Percentage modifiers on ALL modules to maximize customizablity

Currently in Star Conflict there are modules that give linear bonuses (eg. directed repair which gives a set amount of hp per tick) and modules which give a percentage bonus (eg. extended capacitor which gives 30% more capacitor energy). Generally weapons and active modules will have linear statistics and upgrades have percentage modifiers (but not all).

 

What I would like to suggest is for active modules to have percentage modifiers. For example, as a frigate stacking hull hp 100pts of directed repair is almost meaningless in a fight, but makes a HUGE difference to allied interceptors who only have 3000 hull. If directed repair repaired say 4% of hp per second it would still be useful for interceptors but it would make all the difference for a hull stacking frigate who can now regenerate a much larger amount of hull hp per second because the player invested in hull hp implants and mods.

Not a good idea for following reasons:

 

  1. Would make empire ships far too overpowered. They have enough hull as it is. E.g imagine 12k hull points (perfectly normal for empire frigates) with a 4% regeneration. That is 480 hull points per second. Combine that with the high resists and current low damage on guns and you will have a higher healing rate then dmg. Even a normal fighters or interceptor can easily go beyond 6k hull points which is 240 hull/sec. Same goes for jericho shields.

 

  1. The current flat bonus is sufficient if the frigate sticks to flying where it’s supposed to, near the protection of other frigates or fighters.

Not a good idea for following reasons:

 

  1. Would make empire ships far too overpowered. They have enough hull as it is. E.g imagine 12k hull points (perfectly normal for empire frigates) with a 4% regeneration. That is 480 hull points per second. Combine that with the high resists and current low damage on guns and you will have a higher healing rate then dmg. Even a normal fighters or interceptor can easily go beyond 6k hull points which is 240 hull/sec. Same goes for jericho shields.

 

  1. The current flat bonus is sufficient if the frigate sticks to flying where it’s supposed to, near the protection of other frigates or fighters.

 

Well, I just had a great idea.

 

What if they introduced a new debuff module that BLOCKED all or part of the regeneration. 

Already have it. Armada Plasma web