What would the community like to see reguarding squad/wing play in Attacked Sectors:
Original Ideas:[http://forum.star-conflict.com/index.php?/topic/25437-squad-are-cool-but-we-need-fleet-for-the-open-world/](< base_url >/index.php?/topic/25437-squad-are-cool-but-we-need-fleet-for-the-open-world/)
Now, we all know that if you’re in a squad and undock from your station, your squad does not launch with you. Is this a problem for most? Or is it easy enough to warp to the right sector and hit undock.
Also, since there are multiple AS servers, you don’t always get to the right one. So even if you ARE at the right station, you still cannot join your comrades. I had one instance where one of my squadmates was at the Empire station on the EU server. I am from the US and for LITERALLY over 15 tries, I got RU server EVERY TIME. I was never able to join my comrade. PLUS, I had to restock my ammo EACH time…
So it becomes expensive if you’re trying to get a full squad to play in AS.
Furthermore, if you wanted to play with a full wing, the developers are afraid this will break AS. I, and many others, disagree. We see it as a valid option for teamplay. If you cannot join AS in a wing, what prevents you from doing it anyways even if it takes some time to organize? It is inevitable if people want it that badly.
So, should squads of 2+ players be able to launch into the same station’s sector at the same time in the same server? Why might this cause issues, and will it be beneficial for the game in the long run?
Some players ONLY like AS, some only like PvE/P. But those who like AS are growing increasingly frustrated that they cannot easily play with their friends in the lowest-stress option in the game. And let’s face it; it really is the LOWEST stress option. So give all players the ability to make it more fun by playing with their friends easily.
Let’s also consider how cool it’d be for interstellar wars between wings to happen. Say a Jeri wing invades Federation space (allowing cybers to flow through the border). They make it all the way to the Fed station, where all pilots at the station are alerted that the invasion has happened. Pilots can undock to counter the threat.
Enemy forces die, and they can use duplicators to revive at THEIR station. So change duplicators to only work if you’re in your home space (no Jeri in Fed space would be able to revive in fed space, and will be resurrected at their home station again). If you die while still in jeri space you spawn how duplicators will normally spawn you.
I can see farming, but damn…I can also see some pretty awesome fights taking place. And it’s not like “Wow, I’m getting farmed…I guess I’ll keep getting farmed” since you can join any game mode you want. Good pilots are likely to take the challenge, in fact most would I think. I mean, you undock and you’re in the fight. How cool is that?