missile ideas: (BTW all of these are just bought, no assembly or anything, maybe the right to purchase them would be acquired from a certain mission)
-reactive missiles (ECM)
a missile which creates a field that “disrupts the transmission of information between crystallid super-colonies”. temporarily disables use of ANYTHING (weapons, movement, modules) to the ellydium ship that is hit, unguided, no explosion, deals em damage.
-crystal decay field (covert ops)
a nuclear device that releases a radiation which kills crystallid super-colonies, on detonation it deals EM damage, then leaves a field that rapidly drains ellydium hulls.
-“whiplash” mines (recon)
a mine which deals bonus damage against ellydium ships.
-control disruption missile (tackler)
a quick maneuverable missile that drives ellydium ships CRAZY, (erratic movement, random use of weapons and modules).
-“Rake” barrage (gunship)
fires 3 missiles (like firestorm), each missile will explode after traveling 50m, firing shrapnel forwards that homes in on ellydium ships.
-radiation beam (command)
fires a beam along your cross-hair dealing EM damage, and reducing the resistance of ellydium ships, no charges, drains energy.
-radioactive pulsar (guard)
fires a slow moving (100m) anomaly with an EM pulsar effect, also drains energy from ellydium ships.
-deployable cover (long range)
creates a shield (like the reaper’s bastion shield) that can be shot through, gives friendly shots bonus EM damage versus ellydium ships.
-nega-crystal drones (engineer)
drones firing beams (not projectiles), the drones deal increased damage versus ellydium ships.