Old player checking in - old gameplay videos, current gameplay comparison

Hey guys, an old player here checking in to see how star conflict development is going. I stopped playing a few months ago, thought I’d share some of my gameplay videos and ask about the current balance changes and metagame by comparison.

 

 

How’s this gameplay from nearly a year ago compare to gameplay today?

Oh god, the good old days. You could equip any module on any ship. It’s completely changed now. It still feels like the same game, but there are many more limits of what you can do with your ship. Classes were introduced to ships, limits the selection of modules you have. New weapons were also introduced, and limits the amount of weapon types per ship class.

 

Nothing beat playing the old days of detonation in a Jerhico frigate. Warp gate in to the bomb, pulsar on, mines dropped, guided missile fired, and you just stack up the interceptor kills.

Nostalgia feels…

Oh man I am jealous Jericho Torpedo ship with inhibitor and pulsar  AND carry multiple missiles types…    talk about going out to the front line…   

 

 

Can we go BACK ?  

 

 

 

PS :  I take it that people complained it was too OP…  so now what we are left with a dang near toothless replica of this once Awesome Ship !   

 

This is NOT RIGHT !  I can see why so many of the people who have been around for awhile are just throwing up their hands! 

lol this looks so much fun. what have they done to this game??

You’ll be playing such a different game, if you still have your account start at T2.  You’ve got a lot to learn.

PS :  I take it that people complained it was too OP…  so now what we are left with a dang near toothless replica of this once Awesome Ship !   

 

This is NOT RIGHT !  I can see why so many of the people who have been around for awhile are just throwing up their hands! 

Jericho Frigates were basically unkillable back then, with the right fits.

Jericho Frigates were basically unkillable back then, with the right fits.

Not even close.

 

What were ‘unkillable’ were Deimos 2’s and to a lesser degree Phobos. They were fighters with equal tank to frigates, and higher damage output and maneuverability with their overdrive ability (that also gave them a +50 boost to resist in everything)

 

Jericho frigates were only ‘unkillable’ in the sense that if you engaged one with a fighter (Deimos 2 excepted) and didn’t have a clue wtf you were doing, you were going to die. Interceptors typically annihilated frigates, unless you had some kind of backup. The go-to ship in recon for the captain was an interceptor or a deimos 2, since dodging shots was more important than tanking and the frigates couldn’t tank the incoming damage they’d receive.

 

The empire sniper frigate also had substantially more tank than the Jericho frigate could manage, and the benefit of a higher DPS ability-weapon.

 

Most people didn’t fly them because they saw the frigates as completely useless - just sitting off in the distance launching a missile occassionally that would only ever kill two or three people a match with luck, and always getting pounced and destroyed by interceptors. There would in all seriousness, be people complaining and bitching that they had frigates on their team - at times you’d even have teammates intentionally trying to mess with you for flying them.

 

I stopped playing like 7 or 8 months ago, so I have no idea what they wound up being like down the line, but what you describe - that they were unkillable - just sounds so entirely wrong from when I played.

today, its world of guards and ceptors

Not even close.

 

What were ‘unkillable’ were Deimos 2’s and to a lesser degree Phobos. They were fighters with equal tank to frigates, and higher damage output and maneuverability with their overdrive ability (that also gave them a +50 boost to resist in everything)

 

Jericho frigates were only ‘unkillable’ in the sense that if you engaged one with a fighter (Deimos 2 excepted) and didn’t have a clue wtf you were doing, you were going to die. Interceptors typically annihilated frigates, unless you had some kind of backup. The go-to ship in recon for the captain was an interceptor or a deimos 2, since dodging shots was more important than tanking and the frigates couldn’t tank the incoming damage they’d receive.

 

The empire sniper frigate also had substantially more tank than the Jericho frigate could manage, and the benefit of a higher DPS ability-weapon.

 

Most people didn’t fly them because they saw the frigates as completely useless - just sitting off in the distance launching a missile occassionally that would only ever kill two or three people a match with luck, and always getting pounced and destroyed by interceptors. There would in all seriousness, be people complaining and bitching that they had frigates on their team - at times you’d even have teammates intentionally trying to mess with you for flying them.

 

I stopped playing like 7 or 8 months ago, so I have no idea what they wound up being like down the line, but what you describe - that they were unkillable - just sounds so entirely wrong from when I played.

 

What I saw in the videos is a way which a Jericho LRF can be used effectively up closer to the front as it had the SOME capability to defend itself with the active modules like the Pulsar and inhibitor. 

 

   The current LRF only viable defense is its ability to remain somewhat hidden.  Once discovered it really does have much to defend itself other than a mine or two or one type of missile.   

 

  As for the complaints and bitching … well that still goes on … and in fact it became a Storm as ppl complained it was too OP.   Now unfortunately as ppl still fire off the torpedo and for the most part as you said only get a occasional kill.   Even those of us that have gained some experience with it have a hard time as they have nerfed it to a point it almost takes a direct hit.  Also those of us that CARE about the team mates on our side you have to be real careful of placement around friendlies as the radiant field from the explosion affects them as well.  

