I’ve been testing those turret for a while and so does a lot of players since that one of the only module that can be used for a new player.
1 / BLASTER TURRET
-Dmg are way too low! the passive mod AND the active mod as well!
-turret rotation speed is too low for a turret that is supposed to be made for close combat!
-fire rate WAY too low is passive! it feel completly useless!
-active time is too shoort!
-the spread is litteraly extreme!
Recommandation:
_ R13-15 _
A:from 475 to 1200 (at mk4)
B:from 90 to 160° at least! optimal: 180°
C:from 90/s to 120 and 240 in active
D:from 5sec to 10 at least! optimal: 15 sec
E:from 2° to 0.5 in passive and 1.3 in active
_ R10-14 _
A:from 455 to 1100 (at mk4)
B:from 90 to 160° at least! optimal: 180°
C:from 90/s to 120 and 240 in active
D:from 5sec to 10 at least! optimal: 15 sec
E:from 2° to 0.5 in passive and 1.3 in active
_ R7-11 _
A:from 430 to 1000 (at mk4)
B:from 90 to 160° at least! optimal: 180°
C:from 90/s to 120 and 240 in active
D:from 5sec to 10 at least! optimal: 15 sec
E:from 2° to 0.5 in passive and 1.3 in active
2/ PLASMA TURRET
-Projectiles speed is too slow!
-turret rotation speed is too low for a turret that is supposed to be made for mid-long range combat!
-dmg are too low is passive!
-fire rate in passive should be higher!
-active time is too shoort!
-A new visual effect is needed!
Recommandation:
_ R13-15 _
A:from 3100 to 7500m/s
B:from 90 to 160° at least! optimal: 180°
C:from 1100 to 2500
D:from 60 to 90/s
E:from 5sec to 10 at least! optimal: 15 sec
F:Yes a new visual is realy needed! ^^ i’ll go straight to the point: it’s ugly.
_ R10-14 _
A:from 3000 to 7400m/s
B:from 90 to 160° at least! optimal: 180°
C:from 1055 to 2445
D:from 60 to 90/s
E:from 5sec to 10 at least! optimal: 15 sec
R7-11
A:from 2900 to 7300m/s
B:from 90 to 160° at least! optimal: 180°
C:from 990 to 2395
D:from 60 to 90/s
E:from 5sec to 10 at least! optimal: 15 sec
Please take time to look at your weapon and modules for destroyers stats it’s realy important!