Please Explain This

Alright, somebody please explain to me why this is ok?

 

 

Combat Recon. Both Captains die. Me in my Blood Tormentor vs. their last guy in a Kris AE and we are the last players left.

 

We are both at full health. He comes in with a kinetic supercharger, so I change my shield to resist his weapon. He literally cannot touch me, even when he disables me.

 

So he continues to come in and attack over and over, trying to wear me down, and failing. So I decide to put an end to this and hit him point blank with an EM torp. I take out all of his shields, and a small sliver of his hull. My shield is very damaged. He manages to knock my shield out completely.

 

He still persists, so I hit him with another EM torp. The tiny sliver of shield he has managed to regenerate absorbs most of the blast, while the remainder of the blast takes him down to half hull and…

 

I explode, instantly losing the match for my team.

 

A frigate. With mostly full hull. Exploding instantly from an EM torp while an Interceptor takes not 1, but 2 of these things to the face and lives.

 

Seriously?

Lol…You deserve terrible ISP

‘Interceptors get resistance to explosion damage. Explanation is there’

‘Interceptors get resistance to explosion damage. Explanation is there’

 

Yeah. I know that.

 

The question is, why should that even be possible for an interceptor to tank two torpedoes? It’s ludicrous.

 

Rage thread is rage thread. Meh.

ALL the EM resist! Probably.

Okay, maybe this will explain it to you: ECM IS OP, devs hate guards and no one can be bothered to balance.

Alright, somebody please explain to me why this is ok?

 

 

Combat Recon. Both Captains die. Me in my Blood Tormentor vs. their last guy in a Kris AE and we are the last players left.

 

We are both at full health. He comes in with a kinetic supercharger, so I change my shield to resist his weapon. He literally cannot touch me, even when he disables me.

 

So he continues to come in and attack over and over, trying to wear me down, and failing. So I decide to put an end to this and hit him point blank with an EM torp. I take out all of his shields, and a small sliver of his hull. My shield is very damaged. He manages to knock my shield out completely.

 

He still persists, so I hit him with another EM torp. The tiny sliver of shield he has managed to regenerate absorbs most of the blast, while the remainder of the blast takes him down to half hull and…

 

I explode, instantly losing the match for my team.

 

A frigate. With mostly full hull. Exploding instantly from an EM torp while an Interceptor takes not 1, but 2 of these things to the face and lives.

 

Seriously?

Emergency Barrier?

Switch to EM before shoot torpedo, or just kill him with pulsar next time.

So you killed yourself with two torpedoes? I see. What was wrong with that?

Several factors made him win the match, instead of you.

 

  1. Ceptors have explosion damage reduction.

  2. You facetopred yourself. TWICE. Dumb idea from the get-go.

 

You are a terrible pilot. The only option you had was to go out into the open, where the Ceptor CAN’T touch you and shoot him when he was out in the open. You failed to do that. Good job. Reinforcing my point of P2W only if you’re a good pilot, cause the Blood Tormentor is damned op.

Facetorping should be only last resort. You face torp, while you are on kinetic resist ? 
In this situation it was entirely your fault. Guards are immortal 1v1. Especially if their enemies are foolish enough to go with only 1 type of damage. Like gunship with kinetic missiles, no PP and railguns. Or this ECM with kinetic + most likely kinetic missiles.

Go on the open, where he can not peek-a-boo, use pulsar, use slow … 
or next time in this situation just abandon ship. You are bad pilot.

You can see in the kill report.

 

Chances are you died to the ligering damage of the super charger.

 

He needed you to drop your own shields.

 

I am not fully understanding why everyone is telling you to pulsar for the win, because ECM just stops that OP BS.

 

I am not fully understanding why everyone is telling you to pulsar for the win, because ECM just stops that OP BS.

Pulsar, bait ION, use Shield recharge/liquid metal, watch the ECM curse his impatience for not waiting you to activate the regen and then disable you.

Come on … I almost do not play guard … almost and I have half brain to understand how to play …

You are bad pilot.

You are a terrible pilot.

