Poll: Increased difference in ship ranks in PvP battles

Trying to keep the game alive, are you?

 

You plan to make every ship unique, yes?

 

Simple. Make progress easier and faster. Perhaps let players upgrade some of their standard ships like they can upgrade the Ellidium ones. Pick a few special ones for starters, like the Phoenix, Reaper or Bear (Who the hell needs 3 different tacklers on one rank anyway?) Change the way the ship tree is handled with the old factions, simplify it if you must. Let the players with greater skill and knowledge win and not those who either paid up or spent ridiculous amount of time grinding away. First try to satisfy the veterans, who, like myself, have been playing for a long time and don’t have the time to play for hours every day just to complete silly equipment and rank limited tasks anymore. Especially while there are also other parts of the game to focus on, like the Sector Conquest. If you can, keep the veterans in and perhaps make some of them speak better of the game. Then try to attract more new players and offer them something more than a vision of grinding for hundreds of hours to get something cool, only to have it either nerfed or rendered obsolete by the next new thing, for which you yet again need to grind for hours and hours. Or to fork over a lot of money.

 

Only 3 MM levels could be acceptable, but not in the current state of the game. And not with the passive bonuses. At the lowest level, the starter r1 ships can hardly compete against r5, even with bonuses. And since some of the PvP battles there are made into co-op for difficulty and low player count reasons, you should put more effort into making it a proper entry-level part of the game. Perhaps make a set of quests or create a couple of exclusive PvE/tutorial missions to better familiarize new players with the mechanics of the game. And only after that, let them join the intermediate level of r6-r10. With easier and faster progression, ranks 6 and 7 should only serve as a stepping stone for rank 8-10 gameplay. Have the players get familiar with the new stuff the next tier brings but give them no passive bonuses, only let them use implants up to rank 10. After that comes the endgame tier. Here the passive bonuses can cause the greatest chaos. R11 destroyers out tanking and out damaging r14 ones. Or things like Gargoyles and Darts with passive bonuses to damage and resistance. Again, implants up to the max rank present in battle for every ship, but no passive bonuses. If you could make some, if not all, of the ships upgradeable, those players who would want to compete could either buy the max rank ships or upgrade the unique ones. Bringing up some of the ships to r15 through upgrades could also make some of the DLCs more desirable to players.

Exactly.

Right now they are using the progression system as their only means of keeping players. As in they think that once people rank up to 15 or have a certain specmod the devs think that they have lost that player. That is simply not true. Unlocking more ways to play is the fun of playing. At least it is in other games. In SC it is just a tedious job to unlock new things and it isn’t even really rewarding. For a small module it should be quick. For a ship it should be a bit slower but not take months. For Elly ships it should be obtainable very easily just like the Thar’Ga and then take longer to fully upgrade. Blueprints in the upgrade tree should always be off the base line and never behind other nodes as well. Same for special module mutations.

 

Streamline the upgrade system and make getting new things easy for people who play. Done put everything behind a “throw away your life to get this thing, or else pay” wall. Nobody likes being forced in to one way or another. Make it easy to obtain things, but give the option to pay to get things immediately and guaranteed. No more rusty containers or part boxes. Players should be able to play for what they want and only for what they want, not be forced to “pay or pray” like currently. There should just always be an -Option- to pay if they want to support this game.

Make 3 match types (I don’t like classify in difficulties because we can find veteran players in low ranks):

Rank 1-5.
Rank 6-10.
Rank 11-15.

According Rank range, ships need proportional number of modifiers, additional bonuses and parameters.

About number of players:

3 vs 3 (minimum).
6 vs 6.
9 vs 9 (maximum).

About teams:

Search for same number of team players, example: team of x players searching for another team of x players in opposite side (same thing for number of teams).

About destroyers:

Search for same number of destroyers (this maybe can solve the problem with destroyers haters).

Note.

No searching for battles alredy started.
All maps available for any Rank range.
All game modes available for any Rank range.

