Signed. Give us our roll backs, or I’ll resort to shopping with ASDA. 
Something that I find particularly frustrating and would like to comment on; I think that a revised restriction on the weapons would be good, I’m not fond of the current changes… There’s nothing wrong with a more conventional system by which you restrict certain ‘calibres’ of gun to certain roles. For example there could be small/medium/large/heavy/long(sniper) calibre weapons of every type - lasers, plasmas, kinetic, potentially more. This would increase the potential weapon pool that people get to choose from. Specific roles would be bound to specific calibres, so for example intys get small/medium, fighters could be diverse in all weapons depending on the role, and frigates could have access to large/heavy/long.
Additionally I think that if you are going to add weapon concepts into the game in the future, I think its a better idea to just add the weapon rather than completely overhauling a previously decent weapon, such as the new singularity cannon. Imho the heavy plasmas were good, if they were OP then perhaps they deserved a nerf, not removing from the game (and replacing with something equally as OP from what I gather). I figured the new singularity cannons will prove effective against frigballs though, and removing the old boring heavy cannons was a good call.
Most of what I’m saying may turn out to be redundant if the devs introduce a large amount of weapons in the near future, however I still think it sucks now.
There are other things about the patch that I dislike too like slower ships, ammo/missiles, synergy. It’s just not a good patch in general imho, too restrictive.
I totally agree with you my friend!
Might I expand on the idea by saying that ship classes should have a set amount of ‘power’. Each module would use a set amount of power, maybe reducing the power requirement from MK I to MK II and from MK II to MK III and so on, so smaller ships such as interceptors COULD fit the larger guns typically fitted on a larger ship such as a frigate, but in order to do so they would have to sacrifice other modules to have enough power to do so.
The guns should be set up as followed:
Light - designed for interceptors
Medium - designed for fighters
Heavy - designed for frigates
This would make fitting ships a lot more clear for the newer players, as well as giving the veterans a broad spectrum of options to fit their ships however they like, each size/calibre of weapon should also have an option to use lasers, railguns or plasma, so people can have their preferred weapon damage type on their preferred ship, instead of being given a very limited option.
Now to make the weapon calibers more balanced (so you don’t just get interceptors flying around with heavy weapons) they should have a limited tracking speed, (sort of like the old heavy railgun’s tracking speed, but not quite so severe) so the light weapons will have next to no time before they turn to meet your crosshairs, whereas the large weapons will take longer. This means interceptors flying fast will not be so overpowered that they can just fly around 1 hitting people when the victim is not expecting.
As far as weapons such as the new ‘Singularity Cannon’ is concerned, I think it is silly. It does not resemble any of the previous weapons from before the patch, and although it does give some diversity to the battlefield, it’s ‘balloon’ animation looks stupid compared with the rest of the game, and the damage that it applies is a little bit random.
It would be a shame to see such a brilliant game be let down with one patch like this. I for one don’t want to quit due to it becoming a little bit ‘childish’ in the way it has been massively simplified, but unfortunately unless I start to see some of the old aspects of the game come back, or alternatively some new aspects that at least resembled the diversity of the game before this patch, I will for sure not be investing any more money into the game, and probably quitting.