Poll about unrepairable damage

So, there was this poll. Very interesting I say. It might anticipate some upcoming new features. At least I hope so. Despite the few clues about what might come or what devs might have in mind, my imagination took off. To begin with, here are the first few things I thought of:

 

Reduced max durability is just the beginning. I would go a little further by adding reduced engine, module and weapon effectiveness.

 

Shooting off of ship engines, modules and weapons completely? Well I don’t know. It would be a bit too radical change. Maybe in higher ranks and leaving the opportunity to fully heal in lower levels. Or make it game mode specific, leaving pve as is now and apply this idea to open space mode.

 

Then it occurred to me: “Wait a minute. There is a new ship class coming this year(ish).” Ooh yea! Since missiles deal (or supposed to deal) more damage to bigger ships already, by following this logic make available for the new ship class to lose parts. Just like the pirate cruiser can in pve.

 

For smaller ships I would not implement this option because it would kill face to face fights.

 

Also, it seems to be a good idea only if the parts could be locked on and damaged individually.

 

Nah, this is enough for now because I am thinking of a completely new combat system already…

 

So, what do you think? 

skittishly written, but i get the jist of it. It makes sense for the cruiser class to have this, but i don’t think they’ll be as big as the raider cruisers, but i think certain weapons, definitely the positron and disintegrator because of high single shot damage, should cause the ship that was hit to have some adverse effects, say, the ship shutting down some systems to protect itself and repair quicker. e.g, guard frigate is hit by a direct and ubercharged disintegrator round, guard frigate lowers weapon power for a small amount of time and the repair modules reload much much faster whilst that effect is in place. Kinda like a system where there’s a limited amount of power and the ship diverts power to wherever it is needed the very most. Say for the CovOps radar cloak, instead of making it break when firing, disable guns until the module is disabled

Bad, very bad imo. Who have theese kind of ideas??? He is breaking the game.

 

Only one reason to not to introduce it into the game:  New players=Dies often    ---->  No full repair/or modules penality=Die very very often.     And!!! Again we will find the tipical player that run run run to not to be klilled, and u will promote, 700 m/s ships to play runnin forever from danger.

I like the concept, but the way the game is right now, as an arcade style dog fighter, I don’t see a place for this mechanic. It would, as stated, scare off newer players, and push under the higher-tiers just because of the difficulty. Though I get where you are coming from on the cruisers and it seems like a good idea for them, we simply do not know bough about them to make modifications yet. Wait until the devs release more information and maybe we’ll see. But for standard ships being broken and swapping power, try Star Citizen. It has the most realism out of any games I’ve played yet. ^^

I would support the idea of portion of taken hull damage being unrepairable.

 

Permanent subsystem damage then is questionable. It sure sounds cool, but adding “cool” things for sake of adding “cool” things is bad game design. These kind of things need to be carefully thought out.

Not a fan of this one.  It would change so much in this game in a negative way.  

“If they integrate this, i will quit the game”

quote from my corp mate, many people share the same opinion.

 

I have stuck with SC through so much crap, crap servers, crap balance changes, scattergun, crap server region. I have been the hardest player to get rid of for a long time. I played for a month with 40% packet loss every game. Nobody can beat that. I won’t stay for this and neither will most of my corporation. 

 

This comes because Aces are getting owned by people who understand the game.

 

Aces say that people rich in skills need to be nerfed to make everyone even, even though they have put more work in, they take it more seriously, and they have been smart.

 

^^Skill Socialism

I had an experience tonight when I was in open space, a small ship was beyond repair and cost me to bring it back in to use it in

pvp and pve with my teammates. Now I continuouly use a Frigates and large ships to support them. I was taken back and made me think

about why invest in the game if I am going to loose the ship to repairs. Ammo and replenishment I can understand. I invest time and

standards to get them and prepare them sometimes. Bad idea, I would lose interest and move on. I am CEO of my Corp and I teach

and nurture teammates to save, reinvest and participate. Once people start leaving due to higher costs even if it just time and

effort. People will start to disappear for sure once people start losing their ships to repairs. The ships are their most

valuable assets.

TexasScorpion CEO

Scorpion Knights

I had an experience tonight when I was in open space, a small ship was beyond repair and cost me to bring it back in to use it in

pvp and pve with my teammates. Now I continuouly use a Frigates and large ships to support them. I was taken back and made me think

about why invest in the game if I am going to loose the ship to repairs. Ammo and replenishment I can understand. I invest time and

standards to get them and prepare them sometimes. Bad idea, I would lose interest and move on. I am CEO of my Corp and I teach

and nurture teammates to save, reinvest and participate. Once people start leaving due to higher costs even if it just time and

effort. People will start to disappear for sure once people start losing their ships to repairs. The ships are their most

valuable assets.

TexasScorpion CEO

Scorpion Knights

what are you talking about? XD this is not whats being discussed (btw, repairs arent that expensive, and if you really think it as a game breaker, better get doing some PVE…many people uses boosters every game, im pretty sure they dont care about repair costs. Any way, prem ships dont need to repair); discussion is about the max amount of repairs you can get ingame by healers (like engineers or repair kit, shield booster, etc). I think this will be only implemented to the new ship class, wich would be interesting definately. Also, preventing small ships from max heal will only affect pro/cowards players…Aces usually die without any chance to effectively heal, so, they wont mind about this at all (i got “fast and furious” medal in mind). Aaand, runners usually run because they can heal (hit, get hit, run, heal, repeat); less heal, less running.