So I don’t know if this feedback is helpful or not, but I just stumbled upon the vote in-game and didn’t quite understand the question. So I came here to seek some clarification, but still don’t really know what it means. Compared to most people here I’m more of a casual player I suppose, played a bit over 100 hours but that accumulated over 2 years, on and off. The reason I have trouble understanding the question has to do with the fact that I never really understood the matchmaking system of the game in the first place. I have once googled it and read something about tiers, but that was as far as I could tell outdated information and I simply didn’t find a good explanation and the game doesn’t really tell you this either.

 

Some more experienced players may find that stupid, but I thought it can’t hurt to voice this too. I know a lot of people who are fairly confused by the whole ranking systems in general and how it effects matchmaking or module ranks and all that. So I’m not really able to answer the question, but since I will be rewarded in-game for doing polls I will answer anyway because I always need some credits, that I do understand  ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

 

Have a good one guys and don’t take this the wrong way, I do like this game a lot, I just hope the things I mentioned would be better communicated within the game.

I can’t seem to see a voting option that is correct for the question. 

 

The bonuses for the current spread are already too vast in most cases. I would be ok playing with lower rank ships if I could complete my max rank ship contracts. I would not care about the bonus if my contracts were unlocked for the lower ranked ships. I would just exploit the most op ship in that case until it was nerfed. I would be happy to use my lower ranked ships I never got a chance to fly because I cant get any rewards for using them. For me having a r9 ship have these bonuses to compensate will eat any of my r15 ships for break fast.

 

In the end I see all sorts of caveats, any way I look at it. I know the max rank ship contracts wont change so I cant support extending the rank range to compensate for the weak population. I have a better solution and I have said a million times. Make the game easier to level up for the n00bs so they can have r15 ships. The r15 ships have so much more options. Once maxed out they are very much enjoyable. Please speed the progression for the new players who missed out on the easy grinds.

2 minutes ago, DrDeath_ScD said:

I would be happy to use my lower ranked ships I never got a chance to fly because I cant get any rewards for using them. For me having a r9 ship have these bonuses to compensate will eat any of my r15 ships for break fast.

^^^^^^^^^

I don’t possess enough “this” to properly respond to this.

16 minutes ago, DrDeath_ScD said:

I can’t seem to see a voting option that is correct for the question. 

 

The bonuses for the current spread are already too vast in most cases. I would be ok playing with lower rank ships if I could complete my max rank ship contracts. I would not care about the bonus if my contracts were unlocked for the lower ranked ships. I would just exploit the most op ship in that case until it was nerfed. I would be happy to use my lower ranked ships I never got a chance to fly because I cant get any rewards for using them. For me having a r9 ship have these bonuses to compensate will eat any of my r15 ships for break fast.

 

In the end I see all sorts of caveats, any way I look at it. I know the max rank ship contracts wont change so I cant support extending the rank range to compensate for the weak population. I have a better solution and I have said a million times. Make the game easier to level up for the n00bs so they can have r15 ships. The r15 ships have so much more options. Once maxed out they are very much enjoyable. Please speed the progression for the new players who missed out on the easy grinds.

There should be a third option - “There should be no passive bonuses at all!”

 

This issue can’t be solved by passive bonuses! If you add those, you will make matters much worse!

@[CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/ “Go to CinnamonFake’s profile”) honestly, a very good and important move to put this poll out !!! I thank you (and the devs behind) for that!

But - unfortunately I voted <negative> , let me explain why.

 

15 ranks with 5 tiers and the <Pokemon:collect them all> attempt of the old ship tree is so … 2013 … now we are 2017 and face Ellydium ships (w/roundel & more grind)!

 

As the other  able  midspaceshipmen_and_women expressed it (and as I suggested in ‘Making balence together’) the way to go is not 5 tiers (t1 to T5) but 3 tiers : easy, medium, hard , that is! With the later option to expand to side branch: eSports, like DOTA 2 .

