Please Rollback from 0.9.0

yo - just to keep the thread meaningful

 

I just xxxx KILLED A T3 Guard in under 6 seconds using a T2 Ship MUAHAHAHA WTF ?

 

not sure if that is a good or bad thing … but I felt my e-peen upgraded a couple of inches… Anyways, why mines when you have balloons :PP

 

ahah yea i heard… something about bubbles… everyone is complaining about them… those damn bubbles! theyre everywhere! oh and missiles too, like sausages in space!

0.9 patch is rubbish…roll it back to 0.8.5 for sure

codding? no… coding… c++, c# and vb.net… also rummaging through game file data dumps, databases, tables and sql files…

 

anyways, not about to turn this into a conversation about my extensive experience in the field… just saying… just because you’ve only played a game for a week doesn’t mean you don’t know more than half the people who have played it for a year or more this is a definition of an ingame experience (btw exactly what you were talking about outside of the game). not that this game has even been out that long (actually this game is older than you think). also, experience comes with age (my grand pa is 90 years old, do you think he is a pro in star conflict? … and i’ve been around since before the days of… well, color TV sets and the internet so what

 

Co dd ing and mo dd ing, pretend its a pun

And experience =/= actual difficulty of coding 

roll back synergy

 

 

/signed.

Signed. Give us our roll backs, or I’ll resort to shopping with ASDA. :wink:

 

Something that I find particularly frustrating and would like to comment on; I think that a revised restriction on the weapons would be good, I’m not fond of the current changes… There’s nothing wrong with a more conventional system by which you restrict certain ‘calibres’ of gun to certain roles. For example there could be small/medium/large/heavy/long(sniper) calibre weapons of every type - lasers, plasmas, kinetic, potentially more. This would increase the potential weapon pool that people get to choose from. Specific roles would be bound to specific calibres, so for example intys get small/medium, fighters could be diverse in all weapons depending on the role, and frigates could have access to large/heavy/long. 

Additionally I think that if you are going to add weapon concepts into the game in the future, I think its a better idea to just add the weapon rather than completely overhauling a previously decent weapon, such as the new singularity cannon. Imho the heavy plasmas were good, if they were OP then perhaps they deserved a nerf, not removing from the game (and replacing with something equally as OP from what I gather). I figured the new singularity cannons will prove effective against frigballs though, and removing the old boring heavy cannons was a good call.

Most of what I’m saying may turn out to be redundant if the devs introduce a large amount of weapons in the near future, however I still think it sucks now.

There are other things about the patch that I dislike too like slower ships, ammo/missiles, synergy. It’s just not a good patch in general imho, too restrictive. 

At first I was close to quit, BUT after few games I actually LOVE the new weapon set.  The former stabilized rails have changed to charge up weapon that I hate, but I use assaults now and its good enough.

 

So the weapons are not the problem. Except the “Big blue balls” that are flying everywhere.  If not damage or aoe wise they should be fixed to have blue or red color to know which ones to avoid and which ones are friendly. Especially when they 2 shot any interceptor !

 

One thing I despise in my guts ! - Synergy system. Me and probably alot of people do not have certain branches.  For example I fly Ricasso and do not even have the T1 ship leading to Kite.  Now I do not only need the millions and millions of credits, but I also am FORCED to play T1 with my 1000+ matches.

 

Sure, we can transfer synergy BUT! Its 1 GS per 150. For example Just for 1 level from lvl 8 to lvl 9 you need 330 000 ! 

330 000 / 150 = 2200 GS

 

So basically for JUST ONE LEVEL you have to pay half the price of a gold one on same tier.

 

If it was 1GS per 1000 I would’ve thought about it, but … I do not dare to calculate how much is it from Syn1 to Syn9.

It is about 10 euros form lvl 8 to 9. So 50 for the whole thing ?! Are you insane ?

Cost for leveling a ship from 1 to max synergy via transfer should be about the same as buying a Premium ship of that tier.

just waiting on when our spaceship crews will arrive… complete with training times :slight_smile:

Cost for leveling a ship from 1 to max synergy via transfer should be about the same as buying a Premium ship of that tier.