 

It sure would be nice to have some of those capabilities that were available back then.

 

But as the saying goes…  to survive you have to adapt…

What were ‘unkillable’ were Deimos 2’s and to a lesser degree Phobos. They were fighters with equal tank to frigates, and higher damage output and maneuverability with their overdrive ability (that also gave them a +50 boost to resist in everything)

 

Jericho frigates were only ‘unkillable’ in the sense that if you engaged one with a fighter (Deimos 2 excepted) and didn’t have a clue wtf you were doing, you were going to die. Interceptors typically annihilated frigates, unless you had some kind of backup. The go-to ship in recon for the captain was an interceptor or a deimos 2, since dodging shots was more important than tanking and the frigates couldn’t tank the incoming damage they’d receive.

 

The empire sniper frigate also had substantially more tank than the Jericho frigate could manage, and the benefit of a higher DPS ability-weapon.

 

Most people didn’t fly them because they saw the frigates as completely useless - just sitting off in the distance launching a missile occassionally that would only ever kill two or three people a match with luck, and always getting pounced and destroyed by interceptors. There would in all seriousness, be people complaining and bitching that they had frigates on their team - at times you’d even have teammates intentionally trying to mess with you for flying them.

 

I stopped playing like 7 or 8 months ago, so I have no idea what they wound up being like down the line, but what you describe - that they were unkillable - just sounds so entirely wrong from when I played.

Oh, please, I got “Fear Me” medals in every match I rolled with a Jerry frig. Empire ceptors were even more op.

 

Frigates still can’t tank any incoming damage (moreso than before) and if you try to dogfight anyone, you’ll end up missing every single shot because xxxx moves fast as lightning at that range, so you’re just cannon fodder until the med-ranged ships (aka, Frigates) arrive on the scene.

 

The Empire Frigate was one of the worst ships to face because it had Disintegrator at long range, RFR/RFB on weapons, Pulsar and Minefields. When the Pulsar disappeared from it, it became an easy target.

 

Idk in what matches you’ve been playing, but I’ve always seen Frigates to be rather successful back then. Granted they were all Jericho/Empire ones, so LRF, but they existed in quite a large enough number to be considered a threat. Yes, Ceptors would easily kill them, but that was the natural order of things, back then. Frigate > Fighter > Ceptor > Frigate. Right now it’s… Frigball > Ceptorball > All. And it’s extremely sad to see how the game degenerated into this.

 

But if you think the Phobos and Demios 2 were anything good back then, you’ll be severely disappointed about what you see if you return.

 

What I saw in the videos is a way which a Jericho LRF can be used effectively up closer to the front as it had the SOME capability to defend itself with the active modules like the Pulsar and inhibitor. 

What you’re seeing is BEFORE ship roles were even implemented. Ships had basic boosts, like “x% bonus to Offense modules” (not even Gunship/Recon/etc) and you could basically use any module on any ship class. Then they changed modules to ship size availability, then the roles were implemented. That’s when the game hit its peak, when roles were implemented. It all went downhill from there, straight off a cliff.

I remember when it was first released on steam. I still had tier 1 nukes on auto resupply and was dumping them on the middle cap point every game getting “from the graves”. Good times. Still got them in storage but no longer allowed to use them sadly :stuck_out_tongue_winking_eye: I liked the game having more options like that though. Also loved torpedo frigates since they could survive, now they got nothing. You can get killed as fast as any fighter and are easier to hit.

While I am certainly not blind to the flaws the old version had (and there were plenty), I still think it was better overall. The Devs got smack-happy and put too much effort into ruining people’s fun, rather than just trying to keep people from spamming 1-2 classes and builds and having some variation.

 

I’d rather have the old game than the current one, no question.

 

I’d rather have the old game than the current one, no question.

 

 

Agreed - No question at all. Pre 0.8 was so much more fun in my opinion

Agreed - No question at all. Pre 0.8 was so much more fun in my opinion

Everythign was overpowered and only 3 ship classes were used. I like the current ship role idea, but the devs took a wrong turn early in the roadtrip.

12 Weapons to choose, multiple missile/ammo-slots, limited Missiles… 

I miss the old times. 

Makes me sad how that game got dumbed down. 

 

Im still fine with the role-warfare tho.

Think of it nowadays: Overdrive+Valkyrie+Target-Painter+Aiming Overcharge (I know wasnt there earlier) = Ur going doooooown! 

 

 

Still cant belive that were fighting the same old maps over and over again. 

12 Weapons to choose, multiple missile/ammo-slots, limited Missiles… 

I miss the old times. 

Makes me sad how that game got dumbed down. 

 

Still cant belive that were fighting the same old maps over and over again. 

I WANT MY OLD CRUSADER S BACK !

 

 

Fail doublepost 

I WANT MY OLD CRUSADER S BACK !

 

 

 

screw the crusader. I want dat Rails

I just saw it but: THE PHASE SHIELD USED TO HAVE AN ANIMATION

 

Edit : Heavy Plasma Cannon !!! PLEASE COME BACK I HAVE COOKIES !