  1. Easy : whelps and beginners (improved factions concept, special corps and fund vet-players that help the newbies - not only Nasa Owls Storms… fund the schools also not only the have-alls! Maybe think of 4 competitive houses concept of Harry Potter - not  20 million corps 5-10% filled )
  2. Medium : vets and relaxed (here is long term monetary support : broad player base because the game <is cool man> and guys from one’s old corp did it! - think of football fan clubs and their recruitment centers -  not 20 million corps 5-20% filled)
  3. Hard: dedicated, pros (stairway to eSports and special <end-game> mechanics and rewards!- Think of football leagues - not 20 million corps 5-20% filled - team size is fixed! No football team has 250 players)
  4. >eSpots that will come if player base will recuperate and be “great again” - we will discuss that later - I am sure because this game is great (at its core)

 

If you must bring the bonus system on - again - +/- 5 ranks please, please :

 

  • let it be balanced from the start and as a temporary measure
  • give us new missions with out max rank ship in docks
  • try to steer the game less - not with missions -  let it organize itself (like a bunch of kids - they know how to play w/o adults - if unsure ask your wive and kids - if you have - if you have none ask your parents)
  • establish a long lasting core set of rules (that don’t change every other patch because you try to sell op stuff and flexible and fair options (even for GS etc)
  • if you need monetary support  - not by breaking the core rules be one of us players not against us - we are together all knights of the high space Order of SC! If try to outsmart player by promoting egoism etc. it will fall back on you. There just 1,2,3  Millfeules, Eugeniuses etc.
  • if you need monetary support - take it from licenses and skins and designs and good offers
  • sell often sell cheaper:  - that makes nearly everyone a paying member of the club (not big money from op stuff/DLCs) – no more wallet warrior accusations!

 

 

 

Slot disparity.

18 hours ago, xXConflictionXx said:

I don’t know but I think the Ellydium ships are attracting a different type of player than what we were getting before. Old schoolers leaving but new schoolers staying longer?

 

Either way, it is a different approach and its risky.

 

I agree… new ships must be “lightly” better than old ship, but not immortal and OP… If I play by old ships VS Ellydium is not funny and I quit. 

 

For example Tai’kin make very high damage by green ball and hinibitor Crystal, have a semi-permanent camo and can teleport it many times in small seconds. Then for me Tai’kin is 300% better than old recon…

The new ship must be 110% (max 120% better than old ship), no 300%.

 

This is the problem, no increase rank to 5, if I play VS very OP ships and is hard kill also bad players, after 1 time, 2 times, 3 times, I exit game…

 

Players that pay is need for the Gaijin, but Gaijin forget that is pvp game and players that pay want fight VS another players. If free player not funny quit and pay players with who fight??? 

 

 

 

Also, there is pvp survival mode, almost all player hate it and You not remove it… Why I must play if i don’t like it? after exit this mode 1 time, 2 times, 3 times, I exit game…

GIVE US GOOD OLD TIERS!

22 hours ago, Koromac said:

 

One good example, how faulty the game was with the passive buffs and resistances is here:

Prometheus Fire vs. Spark (Prometheus damage output and resistances surpassed those of Spark!)

I could turn this to my advantage and just obliterate my foes.

 

Why tho, you just have to specialise more. It just means that the spark would need to rely on positioning more, and as a resistance tank, be an escort for it’s healer. The prom x evolves into the agressive pusher it’s supposed to be, with it’s smaller silouette and maneuverability boni. This is not a nerf of higher rank ships, it is just demanding a more proficient playstyle,as it should be, for a higher rank ship. You still have better modules for higher rank ships, giving you more options to further develop a fit that has a purpose& playstyle. There was no imbalance in terms of pure power, the imbalance was in a lack of adaptation to the new meta.

STOP BABYSITTING PLAYERS THAT ALREADY CALL THEMSELVES VETERANS, IF YOU WANT TO FLY A HIGH RANK SHIP, YOU SHOULD WORK FOR SUCESS. IT’S BAD ENOUGH THAT THERE IS STILL A HUGE MODULE GAP, WICH ALSO MAKES ANY E-SPORTS IMPOSSIBLE TO BE FAIR, WHILE AT THE SAME TIME HAVING ENOUGH PLAYERS TO EVEN MAKE SUCH AN EVENT.