Are you kidding ? On what grounds the cost is that high ? 

So basically now if I want Kite I either have to play every ship until Kite for a MONTH or just buy Eagle B ? Getting Kite will actually cost 5-6 TIMES more than Eagle B.

 

That’s just example. Some people with other missing branches can relate.

Dude, make this a poll!

Signed. Give us our roll backs, or I’ll resort to shopping with ASDA. :wink:

 

Something that I find particularly frustrating and would like to comment on; I think that a revised restriction on the weapons would be good, I’m not fond of the current changes… There’s nothing wrong with a more conventional system by which you restrict certain ‘calibres’ of gun to certain roles. For example there could be small/medium/large/heavy/long(sniper) calibre weapons of every type - lasers, plasmas, kinetic, potentially more. This would increase the potential weapon pool that people get to choose from. Specific roles would be bound to specific calibres, so for example intys get small/medium, fighters could be diverse in all weapons depending on the role, and frigates could have access to large/heavy/long. 

Additionally I think that if you are going to add weapon concepts into the game in the future, I think its a better idea to just add the weapon rather than completely overhauling a previously decent weapon, such as the new singularity cannon. Imho the heavy plasmas were good, if they were OP then perhaps they deserved a nerf, not removing from the game (and replacing with something equally as OP from what I gather). I figured the new singularity cannons will prove effective against frigballs though, and removing the old boring heavy cannons was a good call.

Most of what I’m saying may turn out to be redundant if the devs introduce a large amount of weapons in the near future, however I still think it sucks now.

There are other things about the patch that I dislike too like slower ships, ammo/missiles, synergy. It’s just not a good patch in general imho, too restrictive. 

 

I totally agree with you my friend!

 

Might I expand on the idea by saying that ship classes should have a set amount of ‘power’. Each module would use a set amount of power, maybe reducing the power requirement from MK I to MK II and from MK II to MK III and so on, so smaller ships such as interceptors COULD fit the larger guns typically fitted on a larger ship such as a frigate, but in order to do so they would have to sacrifice other modules to have enough power to do so.

 

The guns should be set up as followed:

 

Light - designed for interceptors

Medium - designed for fighters

Heavy - designed for frigates

 

This would make fitting ships a lot more clear for the newer players, as well as giving the veterans a broad spectrum of options to fit their ships however they like, each size/calibre of weapon should also have an option to use lasers, railguns or plasma, so people can have their preferred weapon damage type on their preferred ship, instead of being given a very limited option.

 

Now to make the weapon calibers more balanced (so you don’t just get interceptors flying around with heavy weapons) they should have a limited tracking speed, (sort of like the old heavy railgun’s tracking speed, but not quite so severe) so the light weapons will have next to no time before they turn to meet your crosshairs, whereas the large weapons will take longer. This means interceptors flying fast will not be so overpowered that they can just fly around 1 hitting people when the victim is not expecting.

 

As far as weapons such as the new ‘Singularity Cannon’ is concerned, I think it is silly. It does not resemble any of the previous weapons from before the patch, and although it does give some diversity to the battlefield, it’s ‘balloon’ animation looks stupid compared with the rest of the game, and the damage that it applies is a little bit random.

 

It would be a shame to see such a brilliant game be let down with one patch like this. I for one don’t want to quit due to it becoming a little bit ‘childish’ in the way it has been massively simplified, but unfortunately unless I start to see some of the old aspects of the game come back, or alternatively some new aspects that at least resembled the diversity of the game before this patch, I will for sure not be investing any more money into the game, and probably quitting.

As I said before the patch rolled out:

 

"I know that one of the things that really drew me to the game was the lack of unlimited missiles… I really enjoy the immersion, and realistic feel when you fly in to combat with only a limited number of missiles/mines at your disposal. It really makes you think… Do I want to place it here? Is taking down this target worth missiles? It gave the game a certain element that I think this patch will eliminate, and not for the better…

 

Also, this weapons change… This just sounds completely horrible to me. This is another system I love. I am a player who loves to mix and match weapons. If my military rapid fire plasma doesn’t work on my interceptor, why not try it out on my guard? Shift things around. Now, suddenly, I have to spend tons of money buying the same weapons, for different ships, simply because they are no longer transferable… Seriously? 

