I’ll just say it. Premium. Ships. Aren’t. Worth it.
You’re charging a good £15 for some of them and that number is just… it makes me want to weep endlessly in a corner. Why on Earth should I buy something that - for its price - is utterly worthless?!
So, I prepared a multitude of fixes which could actually persuade me to buy a couple.
- Pricing
The pricing is… atrocious. Really, it is. If you’re going to make us pay for them, then I’m going to take a page from Jasan’s book and say:
THINK IN FIVES
Five is the magic number for games. Virtually everything you pay for in a game is a multiple of five. However, most stay within that beautiful £5 margin. Why is it pounds? You may ask. It’s really rather simple: British Pounds are currently one of the most valuable currencies that are commonly available for spending in-game. Fit everything into that margin and it’s still affordable in any currency.
So, as a guideline: the Tier 2 ships should be worth no more than £5. Increase that price by 25% per Tier. So a Tier 3 ship is £6.25 and a Tier 4 is £7.50. A Tier 1 ship, following this pattern, would be a nice £3.75. These are just guidelines, so you don’t have to use 25% as the increase, but any more than 40% becomes overpriced.
- Synergy
Premium ships are known for their synergy starting at their maximum value.
I say scrap this.
Instead, they start from level 1, like all other credit-based ships, but gain synergy 50% faster. It’s not P2W, but P2GL. So they reach maximum synergy faster.
- Combat Efficiency
If I’m paying for a ship I want it to be worth it when it’s in the field. Bonuses are arguably what make these ships better, but it isn’t enough. So, here’s my fix:
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All the premiums you can buy in a Tier count as the maximum Rank for that Tier.
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At maximum synergy, they are marginally better than a credit-based ship of the same Rank.
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The above can be implemented in any way you like, except for bonuses. I’m talking slight resistance boosts, slightly increased speed, higher hull and shield values etc.
As an example, let’s take the Anaconda and Anaconda Mk3. Pretend they both are Rank 9 and have the same slot counts and the suchalike. All values are just made up, but you get the general idea.
Anaconda
Hull: 10000
Shields: 10000
Resists, Hull: -15/45/15
Resists, Shield: 30/-30/0
Speed: 180m/s
Energy: 800
Anaconda Mk3
Hull: 10250
Shields: 10250
Resists, Hull: -10/50/20
Resists, Shield: 35/-25/5
Speed: 185m/s
Energy: 820
That’s just as an example.
- Bonuses
The new Sai is a very good example of these. I believe it has an extra +26% crit damage, +21% crit chance, and +30% beacon capture speed. The crit bonuses are very appealing, but they could make the ship overpowered when combined with combat efficiency bonuses. So, either give them some good bonuses like these, OR increase their combat efficiency.
And that’s all I have to say.