Please Koro, what do you have to loose? we played thousands of hours in this game, is it really THAT bad that things are changing for the good of diversity? There is always these couple of ships that thrive in the meta, with that particular fit, that everybody uses. There is no evolution, just jumping from one high rank cookiecutting vessel to the next. Look at the ship tree and count how many ships you never see in battle, because there is no place for them.

IMO the mixed queue, is what this game was designed for in the beginning, the original StarConflict idea.

4 hours ago, SC_3oosteR said:

GIVE US GOOD OLD TIERS!

I MISS THOSE DAYS before the progression nerfs. Less and less new people to destroy now.

General problem would be that strictly F2P players up until end game r15 are like parasites- ripping off fellow players that pay and have fun on others purse.

This is a problem, especially if they can farm every other relaxed paying players.

 

Logic would be to buiild a wall between non-paying vets/pros and paying relaxed/vets/pros  – so that every relaxed paying player could stand a super pro with standard ships!

 

Problem is when relaxed paying players quit - not when old non-supporting schoolers quit (yes I international currencies of any sort ).

 

A F2P game needs attractivity for paying players not for old schoolers/collectors that don’t pay until end game, band together and have kill farm sessions with pro buddies to max progression in game and have a feel good time on the costs of others with out giving monetary support to the game : for monthly bills for rented servers, devs, bug hunters, statistical analysing personnell, advertisments and shareholders, etc…

 

Thats the ,logic of a F2P game: adult know what they get by this title “F2P” – whine a lot - its a free world,  but not me

Everyone who is cheering for more diversity, I just look at as someone who wants things, but doesnt know why.*

If you are a true team-action player, who values pvp and skills, then your main agenda will be anyway, to have all ships being competitive, all equipment competitive, and rather want to spend time smashing other ships, than farming materials and unlocking yet another carrot. At the same time, putting a few bucks into the game for visual gimmicks is way more attractive, if you dont have to spend it on progression, that is lost with the next expansion.

 

The sheer fact, that cinnamon once said “there is always something to unlock in SC”, as if it were a sign of quality makes me rotary facepalm.

 

@devs

Anyway, I find this whole questionnaire really weird, because they ask a very confusing question including a lot of things together.

Do I want 5 ranks to play together? Yeah. They already do anyway…

They are just not officially allowed to play together in one deck. So if the question is about “removing the ship rank limits” please, wake up, and do it already, you would be morons to keep a rule which you introduced for a completely different reason.

Do I want rank bonuses for the ships? Yes, they are nice as they are, people just need to learn to use it in fits.

Do I want 3 (4) queues like discussed in this thread yet again? Yes again, it is good for this game, you can always make more side-queues if the amount of players is allowing it, dynamically, just please, start to take yourself seriously as a pvp game - and not with a dedicated 5v5 mode for stat cheesers who think its more skill based, just because they finally can overlook the battlefield due to their lack of awareness skills. SCL came too late (not saying you should not keep it around, just dont focus on it until you regained an active competitive player base - and i dont care if total amount of players are steady), you should still see R10-15 as your main pvp endgame.

In terms of content, SC has a lot of content, and it would be already enough, if you would just make it a game, that feels whole, instead of an increasing series of unfinished badly copied ideas.

 

*) I have way more fun beating up mechs in mwo, even tho there are no ranks, there are some units which are clearly bad, and the amount of things i can equip is limited to a few items and actions. less is more.

5 hours ago, g4borg said:

 “there is always something to unlock in SC”,

yeeees, i remember. This is the mentality of a game for your phone. It’s time to introduce forced advertisements.

Hello

 

What kind of poll is this???

First and second answer have same mining.

So once again, what kind of poll is this??

 

Implement new answers like ;

  • I don’t like that lower ranked ships have bonuses.

  • there is not enough players and devs don’t know what to

 

Better way to solve this mess would be to repair mm and bring back squads,

also you got players away from this nice game because of so much grinding to build Ellydium ships.