I am also against this weapon modifiers thing… (I know, complain complain). I HATE buying temporary items, especially if I have built an entire strategy around them. I see no reason why they should be limited, not realistic, or in game. It gave somewhat of an uncertainty when going against another player. Whether is pulse lasers were hitting you with thermal, or EM. 

I am against all three changes, and I have stated why. I believe the unlimited missiles will be horribly abused, and I believe the other two are unnecessary restrictions that will eliminate elements that initially drew me to the game, and kept me playing. I strongly urge you to reconsider."

 

I stand buy, and sport everyone of these statements, especially after trying the patch. 

Signed “Hyranic [WPK]”

EDIT: I am in favor of rolling back everything BESIDES the PvE set up, T5 ships, and Hanger, which I believe are the only things this patch gets right. 

/signed

 

My thoughts so far after playing for a bit…WTF:

 

  1. Ok, I’ve read it on here a million times already but I’ll just reiterate…Singularity Cannon? Get that **** outta here. Balance? You put that thing on a ship with Overdrive, and 4 shots later I’m dead. The fact that it penetrates basically everything is the stupidest thing I have ever seen. Also, weapons by class is fine, but to there should be generic weapons that all ship classes can use, then specific ones unique to each class.

  2. Reload of missiles after each death? So dumb. Using missiles should be about strategy and timing. Don’t use them all at once because you never know when you might need them. Now I just see people flying around with reckless abandon, popping off missiles like they’re tic tacs. Also, if you’re upset about mines being placed all over a beacon, then lower the amount of mines a frig can carry, don’t just do away with them all together.

  3. Synergy on ships just to go to next rank, and I have to buy ships I don’t want just to achieve that? I am glad I saved as much money as I have, but I won’t buy anything now until someone reads this forum. I mean you basically screwed everyone who was middle of the road in this game. If you’re a beginner, this doesn’t hurt you. If you are a seasoned vet, this doesn’t hurt you, but anyone sitting in the middle around T2/T3, you just got hosed.

  4. You don’t reimburse my Gold Standard on loots for experimentals that I paid for and you just give me money back instead? Unacceptable. That is real world money I spent and I want it returned to me as I spent it in good faith that I was getting something of value. You then devalued it and tried to pull the wool over my eyes.

  5. Every game I played in today seemed less about skill and more about just run and gun. You keep saying that this was done in response to the player community. Which community? The Russian only community? I mean if you want this to thrive there and nowhere else, then yes, you have made the appropriate changes to satisfy your very loyal section of gamers. The rest of us who are still getting acclimated to the game? Yeah, I can see you took interest in us. The fact that the initial announcement for this patch was released on the Russian forums and later ‘leaked’ to the English and other foreign language forums tells me you guys plays favorites.

I wonder how soon we get a patch for the missile spam.  I played three matches and I saw a lot.  Before it was occasional, now it’s standard fare.  Before it’d take a nuke, disintegrator, or a 4v1 attack to kill me as fast as happened today.  If the patch changes the gameplay that much that fast it’s too much too fast.  I liked my weapon modifiers, even if I didn’t often change them when I should.  I could, and I had them available for the situation I needed.  For RFR: up close, faster rate, further away, more damage.  For RFP: shields up, EM, shields down, kinetic, especially PvE.  I always used that in PvE.  It’s a skill, just like other parts of the game.

 

The max range on an interceptor weapon now is 2650m for a weapon that sucks, and before my rapid fires were going over 3200m!  Even then I was sometimes taking fire before I could start firing.  Only one guided missile is available, generic.

 

I have spent my hard earned cash on this game.  With these changes, I don’t see the game really continuing.  Now “roles” are forced.  Why can’t I harass enemy targets with long range lasers while piloting an interceptor?  It’s a game!  Now you have to look at the waiting queue to see what everyone’s picking, and what the enemy’s picking, and make sure everything’s perfectly balanced for a fair fight, assuming everyone picked the right weapons.  Then you need good communication when half the players probably don’t speak English, and good teamwork with a bunch of random people.  I can’t see how these changes will make the game friendly to new people.  Those things are rare outside of tournaments where the whole team knows each other and communicates together.

