I think there’s a few adjustments that should be made to these ships, and the means of procuring them.
Unique Modules:
First off, I would like to see a change made to the module tokens, If you already own these ships, then the ship tokens should be converted to module tokens, not monocrystals. If you already own the modules, then the module / ship tokens can be converted to monos as normal. As it stands, having to do three challenges per day to earn one token, and that being the only way to acquire module parts, makes the grind absurdly long.
Phoenix - Module Options:
Ever since the rank system was overhauled, the Phoenix has been seriously underpowered. Even with these changes, it remains a flawed ship.
Making Galvanised Armour, and possibly Autonomous Repair Station available to Rank 8 ships again would make the Phoenix a much more viable craft compared to the Styx. As it stands, it still feels a fundamentally flawed ship - it lacks the survivability of its bigger brother, and it can’t focus on hull repair despite being an Empire (ie: hull focused) ship!
Reaper - Ramming information:
It’s nigh on impossible to tell if the ramming prow is actually doing anything. It’d be nice to have some feedback on the range of the ram attack and how much damage it is causing.
I actually think that the reaper has too much survivability. The shield regen module + resistance focused build is insanely powerful. Today I faced the rakza himself using this kind of build, with a no-supernova singularity cannon I was dealing to him just 980/shot…
I actually think that the reaper has too much survivability. The shield regen module + resistance focused build is insanely powerful. Today I faced the rakza himself using this kind of build, with a no-supernova singularity cannon I was dealing to him just 980/shot…
No, I just had 2 Engineers Sticking on me and repairing me with Eclipse Launcher.
I was using the standard build with only the Plasma Harpoon and the Tractor Beam