This is my last post I’m going to make about the crappy games I continue to get. It is impossible to play any game in any ship smaller than a frigate on a Russian Server. There is also a significant disadvantage for me on any European server. I don’t even want to mention South Asia servers. I’ve put up with this garbage for the two years I’ve played the game, and I’ve had enough of it.
Firstly, I understand that I should be playing on a US region, but even if I set my region to US I will NEVER end up on a US server, unless its late when nobody is playing. I’m sure non US pilots get bad ping on US servers, but honestly, I’m fairly certain that doesn’t happen nearly as much as when US players get RU or EU servers. I counted this past week, and I’ve only gotten to play on US servers 5 times out of any pvp based battle. And 3 out of those 5 games were dread battles where both sides were US players. More advertising needs to be done to get more US players on, and therefore more US server hosted games.
Secondly, whenever queing for tournaments or dreadnought fights, if you are facing a Russian team, you will get a Russian server, ALWAYS. How can you expect your game to be considered fair when your opponents get 17 ping and you get 200+ and packet loss. I never get below 60 even on US servers! I have never had a competitive game, even back when Sector Conquest existed, where we went against a Russian opponent and we weren’t on a Russian server.
Thirdly, I’ve had several games the past week where the majority of the players (arch/owl/nasa/radix) were ALL US/EU players. But for some damn reason the matchmaker decides to give us a Russian server because maybe there were 1 or 2 Russian players that match. Those games are probably the most fair fights that I’ve gotten because nearly everybody is having a hard time playing because of horrendous ping/packet loss. Either way it is still impossible to fly anything but frigates, so most often that is why US players wind up flying frigates only because they can’t fly anything else properly.
I am near the point of quitting this game because of the bias on servers and the Devs inability to fix these issues and only pay attention to their Russian player base. I’ve been told countless times to “try the server connectivity module thingy” and that doesn’t do a thing for me, and even if it did, would the devs try to fix the problem? I’m not going to even bother showing examples or logs of my problems because I don’t even want to waste the time or effort. I’ve made plenty of posts in the past showing examples but nothing has ever happened.
I’m sure some of the people that read this thread will bash or troll but go ahead, I could care less. Crappy games usually have crappy inconsiderate communities anyways.
It is pretty likely that the developers of the game have no influence on the servers, since this is most likely done by another party. Therefore, i dont think you will get very far. As an advice, i would really change to another game for example dreadnought or War Thunder.
It is pretty likely that the developers of the game have no influence on the servers, since this is most likely done by another party. Therefore, i dont think you will get very far. As an advice, i would really change to another game for example dreadnought or War Thunder.
The servers might not be under their control, but server selection must be, since its part of game code.
Defiantly, not gonna bash as we all have experienced this pain in the gonads.
It would be really nice to know where the US servers are located along with their number. Just increasing the number of servers on the US side with diversifying their location should give more to the US/CA base.
Heck, seeing some aggressive adds for Star Conflict on the US and Can side would be great as almost no one knows about this game everyone can agree a bigger player base on the western side would be nice. Which would equate to more matches in US/CA, and the possibility of Devs expanding their server base in US /CA. If Star Citizen can get 910k accounts to sign up its not like people don t want to play space combat games.
A more aggressive advertising campaign sounds better, hell, I don’t mind if this game decides to cannibalize the war thunder forums just because of the fact that I migrated here from War Thunder, and the little bonus you get from being a war thunder player is enough to keep me hooked well through T1, until I stayed for the grind and the player base/community.
Most other games don’t have this problem because they have the population to support putting all the regional players on the same server. If this were the case here, we’d never play off USA server but we’d also never play against Russians or Europeans (or other regions if you are in those.)
The thing is, in other games, playing on those servers has equally high ping. Packet loss _ is _ a server problem (you can thank Russian infrastructure for this one) but other than that, there’s no real way to fix ping. It just is what it is, and it’s a problem everyone on Earth has with every functional global service.
Tl;Dr this issue can’t be fixed by devs because it’s a technology problem and not exclusive to this game. Can only be fixed by having more players playing on regional servers which means more population.
Spread word of mouth this game, get your friends to play, make social things (upload videos, letsplays, fanart, etc) and keep telling the devs to advertise.
Nothing else will fix an issue like this.
*Edit* This doesn’t address server bias for Russians. That IS bull and I will gladly +1 for that.
StarGem needs to start hiring more USA devs and similar content creators. I talked to Error but so far the only place they’re hiring is in Russia. This needs to change. The USA playerbase is a substantial part of their revenue and too important to simply dismiss.
They even have a USA office (it’s a 20 minute drive from me no less) but apparently have no plans to do any development out of that office. That’s heavily disappointing.
I find it incredibly disappointing that everything TESLA brought up is true. The only times you can guarantee to fight on your own server are in dreadnoughts (if you are the defending team). Otherwise, there is no guarantee. I’ve been in several games recently in which 80% of the players in the game were US (2 squads of 4, one on each team, all players in the squads were US). The other 2 players in the game were probably RU or EU, but yet, the game was still put on an RU server. If this isn’t a prime example of Russian matchmaking bias, then I don’t know what is.
So what if the Russians make up 87% of this games population, that is no reason to give them preferential treatment, nor is it a reason to ignore the other 13% of the player base.
If Star Citizen can get 910k accounts to sign up its not like people don t want to play space combat games.
I think over a million accounts have been created for Star Conflict, but the problem Star Conflict has that other space games don’t is player retention (at least in the early days of the game). Players would show up, play, but quit after only a few weeks/months. Very few players in this game stick around for long. This is partially due to RU bias (why US players mostly leave), but also due to other issues such as a lack of quality tutorials that teach people how to play, along with tier-rushing being allowed. Most tier-rushers will end up quitting after a week or more of playing in T5, because they have no idea how to play effectively, nor do they understand a lot of the game’s mechanics.
However, advertising still needs to be done. I have only seen Star Conflict appear anywhere that people might see it once, which was when it was featured on Steam on the day of it’s Steam Release. There are millions of gamers in the United States alone, many of them are fans of space games such as this, so why would you not want to try to bring them in to the game? More players = more revenue = more development, higher quality development, and higher quality servers, which will result in a better player retention. This is a win-win in my books, but it doesn’t appear that the devs see it that way.
So then, we can safely assume the reason the majority of games occur on Russian servers is not due to a matchmaking bias, but simply because there are more Russian servers than any other region combined.
no it wouldn’t. i get better ping on sea than russian. and im in california.
well SEA is closer to you than the RU servers.
It was that way for me when I was in Montana. But now I get slightly better ping on RU servers. Although, SEA servers rarely give packet loss for me, unlike the majority of RU servers that do.
It was that way for me when I was in Montana. But now I get slightly better ping on RU servers. Although, SEA servers rarely give packet loss for me, unlike the majority of RU servers that do.
packetloss from russian servers must be from infrastructure issues (too many players, too much data, too much traffic…) either with the server “hub” itself (the giant room o’ computers) or the actual connections between the hub and other smaller points (not your router, but what’s between the server and your router, if there is anything there)
Hawaii would be a nice area to have a server, since it’s a nice in-between for the west and the east. It may prove a useful area for a server that allows continents to fight each other with minimal ping.
It’d be especially a good area for the southern areas to connect to against the more northern counterparts and in-between. For instance, Japan, China, Korea, Australia, and new zealand, among other areas. Just look at that map! All of those against the general Americas. It’ll even likely connect well to Russia.