For a moment i thought i m moron (And maybe I m). But Eviscerador u and me completely agree at some things. Look what I wrote about fighter class in general in past posts (and they keep hitting me in the balls). And look what u wrote:
Second one:
Forget all this about good pilots, bad pilots, good outfits, bad outfits, forget it completly now. Some things by the logic and nature and a bit of realism shouldnt be possible in any case. Imagine that u are best shooter in the world and u have a handgun in your hand … then u meet tank on open ground. You will die my friend no matter how bad is driver of that tank. Even if u have hand grenade launcher u will die, maybe if u are lucky, just maybe, u will disable it and run away but u wouldnt kill nor tank nor the driver. Belive me i know what i m talking about.
I hope u undrstand now what i m trying to say on this topic.
I almost forgot something . Now is the time when some smart guy shows up now and tell - yes but a good shooter with a H&K handgun on a distance of 533.783 m will shoot throught tank gun barrel right in the moment when tank driver loads grenede in a barrel, 0.754 seconds before firing his gun and then that grenede will explode inside the tank and it will kill the tank and its driver. And thats the way how tank gets killed.
The problem is this is not a realist game. This is a team based arcade.
Interceptors have always been the best solo ships, by nature, because you have speed, and a good dose of firepower. You can choose when to fight, and when you leave. You can pick isolated targets and fight for objectives. But usually interceptors power doesn’t scale with numbers. In fact it is worse, since AoE damage will be worse for them.
Frigates on the other hand, are team workers. They NEED a team behind them, to assist them because they are not fast or maneuverable enough. But they have the staying power, and the tools needed, to support such team. Because of that, frigates power scale with numbers, since most if not all their abilities are AoE based, and designed to support a number of ships. But they can work solo most of the time.
And then you have fighters. Figthers are the jack of all trades. They have the second best supporting abilities (Commands) after the engineer heals, they have the best burst firepower and maneuverability (gunship) and they have the perfect counter to fast ships (tackler)
But they don’t have the staying power of the frigates, or the speed of the interceptors, so they need both of them to work. Fighters power doesn’t scale with numbers, because they need the frigate support, and the interceptor spearhead (except fed gunships, which are like big covert ops)
But even then, in all tournament, fighters have always been the core of most top teams, with gunships as DPS, Commands giving buffs and tacklers supporting against fast and agile ships.
So no, fighters are not bad, in fact they are the core of any good team. But for playing solo or in small squads, they are not that good.