I had an experience tonight when I was in open space, a small ship was beyond repair and cost me to bring it back in to use it in

pvp and pve with my teammates. Now I continuouly use a Frigates and large ships to support them. I was taken back and made me think

about why invest in the game if I am going to loose the ship to repairs. Ammo and replenishment I can understand. I invest time and

standards to get them and prepare them sometimes. Bad idea, I would lose interest and move on. I am CEO of my Corp and I teach

and nurture teammates to save, reinvest and participate. Once people start leaving due to higher costs even if it just time and

effort. People will start to disappear for sure once people start losing their ships to repairs. The ships are their most

valuable assets.

TexasScorpion CEO

Scorpion Knights

Oh, I think there is a little misunderstanding here. I don’t think devs want to make us lose modules and weapons completely in every single battle and make us buy everything that lost over and over again. As I see it, this is just an idea about some kind of gradual damaging system. If you look at the poll question it says: “What do you think of partially unrepairable damage (full repairs only after death)”. So, after respawn you would have your ship fully equipped as before. 

The problem i had was when I respawned in the hangar. The ship was unuseable and that was just from taking on aliens in open space.

Not during a mission or competition. Not gradually losing ablity DURING play. I don’t have a problem about losing ability during

play. The ship was out of comission and was not available to do ANYTHING else.

The cost of repairs after play is what conserns me. My players put alot of effort just to get them to a certain level. I am not at

the disadvantage with standards but some of my players are. They try so hard to keep up.

I don’t really like the idea of shooting down the engines/modules/weapons. Imagine if someone did to you this, and then he died. You’re completely useless then, just a spaceship stuck in the space. Maybe make engineers able to heal these people, then engineer would be more useful.

Dear Developers,

Just because one of your upcoming games has a modular damage system does NOT mean Star Conflict needs one.

Honestly, I really hated how I could be left stranded and helpless (no weapons, no wheels, nothing) and left to watch the battle continue around me.

A modular damage system will make it far too easy for Alpha strike builds like my Gauss Cannon Tackler to win uncontested. If I can uncloak behind an enemy, deal a crippling 90% damage burst to their ship, and they are unable to recover the weapons and modules I just shot off unless they respawn? Easy win every time.

No, this is a terrible idea. We are not in Beta anymore; please don’t change the core gameplay mechanics.

Might I remind you all about the “abandon ship” button.

Might I remind you all about the “abandon ship” button.

Might I remind you of Capture the Beacon or ‘Realistic’ mode?

I’ll say it again: This game is NOT in Beta anymore. If the developers want to retain their players, they need to STOP changing the CORE GAMEPLAY MECHANICS.

The more I think of this idea the more I like it but only if the old ships and game modes stay untouched. This would really work for me in a new game mode with the new ship class. Maybe bigger ships could give us more control over the modules like focusing shield or giving more power to engines, repairs and certain systems. Also, this would require many new abilities and modules to allow players to avoid becoming a floating dead weight.   

The more I think of this idea the more I like it but only if the old ships and game modes stay untouched. This would really work for me in a new game mode with the new ship class. Maybe bigger ships could give us more control over the modules like focusing shield or giving more power to engines, repairs and certain systems. Also, this would require many new abilities and modules to allow players to avoid becoming a floating dead weight.   

I think devs are considering replenishing every aspect of the ship, but to a certain % in bigger ships as Sinaka says. That means that you will NEVER get stranded and helpless if you have an engineer or something to repair, wich im totally fine with it. Sure no one likes to be like the new PVEs cruisers after they loose all turrets and engines, and pretty confident devs dont want to do it that way…it would be silly…whats the point of repairs then? The poll sayed about a max % of healing, not a 0% repair capability, wich is what many players havent understood, instead they just straight foward shout saying is awfully bad idea without even suggesting an alternative option to what they BELIEVE devs are talking about. Please, a little more reflection and constructive criticism before spitting out your guts.

Please, a little more reflection and constructive criticism before spitting out your guts.

Reflective about what? Even you have no idea what they mean, only conjecture! The poll is so open ended, it does indeed suggest that the developers could be contemplating an overhaul to the damage system in PvP matches.

Sorry, but the track record of unsolicited changes to the core gameplay mechanics is against the developers. They have repeatedly made major alterations post-beta with little regard for their players’ opinions. So you’ll excuse me if I automatically assume the worst.

True. The main part of it suggests that there would be some amount of damage that could not be healed by engineers and/or by self (not sure but I think both). Lowered module/weapon effectiveness or durability is fine if it means only a few %. But again somehow it does not seem right for the old ships. It sounds like an interceptor/fighter nerf anyhow I look at it. Killing direct confrontation in pvp and pushing towards frigballs or camping of any kind does not sound good. I don’t know how this would cope with the reduced battle times and the increased (when possible) numbers of teams. In 8+vs 8+ battles peeps seem to choose camping already cuz many have no idea what is usually going on the battlefield. So what’s left is some inties (cov ops) keep jumping out of frigball killing something then rushing back for heals. Not wanting to get damaged (ouch)… so this might make peeps pew pew from far away rather. Not long ago I had a few 10vs10s with 4-5 engies in the enemy team. They camped their engies ofc.

 

In the other part it says shooting stuff off of ships. This would be a major rework for sure. But ofc as always not enough info known for deciding of this idea. Now I am a bit worried actually.