Pirate items

*added new items*

On 17.1.2018 at 7:42 PM, evo888 said:

-Pirate bomb rack

interceptor-specific module, on activation drops a bomb which detonates after 15 seconds, bomb deals light EM damage and scrambles the radars of all targets within a large radius

Yay more radar blocks… as if we hadn’t enough of those.

 

On 17.1.2018 at 7:42 PM, evo888 said:

-Pirate emergency shield repair kit

guard active module, repairs a massive burst of shield on activation, no additional effects, costs a large amount of energy

Good one… but should have a huge cooldown period

 

On 17.1.2018 at 7:42 PM, evo888 said:

Pirate targeting overload

fighter active module, significantly increases accuracy and reduces spread for a few seconds, a useful module for long range

Useless on: Ion emitter, Gauss Cannon, Ti’lith Beam, Flux Phaser, Singularity Cannon

Guns that are not listed and have not really a lot of range: Assault Railgun

 

Wait that is all of the standard Fighter weapons… Sorry but you got to think of something else here.

1 hour ago, Flash0914 said:

Yay more radar blocks… as if we hadn’t enough of those.

 

Good one… but should have a huge cooldown period

 

Useless on: Ion emitter, Gauss Cannon, Ti’lith Beam, Flux Phaser, Singularity Cannon

Guns that are not listed and have not really a lot of range: Assault Railgun

 

Wait that is all of the standard Fighter weapons… Sorry but you got to think of something else here.

it’s an interceptor module, their only job at the moment is to have no dps or survivability, this module fixes the problem

 

agreed

 

typo, increases range and reduces spread, my bad, plus how does gauss not benefit from an accuracy boost

5 hours ago, evo888 said:

typo, increases range and reduces spread, my bad, plus how does gauss not benefit from an accuracy boost

Spread 0.2° Try reducing that by 40% when 0.2 is already the second most accurate stat given and even if. Does the difference between 0.2° and 0.1° really matter.

 

I think increase Projectile speed and damage would be better.

2 minutes ago, Flash0914 said:

Spread 0.2° Try reducing that by 40% when 0.2 is already the second most accurate stat given and even if. Does the difference between 0.2° and 0.1° really matter.

 

I think increase Projectile speed and damage would be better.

updated

On 17.1.2018 at 7:42 PM, evo888 said:

-Pirate targeting overload

fighter active module, increases range, damage, and projectile velocity for a few seconds, a useful module for burst damage

Approved. Thanks for listening ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)