 

The whole synergy bit is going to make the make more about grind unless you pay, instead of paying to make the grind less.  Got the cash, congrats, you’re T5 on day 1.  Before you at least had to play.

 

The weapons and sounds are comical, targeting people who have to beg their parents for money!  Yeah, those sounds annoy me that xxxx much.

  1. You don’t reimburse my Gold Standard on loots for experimentals that I paid for and you just give me money back instead? Unacceptable. That is real world money I spent and I want it returned to me as I spent it in good faith that I was getting something of value. You then devalued it and tried to pull the wool over my eyes.

  2. Every game I played in today seemed less about skill and more about just run and gun. You keep saying that this was done in response to the player community. Which community? The Russian only community? I mean if you want this to thrive there and nowhere else, then yes, you have made the appropriate changes to satisfy your very loyal section of gamers. The rest of us who are still getting acclimated to the game? Yeah, I can see you took interest in us. The fact that the initial announcement for this patch was released on the Russian forums and later ‘leaked’ to the English and other foreign language forums tells me you guys plays favorites.

 

Re 4: To quote the British, “Hear Hear!”

Re 5: I doubt the top Russians wanted this.  They probably just begged for T5.  If you announce a patch, see massive negative feedback, and then release it 24 hours later when many players check the forums once a day because of work, it’s not asking for feedback, it’s stating a warning.  Giving the thread alone a few days to sort out issues would help more.  Thursday’s a fine day for a patch, why rush?

 

I imagine the reason it was released Russian first is it’s a Russian company, but that also means international players are second tier despite the potential profitability.

I haven’t played with the changes yet.  I remain optimistic, but who knows.

 

As far as the missile change goes though- it’s worth noting that even EVE doesn’t haven an unlimited ammo/missile system.  I don’t know.  I know the games aren’t the same- but the fact that that missiles are guided is pretty significant.  Maybe remove all guided missiles? That’s pretty huge but having them all unguided makes sense if they’re gonna be unlimited.

I only dislike how powerful is the Singularity Cannon and how stupid is to synergize ships you don’t wanna ride in orther to buy the next one.

I xxxx need 330000 exp to lvl up my Katana S from lvl 8 to 9 in orther to go reach tier 4. I have a Dragonfly and I’m forced to not only buy but also fully synergize that ship (the Katana S) (meaning playing dozens of games) who cost me credits because of the repairs and who is kinda weak compared to the Dragonfly.

And I was thinking to buy the old named Cerberus 2 without even having a single T2 Emp frigate, now I’ll need like a week to synergize xxxx ships in lower tiers if I want to buy a rank 9 ship…

Singularity Cannon is just a joke, thousands of damage, it pierces even beacons (LOL) and Engi barriers, it’s nonsense, his size is bigger than Interceptors so it’s just too easy to hit them.

Also the Fighter laser (that one who deals more damage over time) should have more range or more damage, it’s just bad compared to the OP smurf cannon and with the other 2 railgun cannons. 

By the way I love new frig weapons, I’m enyoing a lot my Sigurdr with mortars and my Crusader with that laser rain weapon. 

I have a question too, some ships were better than other ships even with lower rank because they had better missile slots: I’m talking about, for example the Crusader, it had like 10 medium missiles slots and 7 big missile slots, compared to the next ship, even with 1 less passive slot, it was better because the amount of missiles, now that’s gone. The Strong was bought mainly because of the amount of missiles it could carry.

I also enjoy that minefield spawn is gone, LR with minefields are pretty nice imo.

Roll back synergy

  • Players with missing branches can’t get their ships at higher tiers
  • Too expensive to transfer synergy
  • Players who can’t afford to spend money are forced to play the weakest ships of the tier

/signed

 

 

Roll back missile system

  • It’s essentially a missile spam with unlimited missiles
  • Tactical choices drop when you only have one type of missiles — disincentive for me to take special missiles that are more situational (much better to just blow the enemy to bits, suicide and repeat)

/signed

 

 

Weapon system

  • Dislike the pigeonholing of ship classes. The three types of ships in each class are too diverse to be served by 4 weapons each.
  • Lack of damage type modifiers

I’m OK not rolling back the weapon system, so long as the present one is fixed. But if that can’t be done, I’ll support rolling back the weapon system as well.

