Yeah, if it weren’t for school, I would have re-installed windows and then the game just to see if that fixed my socket issue, the game can’t communicate, weird also is that the con-tester functions just fine as well.
This is my Game.log file
— Date: 2012-04-28 (Sat Apr 2012)
12:46:06.217 | //////////////////////////////////////////////////////////////////////////////
12:46:06.217 | //
12:46:06.217 | // Build: StarConflict 0.4.3.11341 (Apr 27 2012 18:05:36)
12:46:06.217 | //
12:46:06.217 | //////////////////////////////////////////////////////////////////////////////
12:46:06.217 |
12:46:06.698 | Number of audio devices: 3
12:46:06.698 | Audio device 0: Speakers / Headphones (IDT High Definition Audio CODEC)
12:46:06.698 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
12:46:06.698 | Speaker mode: STEREO
12:46:06.698 | Audio device 1: Digital Audio (S/PDIF) (IDT High Definition Audio CODEC)
12:46:06.698 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
12:46:06.698 | Speaker mode: STEREO
12:46:06.699 | Audio device 2: Communications Headphones (IDT High Definition Audio CODEC)
12:46:06.699 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
12:46:06.699 | Speaker mode: STEREO
12:46:06.699 | Speaker mode: STEREO
12:46:08.517 WARNING| ====== starting level: ‘levels/mainmenu/mainmenu’ ======
12:46:08.555 | MasterServer_RequestServerStatus
12:46:08.556 | MasterServer_RequestServerVersion
12:46:08.556 | MasterServer_RequestNewsFeed
12:46:08.557 | MasterServer_RequestServerAddresess
12:46:08.570 WARNING| ====== level started: ‘levels/mainmenu/mainmenu’ success ======
12:46:08.983 | MasterServer_OnServerStatus: status code 0, server status 1
12:46:09.113 | MasterServer_OnServerAddresess: status code 0
12:46:09.243 | MasterServer_OnServerVersion: status code 0, version 0.4.3.11348, my version is 0.4.3.11341
12:46:09.358 | MasterServer_OnNewsFeed: status code 0
12:46:11.094 ERROR| NetSocket::Connect failed with error ‘10022’
12:46:11.094 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
12:46:11.094 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
12:46:12.147 ERROR| NetSocket::Connect failed with error ‘10022’
12:46:12.147 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
12:46:12.147 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
12:46:12.512 ERROR| NetSocket::Connect failed with error ‘10022’
12:46:12.512 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
12:46:12.512 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
12:46:12.747 ERROR| NetSocket::Connect failed with error ‘10022’
12:46:12.747 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
12:46:12.747 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
12:46:13.733 | GameApp shutdown
As you can see, there is an ERROR with NetSocket::Connect failed with error '10022’
Which is a WSAEINVAL error, ugh. HEEEEEELP MEEEEE