So we all know that the A1MA is, for all intensive purposes, useless.
I had a few thoughts on how to improve this module and make it worthwhile (but not extremely overpowered like it was when it was first released).’
Variant 1:
Ability: Reduces all weapon spread to zero for a duration.
Can be shut off by ion diffuser/ion-beam warheads
Mk1:
Duration - 3 seconds
Recharge - 90 seconds
Mk2:
Duration - 4 seconds
Recharge - 85 seconds
Mk3:
Duration - 5 seconds
Recharge - 80 seconds
Mk4:
Duration - 5.5 seconds
Recharge - 75 seconds
Variant 2 (modified version of current module):
Ability: Activates pulsar that attacks the ship the user is locked on to. Pulsar can go through walls.
Can be shut off by ion diffuser/ion-beam warheads
Mk1:
Duration - 4 seconds
Range - 1000 meters
DPS - 600 EM
Recharge - 120 seconds
Mk2:
Duration - 5 seconds
Range - 1100 meters
DPS - 650 EM
Recharge - 110 seconds
Mk3:
Duration - 6 seconds
Range - 1200 meters
DPS - 700 EM
Recharge - 100 seconds
Mk4:
Duration - 7 seconds
Range - 1250 meters
DPS - 750 EM
Recharge - 90 seconds
Variant 3:
Ability: Deployable guard drone. Deals damage of the same type as your main weapon, in the same style, but reduced by 75% from your DPS. Drone circles your ship, aims in the exact same place as you are aiming. Drone can be destroyed via damage. Essentially, this is a 25% damage boost.
Ion Diffuser/ion-beam warheads will not destroy the drone. But the drone will not fire if the ship is not firing.
Mk1:
Duration - 3.5 seconds
Drone Durability - 1000 HP
Energy Consumption - 150
Recharge - 115 seconds
Mk2:
Duration - 4 seconds
Drone Durability - 1500 HP
Energy Consumption - 145
Recharge - 110 seconds
Mk3:
Duration - 4.5 seconds
Drone Durability - 2000 HP
Energy Consumption - 140
Recharge - 105 seconds
Mk4:
Duration - 5 seconds
Drone Durability - 2250 HP
Energy Consumption - 135
Recharge - 100 seconds