Re: Those who signed for Synergy rollback
 
 
I would like to point out that with the new ship tree and price reduction we are effectively enjoying a ~50% discount on Credit grind
Buying a R12 ship starting from R1 used to cost +40 million Credits. Now it is only 18 million or so.
 
The discount is MUCH more for secondary role ships where they have their own paths to progress on with only needing to buy much less ships in-between
TL;DR - ships are alot cheaper = less credit grind
 
Now Devs are making up for it by requiring compulsory 3-4 days play time per ship before being able to buy the next one.
 
That 3-4 days playtime : you still need to fly them regardless because that’s how you earn Credits. You just do it one ship at a time now instead of flying your money making T2 newbie-raping ship you use ALL the time
 
My question to you guys now:
- Why the hell would I want to rollback to the old system and have to spend 40 million credits when now it is only 18 million?
 
 
I am utterly phased to see players who spent 100’s of hours playing this game agreeing to opinions made by T1 newcomers who spent DLC $dollars 7 days ago thinking they understand the game more than you do because of entitlement. I am utterly phased.
 

  1. Ship tree is halfway fixed ← read that as being made better — The way we wanted it, no useless paths.
  2. Credit grind has been given a 50% discount (it says 25% but couple that with a better tech tree path it’s about 50% effectively)
  3. Trade-off for that now is that Dev is asking you to earn credits using newly bought ship instead of repetitively flying your money maker. That is a small price to pay.
     
  • Do yourselves justice and look at the actual numbers.
     
     

Semi - Legit Issues
 
1. New Weapons
 

  • not enough variety
  • can’t play mix and match etc.
  • casual game; dumb down
     
    Real solution = add more new guns per ship class
     
    Mix and Match was one of the problems we had with overpowered healing and immortal ships that these T1 kids never understood. You couldn’t balance damage with the old system so they tried it by ‘fixing’ healing mechanics which as we all know by now is not the best way. Increasing damage for certain ship class by tiers was the better way. This new weapon system allows that to happen now.
     
    If you say the new weapons are dumbed down then I know for a fact you have not tested the new mechanics. It is:
  • Harder to use
  • Not newbie friendly
  • Skill and Experience will make the difference between good and bad pilots shooting the same guns
     
    In-fact it is so skill based it’s broken but not because it’s too easy to use. It is the opposite. It’s too hard.
     
    Forum veterans = you are most welcomed to PM me in-game, we start a custom server and see the new mechanics yourselves
     
    T1 newbies from World of Tanks dev team / fanboy QQ’ing = learn the game or GTFO
     
     
    2. Missiles and Weapon Modifiers
     
    It is beyond me why they made this change. I politely request the Dev team to post a comprehensive explanation on why they felt the change was needed in their next Dev blog. Let the community decide after that explanation.
     
    As it is however - without the ability to change damage types, unlimited missiles is your only option to inflict a second damage type in this new system.
    Say you are using a plasma main weapon, having unlimited kinetic missile makes up for the lack of a damage modifier. But I will concede that having only one slot means special missiles will be rendered permanently as second choice if it’s even a choice. Energy missiles still has value tho. I used to fit both slots on my ECM with energy rockets so meh.
     
     
    Take what you will - but overall, the patch introduced alot of hidden changes that people are not taking into consideration. Rollback? pfft. The fact that these requests came 10 minutes right after the new update should’ve red flagged most of you vets to skip from reading them. From comments on Steam, most of it sounded more like my purple weapon is now not as good as it used to be.
     
    Well - start a suggestion thread and get them buffed back up …
     
     

 
For new players reading the forums and not sure what is going on?
 

  1. Things are cheaper for you

  2. Things are made fairer for you in terms of balance

  3. Guns are harder to use, practice more
     
    Have fun playing and welcome to the Conflict

I’m… trying to give this patch a week… It’s annoying. It really is. But I’m still fenced.