*added new items*
On 17.1.2018 at 7:42 PM, evo888 said:
-Pirate bomb rack
interceptor-specific module, on activation drops a bomb which detonates after 15 seconds, bomb deals light EM damage and scrambles the radars of all targets within a large radius
Yay more radar blocks… as if we hadn’t enough of those.
On 17.1.2018 at 7:42 PM, evo888 said:
-Pirate emergency shield repair kit
guard active module, repairs a massive burst of shield on activation, no additional effects, costs a large amount of energy
Good one… but should have a huge cooldown period
On 17.1.2018 at 7:42 PM, evo888 said:
Pirate targeting overload
fighter active module, significantly increases accuracy and reduces spread for a few seconds, a useful module for long range
Useless on: Ion emitter, Gauss Cannon, Ti’lith Beam, Flux Phaser, Singularity Cannon
Guns that are not listed and have not really a lot of range: Assault Railgun
Wait that is all of the standard Fighter weapons… Sorry but you got to think of something else here.
1 hour ago, Flash0914 said:
Yay more radar blocks… as if we hadn’t enough of those.
Good one… but should have a huge cooldown period
Useless on: Ion emitter, Gauss Cannon, Ti’lith Beam, Flux Phaser, Singularity Cannon
Guns that are not listed and have not really a lot of range: Assault Railgun
Wait that is all of the standard Fighter weapons… Sorry but you got to think of something else here.
it’s an interceptor module, their only job at the moment is to have no dps or survivability, this module fixes the problem
agreed
typo, increases range and reduces spread, my bad, plus how does gauss not benefit from an accuracy boost
5 hours ago, evo888 said:
typo, increases range and reduces spread, my bad, plus how does gauss not benefit from an accuracy boost
Spread 0.2° Try reducing that by 40% when 0.2 is already the second most accurate stat given and even if. Does the difference between 0.2° and 0.1° really matter.
I think increase Projectile speed and damage would be better.
2 minutes ago, Flash0914 said:
Spread 0.2° Try reducing that by 40% when 0.2 is already the second most accurate stat given and even if. Does the difference between 0.2° and 0.1° really matter.
I think increase Projectile speed and damage would be better.
updated
On 17.1.2018 at 7:42 PM, evo888 said:
-Pirate targeting overload
fighter active module, increases range, damage, and projectile velocity for a few seconds, a useful module for burst damage
Approved. Thanks for listening ”)