Please Explain This

Ah, I got it. So you expect if you sit in a guard, interceptors can’t kill you.

Devs should give a new attribution to the guard: “Ignores all the damage from interceptors.”

He will still kill himself with torps…

Ah, I got it. So you expect if you sit in a guard, interceptors can’t kill you.

 

No.

 

I expect that a single (one, uno, 1) Interceptor should not be able to out-tank a single Guard in a 1v1. Ever.

Given equal skill no interceptor should be able to 1v1 a guard. Except specially fitted for that purpose one.

Good interceptor pilot will stay below (Jam the coils) and behind the guard >66% of the time.

Good guard will not panic, because of 1 puny interceptor, act cool and fend him off or kill him. But not trying to dogfight and facetorp on all costs.

 

I had my cov ops specially fit to kill guards with Plasma Arc, RF blaster and Kinetic rockets.(Omni damage)
But that was before they made Plasma arc so short that you have to actually do collision damage (and take damage from your own rockets) to be able to get the full dmg output.

But that was before they made Plasma arc so short that you have to actually do collision damage (and take damage from your own rockets) to be able to get the full dmg output.

New plasma arc is only 33% shorter, which is still plenty to hit frigates

if you let something explode, and you are big, you get more affected by it, than something that is tiny.

that is basicly like that in every game which has aoe damage as well, since its kinda a logical phenomenon; i don’t understand why that is a problem. he could have additionally have the explosion implants aswell, maybe active modules like shield or hull hardening

ecm had most probably EB. was probably adaptive, or at least em/th fitted. do you know it? i hope you did take the time to look at his resis if you saw you can tank him.

 

if he would have been adaptive, wouldn’t it have been really nice to have slowing field?

you use a blood tormentor with heavy blaster. which is terrible for positioning, except you run slowly walk like an old man into the enemy. you know that, you are fine with that. why should you survive two facetorps again?

 

because you are bigger? in raw numbers, the ceptor survived, because it had probably more resistance to the damage you just dealt. you could have had EB too,on a blood. might be a good idea if you like to facetorp inties. i am not sarcastic here, maybe slightly, i mean it, i do think, EB helps you if you like to facetorp yourself.

 

anyway, you did not equip pulsar or slowing field, use a weapon which can shoot straight forwards with maximal dps in a ship that has zero engine modules, …

it was bad luck to rely on facetorps in this situation.

i love facetorping. but even that can be done in a smart way.

 

you could have taken the time, go out in the open, as others suggested, instead of raging about big things getting hit more by big explosion radiuses, which is like that in the real world aswell.

 

and i would see such experiences as “teaching”; I like the rage, because i think a lot of people go through this; I did aswell.

 

But in the end of the day, you gotta admit, you just shot yourself with two torpedoes, you could have at least waited a bit longer…

No.

 

I expect that a single (one, uno, 1) Interceptor should not be able to out-tank a single Guard in a 1v1. Ever.

 

He didn’t out-tank you. You were stupid and face-torped yourself TWICE. If you use the phase shield correctly, two face-torps won’t take down your shields in a guard. Most interceptors run 1 or 2 healing modules, so they can easily regenerate any health they might have lost. The best way to face-torp someone is wait until their shields are down. If they don’t have an EB or if their EB is on recharge, the torp will guaranteed kill any inty who has no shields (unless they are running 3 hull EM resists). Be smarter about how you use your torps. Use them to finish an inty, not take one down from full health.

There is an art to facetorping in a guard. It usually involves builds with something in there specifically to help you survive facetorps. Plus rapid switching to em resist. And definitely not staying in closed areas. The ECM probably loaded up on EM resists and had armadillo, and possibly on top of an EB, so it’s quite possible that they survived through perfectly legitimate methods.

New plasma arc is only 33% shorter, which is still plenty to hit frigates

The problem is that as he said, it is so short now that you also take damage from your own rockets, and it is useless against anything smaller than a tormentor. I have scrapped it for a while and I’m testing the WNJ. And I found it is a really underrated module.

 

 

The problem is that as he said, it is so short now that you also take damage from your own rockets

Let me laugh, you can’t stop shooting rockets for 3 seconds while plasma Arcing?

Let me laugh, you can’t stop shooting rockets for 3 seconds while plasma Arcing?

Press… ALL THE BUTTONS!!

Let me laugh, you can’t stop shooting rockets for 3 seconds while plasma Arcing?

3 rockets are almost 7000 damage. Considering the difficulty to arc anything now, it is not worth.

Let me laugh, you can’t stop shooting rockets for 3 seconds while plasma Arcing?

Stopping rockets decreases the alpha strike. And I play my covert ops as they are intended - hit (alpha strike) and run. 

If I do not kill off a frigate with initial alpha I get away and ready up for another pass. Staying for longer just to try to finish it off means pulsars, face torps and other desperate things.

The whole role of the interceptor is to hurt and run or finish off and run. But due to some variables some interceptors have the staying power that only fighters should have.

Interceptor - Hit and run.

Fighter - staying power + maneuverability

Frigates - super tanky, but slow.

If those styles are kept the game can not be more balanced.

The problem is that as he said, it is so short now that you also take damage from your own rockets, and it is useless against anything smaller than a tormentor. I have scrapped it for a while and I’m testing the WNJ. And I found it is a really underrated module.

All you have to do is touch enemy hitbox, you dont have to hit the “center” where the distance is measured from plus depending on the length of your inty as well since Arc generated of a fixed length starting from front of your hitbox.

New Size of the Arc : 20*60*190. 

 I was able to hit beacon drones (very small hitbox to the center of an object) from 240m, Hitting Jericho and Empire frigates form a “proper” angle makes it almost to 300 “measured” center to center distance. and 190 is still further than an explosion from your rockets, they have 75m Explosion radius, and 50m Detonation.

I didn’t see problems with arc; Still pretty potent, imho.

WNJ is anyway my favorized module, especially against tacklers or ecms, but also other covert ops or recons.

Let me laugh, you can’t stop shooting rockets for 3 seconds while plasma Arcing?

 

Nope, he can’t, cuz the 2 missiles you can get off in 3 seconds means sooo much to him… He can’t stand the thought of having to stay near the guard an extra 2 or 3 seconds…