Pro Handling mode would make all ships fly like they were in actual space. It would allow the user to accelerate in any vector using their main engines to change course while “drifting” through space. This would allow for more tactical use of many ships’ weapons and modules, while making flight very smooth and controllable. Strafe speed limits in all axiis should be increased to the ship maximum speed, but strafe acceleration should remain the same to prevent insane abuse like on NY18. That way, to slow down the fastest, a ship would need to turn 180 degrees away from their current vector and use main thrusters. With this handling mode there should be a “space brake” keybind that slows the ship with averaged acceleration all the way to a stop.
I see some really fun uses for this in open space, some PvE missions, and even some PvP battles. PvP would be less-so useful due to rapid manuvering of most ships these days, but I don’t doubt that some pros would find a way to use it even better than the classic handling mode.
This would be relatively simple to add to the game too, because all ships would need is a vector, acceleration, and rotation stat. No more constant pushing and pulling by every engine on the ship trying to slow it down and speed it up etc.