Hello, I got this idea after the Ze’Ta shield believe it or not and I think its something guards could really use, as its totally defensive and position orientated, below are the stats.
‘Phalanx’ Mode
- Ranks 11-17
- Standard multipurpose guard module
Description: When activated, the module purges the guards shield and a 500m dome is generated 300m from the ships ** cross hair , with the same HP** as the guard, the dome moves with the guards rotation from the crosshair
Stats
- Health: Based off the guard, with a maximum of 30,000 pts , anything after depreciates resistance at a rate of 15** % per 5,000 extra. **
- Base Reistance: The dome has a base resistance of 50 points & + 10 per rank to a max of 80.
- Active Time: 15 seconds
Drawbacks:
- The guard has no shield, and the roll/rotation of the ship is reduced by 30% and the guard takes 25% increased damage.
- Can be turned off by ECM hack, or if the guard is killed.
- If another ‘Phalanx’ mode is detected in proximity with the first, they both loose half their strength and resistance, the shield can be healed but at a 25% rate as normal.
Guards need more pure defense modules , its just pop in and energy converter the destroyers or whatever, nothing actually defensive, and the only thing remotely close to this is Bastion and that is a total failure.