells you how stupid you are.

 

 

anyway Koro i think they already shot themselfs in both feet, many times, manually pushed multiple arrow trough their knees in both direction, cut of their fingers, and stab themself in the ears with a toothpick… so dont worry, they’ll be fine :stuck_out_tongue:

1)There are already complains that players “buy” themselves to higher Tiers too fast. This would only increase the process and cause more complains. In addition players should play and learn instead of buying everything with money.

 

2)Sales will be done from time to time and with a different discount.

You can still fix the terrible monetisation without letting people buy their way to victory.

 

Modules, for example. Being able to buy your way to Mk III doesn’t make you a better player - it just removes needless grind. As it is, it costs hundreds of pounds to fit out a T5 ship. If it cost £10 then it’d be a realistic option for more players to do that.

 

Premium Ships could be cheaper if there were restrictions on WHEN you can buy them, so the tier rushers can’t just buy a Mauler and spoil everyone else’s day.

 

It just seems like very little thought when into how this game actually makes money.

[http://forum.star-conflict.com/index.php?/topic/24729-the-value-of-credits/](< base_url >/index.php?/topic/24729-the-value-of-credits/)

 

The devs are aware of this I think.

I agree with Koromac, this kind of sale should be much often. Also he has a point of gold to credit transfer.

I also wrote a year ago about the credit conversion. It is in no correlation to the worth of GS.

 

I do not think, tier rushing and prices have this direct correlation; I think these are two distinct problems. In an abstract way, the high prices make tier rushing even worse, since people expect to get better rewards in higher tiers for their low tier progression.

 

There are several methods which could make T5 more qualitative, while at the same time GS prices are adjusted to give more incentive for purchasing ships and investing small amounts of money more regularly, instead of larger amounts at once; which with digital goods usually means less profit, because it attracts a very small percentage of the playerbase.

 

There is after all nothing wrong with a player who learns this game quickly and wants to invest to skip grinding, because he is more interested in the gameplay itself. The system atm. is very bad for retaining a playerbase, and especially bad, since it retains the wrong players.

 

So I think, ironically, those who oppose “buying up to T5 cheaply” actually want the same thing as those who want the playerbase to rise because of more lucrative microinvestments.

 

Examples would be removing the ability to buy yourself over a specific rank, or even better, changing the income system to be dependant on your overall progress, instead of simply the tier. There should be incentives to specialize into tiers, instead of trying to hop to the end of the tree, while at the same time, prices should not discourage players from playing or make them able to claim this game would be p2w.

Another good measure might be discounts on golden ships once you unlock the regular game content (e.g. if you have all T3 whites in federation at full synergy, all T3 federation ships become cheaper a lot, while T4 ships get a smaller discount; and of course these discounts should not count towards sales)

 

All in all I liked the sale, but of course I also do not want more wallet players in T5, but again, for T5, other more harsh regulations for the gameplay like more lax squad MM, necessity of equipping 4 ships to participate, etc. would be helpful aswell.

 

I think this whole issue is worth to be brainstormed about in the management, not to find a solution everybody is happy about, but at least one which most people are not unhappy about.

Gaijin Entertainment should really reconsider improving some elements, such as economy.

This time, I will only touch conversion rates between galactic standards - credits conversion.

This is a very delicate issue, but it needs to be discussed anyway, since it’s essential.

 

aop8rc.png

 

My suggestion is the following one:

 

Multiply the amount of credits you get from same price from galactic standards by 10.

 

      80000 -     20 GS

    420000 -   100 GS

  4400000 - 1000 GS

11500000 - 2500 GS

24000000 - 5000 GS

50000000-10000 GS

 

Why is this wise?

 

It would encourage some, if not most of the beginners to invest at least once, from the beginning of the game, to have an easier start and progression later for good and affordable price.

Later in the game credits became less and less relevant, then you most likely have the problem with snyergy and especially loyalty vouchers.

If you will refuse to do so, you will only shoot yourself in the foot. Do the right thing and you will benefit much more, than you currently do in the long term.

 

Have more frequent sales, like the recent sale, but don’t limit it just once per year.

Repeat the sales, but put them on for at least 2-3 days (48-72 hours) for the weekends, when players are mostly at home.

This recent sale got missed by many, many people and it must be repeated soon in the future.

 

ek28f7.png

 

Remember, good, low and affordable prices will bring you much more income, than inflated ones, which are ridiculously high (equipment upgrades) in the terms of total income.

This will attract more players and at least they will invest some more money into this game. In the end, it really doesn’t matter, who is investing, as long, that they do invest and in such way, help the developers.

 

 

 

Sincerely, Koromac

srry m8 but gaijin will do nothing.

 

have to talk to star gem. gaijin is merely the publisher while star gem actually handles development. 

srry m8 but gaijin will do nothing.

 

have to talk to star gem. gaijin is merely the publisher while star gem actually handles development. 

 

Gaijin is a major player here. It most likely dictate the rules, including advertisement campaigns and so on, financial investments, sales, progression, plans, including where the money goes.

I really hope that money, which they get from Star Conflict, goes for Star Conflict and not some other title, like War Thunder or any other 3rd party. It looks like War Thunder is still their main goal, at least for now.

To tell me, that publisher only publish games and have no other role, is simply not true. Their only goal is to profit with minimal efforts and resources. We all know, how well this turns up.

StarGem on the other hand can’t do much, if they got their rules set by a publisher. Good case is Bioware - EA. I don’t have to explain the rest.

 

However, if they got more freedom and more say in this matter, then they are really just doing it wrong, because they ignore most of the suggestions, which would be so much more benefical, if they would get implemented.

Prices must be changed for the sake of attracting more players to actually invest. Now you got only 2 options. Veteran or expert player might invest something, because he can afford it and he’s a hoarder.

When you get affordable and attractive prices, quantity will take over and essentially it will surpass those normal or standard prices.

Sale is wonderful financial opportunity for those, who can’t afford more, so they can spend less, but even so, more people will buy the product and the end result in the end will be much greater, than any other non-sale price.

You can always support the developers or Gaijin, by just buying the ships at the standard price, if you really want to invest more. Still, there is no guarantees, that this money will end up on the desired destination.

 

 

 

Sincerely, Koromac

Gaijin Entertainment and/or StarGem Inc. should really reconsider improving some elements, such as economy.

This time, I will only touch conversion rates between galactic standards - credits conversion.

This is a very delicate issue, but it needs to be discussed anyway, since it’s essential.

 

aop8rc.png

 

My suggestion is the following one:

 

Multiply the amount of credits you get above by 10, while you keep the same Galactic Standards cost.

Prices below are final.

 

      80000    =        20 GS

    420000    =     100 GS

  4400000   =   1000 GS

11500000   =   2500 GS

24000000  =   5000 GS

50000000  = 10000 GS

Can you give me any feedback on this?

When will it be fixed and how?

Can you give me any feedback on this?

When will it be fixed and how?

Economic topics will not be commented.

Economic topics will not be commented.

I understand.

Still, even if you do not comment them, you can change them to more appropriate numbers, unless if people are really so oblivious, that they rather waste their money for such options.