Modules: (didnt care either way about the proposals except:)
Guided torpedos need to HIT their targets. If they are too powerful (Which I havent seen any evidence to show they are), then nerf the damage. Otherwise leave it alone, as they finally got fixed. Up until 0.9.1 you were a determent to your team if you brought a Jericho LRF, when there was any guard ship present on the other team. No class deserves to be rendered entirely useless by a common module that everyone will carry.
Again : Guided torpedos need to be able to HIT their targets. Period. Prior to 0.9.0 most often they could NOT HIT their targets.
Matchmaking:
Yeah, but this is a dream. I would love a one rank spread, but I doubt it’ll happen.
Visuals:
This would be great, I wonder why its not already an option. Of course, if they want gold standards then my paint jobs better be permanent, otherwise I dont care anyways. Not paying permanent money for temporary colorings.
Progression:
Premium ships should generate more than 20%, I agree. And loyalty is still too slow. Way too slow. A premium account isnt even enough to make loyalty bearable. Something needs to be done about loyalty ASAP.