What tipe of players do you wish to have? Players that don’t have jobs? Since building alien ships takes forever now.

Ahh and when you finally build Ellydium ship and you start to like it you go and nerf that ship???!!!

Imagine you go and buy new car with V6 5000ccm  engine…after some time manufacturer of car get to you and take your engine out and put in it some 3v 1000ccm  sh it …would you be happy?

 

Now waiting time is so long to get PvP or PvE that I got bold and my beard got white.

What use for players to get to R15 ships if you have R12+ bonuses that is more powerful?

 

Regards

 

PS; Open space is boring since you can have station protection in almost all sectors.

You should rethink that too. 

 

 

 

16 hours ago, SunnySweet said:

Hello

 

What kind of poll is this???

First and second answer have same mining.

So once again, what kind of poll is this??

 

Implement new answers like ;

  • I don’t like that lower ranked ships have bonuses.

  • there is not enough players and devs don’t know what to

 

Better way to solve this mess would be to repair mm and bring back squads,

also you got players away from this nice game because of so much grinding to build Ellydium ships.

What tipe of players do you wish to have? Players that don’t have jobs? Since building alien ships takes forever now.

Ahh and when you finally build Ellydium ship and you start to like it you go and nerf that ship???!!!

Imagine you go and buy new car with V6 5000ccm  engine…after some time manufacturer of car get to you and take your engine out and put in it some 3v 1000ccm  sh it …would you be happy?

 

Now waiting time is so long to get PvP or PvE that I got bold and my beard got white.

What use for players to get to R15 ships if you have R12+ bonuses that is more powerful?

 

Regards

 

PS; Open space is boring since you can have station protection in almost all sectors.

You should rethink that too. 

 

 

 

Agreed

I realize that there’s not much player so I’ll accept it so everyone can join.

There is a sickness in this world, infecting developers of all colours and sizes. Wich, when infected, makes them believe that unlocking things is the purpose of gaming. Where content is more important than quality. It makes them forget that they are practising an artform, and that art demands something from the consumer aswell. Where are the guts to make the player suffer, until he gets better, only then truly rewarding and long lasting satisfaction can be found.

Censoring yourself from truly becoming competitive as a game, with huge potential, a good engine, a lovely playerbase, by replacing and refurbishing an existing problem prohibits much of that. Free yourselfes from the format, get rid of module differences, stop trying to find the “magic” matchmaker, equalise until the real difference is skill, the only difference that truly counts. Promote teamplay, while at the same time, remove ALL matchmaking from squadgames and make sure that there is enough variability for squads not constantly facing the same squads, by having a larger pool of players that squad. Promote teamplay and not scorescreenxxxxs, the point is winning and not having the best numbers, and above all, have fun, because you are challenged as a player, and getting better every week.

F2P has many facettes, there is not only this one way, the gayjin way, the warthunder way, the “collecting mindless sheep” that pay to keep on top of the grindgame. I get it, in a capitalistic world the only open door you see, is constant growth, but it’s a lie anyways and everybody knows that.

Invest in customisation that doesnt involve ingame advantages, you can make money off of that, to say otherwise is cowardly and an insult to your own art. Your baby is the most beautiful you can make, so give it some respect, threat it well, and people will look up to that, as partners, customers and organisers. Don’t go 5 steps too far, just because the others do it. There is a reason good things take time, you are in charge of your own evolution, so be a good god and treat your babys well. For they will make free promotion for you and create hype.

 

You can hate me all you want, it won’t solve any of the issues that affect us all. I have spent years in this game, I do not write this because i want the old times back. i write this because i still believe in the vast potential this game has and the importance games have in a society, where every human devolves into an utter idiot (me included ofc), as soon as there is social media in the equation. Games are good, and healthy, if the aesthetics of thousands of years of art get aknowledged and cared for. Artists are scientists of the soul, researching on the previous generations ideas. So please, grab the problem by the roots and put it in a bigger pot, with better soil, more sunlight and a wider horizon. It’s only a niche game, with a niche market, because the pot is standing in the corner of the room.