 

More of a calculated risk that went horribly wrong. The Guard I was flying didn’t have pulsar and uses heavy blasters, and was designed to be flown in the midst of a team. Which means, I need the target to be in front of me. The EM torpedoes were my only option for when the ECM started to circle me. But since we’ve already established that a Jericho interceptor can tank an EM torpedo to its hull while a Jericho guard cannot…

 

Next time I’ll just go the safe, boring route of sitting in the middle of the map with my shield regens on and let my teammates twiddle their thumbs for 5 minutes as they wait for the match to expire. I’m sure that is much more exciting. Win at all costs, am I right?

Next time I’ll just go the safe, boring route of sitting in the middle of the map with my shield regens on and let my teammates twiddle their thumbs for 5 minutes as they wait for the match to expire. I’m sure that is much more exciting. Win at all costs, am I right?

 

No. Next time use at least a pulsar or a useful main weapon, and don’t face-torp yourself. And if you have suicidal predispositions, use at least a tons of EM resistance and switch to EM before you torpedo. And I disagree with the others, you are not a terrible pilot, but an inexperienced one. Right now the game is so to speak “balanced”, especially T3, so if you die, it’s not the game’s fault, it’s yours, or your fit.

you are not a terrible pilot, but an inexperienced one.

 

I’ll let you figure out why that sentence makes no sense…

 

 

My major gripe here (the entire reason I created this rage post) was that an interceptor was able to survive two direct hits from an EM torp, and my Guard was not. Even if I had switched to EM resistance, my Guard’s shield would have fallen after the second impact, leaving the ECM to finish me off with his Kinetic weapon.

 

Facetorping the circling ECM was my only option besides ignoring him and letting the timer expire. I figured my teammates would appreciate some effort to end the match sooner, and for that I lost the game for them.

 

Because the smallest ship in the game can survive explosions better than the game’s Tank Class. That is my entire point and complaint.

I’ll let you figure out why that sentence makes no sense…

 

 

My major gripe here (the entire reason I created this rage post) was that an interceptor was able to survive two direct hits from an EM torp, and my Guard was not. Even if I had switched to EM resistance, my Guard’s shield would have fallen after the second impact, leaving the ECM to finish me off with his Kinetic weapon.

 

Facetorping the circling ECM was my only option besides ignoring him and letting the timer expire. I figured my teammates would appreciate some effort to end the match sooner, and for that I lost the game for them.

 

Because the smallest ship in the game can survive explosions better than the game’s Tank Class. That is my entire point and complaint.

 

You used you ship badly, he didn’t. If you kill yourself with you own torpedo, it’s not your ships problem, it’s yours. An experienced pilot can survive several torpedoes, it’s all about timing and fittings. If you would used your guard in a proper way and pulsar him or switch his afterburners out, he would be dead. No problem with the ships. Just because it’s small, it doesn’t mean it has to be fragile. Emergency Barrier, Multipurpose modules, implants, etc. You have all the tools to make an interceptor tanky, and you can make a guard tanky as well.

You used you ship badly, he didn’t. If you kill yourself with you own torpedo, it’s not your ships problem, it’s yours.

 

You don’t get it.

 

In any other game, if you have a pure Tank vs. a Debuffer class, and the Tank manages to land two of its most powerful attacks, the Debuffing class will die. The is the ONLY game I know of where the smallest, fastest, most evasive class can tank explosions better than the TANK class.

 

Both times, that ECM was at the epicenter of the explosion and I was off at the edge. Both times, he took the hit directly and never used his Metastable Field. And yet in the end, it was I who died and he who lived.

 

It. Makes. No. Sense.

It. Makes. No. Sense.

math

-34% explosive damage on shield + -34% (or -49% with armadillo) explosive damage on hull.

You don’t get it.

 

In any other game, if you have a pure Tank vs. a Debuffer class, and the Tank manages to land two of its most powerful attacks, the Debuffing class will die. The is the ONLY game I know of where the smallest, fastest, most evasive class can tank explosions better than the TANK class.

 

Both times, that ECM was at the epicenter of the explosion and I was off at the edge. Both times, he took the hit directly and never used his Metastable Field. And yet in the end, it was I who died and he who lived.

 

It. Makes. No. Sense.

 

 

Ah, I got it. So you expect if you sit in a guard, interceptors can’t kill you.

Devs should give a new attribution to the guard: “Ignores all the damage from interceptors.”