POLL: A1MA module possible changes

So we all know that the A1MA is, for all intensive purposes, useless. 

 

I had a few thoughts on how to improve this module and make it worthwhile (but not extremely overpowered like it was when it was first released).’

 

Variant 1:

Ability: Reduces all weapon spread to zero for a duration.

Can be shut off by ion diffuser/ion-beam warheads

 

Mk1:

Duration - 3 seconds

Recharge - 90 seconds

 

Mk2:

Duration - 4 seconds

Recharge - 85 seconds

 

Mk3:

Duration - 5 seconds

Recharge - 80 seconds

 

Mk4:

Duration - 5.5 seconds

Recharge - 75 seconds

 

Variant 2 (modified version of current module):

Ability: Activates pulsar that attacks the ship the user is locked on to. Pulsar can go through walls.

Can be shut off by ion diffuser/ion-beam warheads

 

Mk1:

Duration - 4 seconds

Range - 1000 meters

DPS - 600 EM 

Recharge - 120 seconds

 

Mk2:

Duration - 5 seconds

Range - 1100 meters

DPS - 650 EM

Recharge - 110 seconds

 

Mk3:

Duration - 6 seconds

Range - 1200 meters

DPS - 700 EM

Recharge - 100 seconds

 

Mk4:

Duration - 7 seconds

Range - 1250 meters

DPS - 750 EM

Recharge - 90 seconds

 

Variant 3: 

Ability: Deployable guard drone. Deals damage of the same type as your main weapon, in the same style, but reduced by 75% from your DPS. Drone circles your ship, aims in the exact same place as you are aiming. Drone can be destroyed via damage. Essentially, this is a 25% damage boost.

Ion Diffuser/ion-beam warheads will not destroy the drone. But the drone will not fire if the ship is not firing.

 

Mk1:

Duration - 3.5 seconds

Drone Durability - 1000 HP

Energy Consumption - 150

Recharge - 115 seconds

 

Mk2:

Duration - 4 seconds

Drone Durability - 1500 HP

Energy Consumption - 145

Recharge - 110 seconds

 

Mk3:

Duration - 4.5 seconds

Drone Durability - 2000 HP

Energy Consumption - 140

Recharge - 105 seconds

 

Mk4:

Duration - 5 seconds

Drone Durability - 2250 HP

Energy Consumption - 135

Recharge - 100 seconds

I like the guard drone idea. Like an engineer drone but just for combat. Though it would fire on its own, just as they do. I love all the ideas but the single drone thing sounds the coolest. X3

Also the teeny tiny duration = no. That short of a time would make it utterly pointless.

Maybe a deplorable drone that circles the ship and deals a set amount of dps and lasts until it is destroyed. Max of one. Longer recharge. Better?

Ive been very optimistic about this mod on my engi frig (oh yeah! pulsar for engi) but then it turned to be almost useless against interceptors after all. Money spent on A1MA still pains me.