bringing elite weapons only to people that pay will make this game P2W, and I really hope they never go down that route(Which they promised they won’t…)
My thinking was that all Pirate DLC ships would come with Mk I Pirate gear by default, with F2P players obtaining them via repairing scrap.
This also allows for some interesting potential tweaks to the system. For example, here’s how a weapon might be set up:
Magazine:
This determines the type of weapon. eg: a “Shell Hopper” means your weapon is a Railgun; a “Plasma Vent” means it’s a Plasma weapon; an “Weaponised Capacitor Bank” gives Thermal.
Housing:
This is the size of the weapon: Small for Inty, Medium for Fighter, Large / Heavy for Frigate.
Barrel:
Again, the barrel will determine what kind of weapon you get.
Firing Chamber:
This picks the quality of the weapon. There are five of these - Mk I, Mk II, Military, Mk III and Experimental.
Throw these together in the right combination, and you can get pretty much any weapon that exists… or even knew ones!
More examples! Salvage / buy / repair a Shell Hopper, a Light Weapon Housing, a Short Barrel and a Mk III Firing Chamber and voila! A Mk III Shrapnel Cannon! Obviously, all this stuff is Tier locked.
Pirate weapons would come in by giving a “Pirate” component somewhere down the line. Perhaps a Pirate Barrel, or Pirate Housing. Maybe both. Either way, they can be put together LEGO style by people who don’t want to have to acquire DLC to buy them.
For people with DLC though, you might be able to buy the Mk II / III versions by having some kind of DLC based title that unlocks the ability to buy the weapons at certain ranks with certain factions. Say… Legion and Armada.