When hiding behind an object, lock on a target, and shooting at that target the gun thinks that you want to hit the object and not the target. The turrets do not focus on the target but the wall. Please make it so that the turrets focus on the target.
When holding down the main weapon button the game should recognize that you a charging a shot for the Energy Ball mode. The targeting reticle should adjust to match the projectile speed of the energy ball and return back to the projectile speed of the Sniper mode when finished.
Enhanced Scanner should allow you to see the distance any self launched Energy Ball is away from the player at mk2 and then it should allow players to target any energy ball at mk4
After launching an energy ball then successfully releasing the main weapon button, the weapon launchers a sniper projectile automatically. Please remove this feature. (maybe because I see it as a necessary drawback but sometimes I know what I’m doing and I’d like to release the sniper projectile as I wish)
Shooting should have gauss charge mechanic imho, with one charge. Release a charged weapon-ball, not charged -snipe. I think it wont change original concept very much and will prevent explosions to the face.
Shooting should have gauss charge mechanic imho, with one charge. Release a charged weapon-ball, not charged -snipe. I think it wont change original concept very much and will prevent explosions to the face.
I think it should work that way too. Sometimes trying to fire the big ball I end up firing normal shots because I don’t know how to time it yet.