Objective rating and kill adjustment

So… we do have a destroyed ship rating in the game, but the players with the best rating here are either

a) very good and play objectives

b) or only go for kills to keep their rating up

c) or sit back and snipe around

…or a combination of the above

 

players with bad destroyed ship rating are either

a) inexperienced

b) or play support classes (healer, recon etc.)

c) or do everything to archive the objective (taking bombs, using suicide mods on enemy captains)

…or a combination of the above

 

this leads to matchmaking problems since the matchmaker trys to put teams with simmilar avarage destroyed ship rating against each other. this is especailly bad if you get sniper players (medicore - high rating) in a detonation match to compensate the bad pilots with low ratings.

 

so… here goes my idea: the Objective rating!

it should give you a fairely good idea of the player skill in archieving objectives. the problem is that the game is a team game and so it is not that easy to do such a rating (if your team is bad it isn’t your fault for not reaching archivements, 4 player squads tend to reach more objectives etc).

here goes my idea:

 

the system works simmilar to destroyed ship rating, it works like elo: if you enemy archives an objective, you lose rating and if you archive an objective you earn rating. the gain/loss of this rating is based on 3 factors: your rating, the average rating of your team the average rating of the enemy team.

 

it works roughly like this, there are 3 cases: you are involved in reaching the objective or you are not involved in reaching an objective or the enemy team just reached an objective.

 

let’s say your team just reached an objective. what do you get in both cases?

 

remember the system works like elo, so remember: the higher rating, the lower the gain and the higher the loss!

 

a) you were NOT directly involved:

rating used in calculation:

2/3 of the teams rating (avarage, not counting you) + 2/3 of your own rating vs. 100% of the enemy teams (average) rating.

 

why this? well you were not involved in doing the objective so the percentages are high and you gain not many points. the better your team is, the lower your gain and the better you are the lower the gain. so if your team is really good and you are not involved, you won’t get much (the system assumes the team did this without much help from your side). you may ask yourself: why should i even get anything? well… sometimes you ARE at the beacon but do not get the cap, you ARE killing the enemy while others cap etc. it is a team game! so your score should be half team based, meaning that you can still have an ok rating if you do not directly fulfil objectives, but help your team doing so.

 

let’s make a simple example: everyone (including you) has got 1000 points of rating and you are not involved in doing the objective

 

this means it is 1333 points vs. 1000 points. think of it like an 1333 destroyed ship rating player killing a 1000 points player. this won’t gain you much, maybe just a single point, maybe 2 (this will be objective dependend, i will give details later on)

 

b) you were directly inolved:

rating used in calculation:

1/3 of your rating (average, not counting you) + 1/3 of your teams avg. rating vs. 100% of the enemy teams rating.

 

the exmaple again? here you go:

 

667 points vs. 1000 points, again it is like a 667 points destroyed ship rating player killing an enemy with 1000 rating. you will gain lots of points by this!

 

so… what happens if you the enemy fulfils an objective? the game goes the other way around!

just in this case, you are not involved in fulfilling anything, you could not prevent it and so you are going to lose some points!

rating used in calculation:

1/2 of your rating + 1/2 of the enemy team rating vs. 100% of the enemy team rating. this means that the system assumes that equaly good teams have an equal chance of failing to prevent the enemy team from reaching objectives.

 

this meany that the used ratings are 1000 vs 1000.

you could say that the system assumes that your team caps 50% of the beacons in beacon hunt and the enemy gets the cap otherwise. sounds reasonable? i think so. this also means that if you are a high rated player you lose more since you are supposed to carry the team and if your team is bad it isn’t your fault and you don’t lose much.

 

 

 

all these factors are experimental but i guess you get the point of it all. no punishment for a bad team, no farming bad teams and no getting points for beeing carried by a good team while not archieving much by yourself. i hope this was clear so far!

 

but now… what should give you points afer all? let’s say again both teams are equal. my list contains the points you would LOSE if the enemy archives as goal (1k points vs. 1k points):

 

-captured beacon 5 points (cap and remove enemy cap counts to make recap fair)

-pick up a bomb 10 points

-kill a bomb carrier 5 points

-kill a captain: 20 points

-survive as captain: 25 points

-kill a drone: 1 point

-plant a bomb: 15 points

 

did i forget something? let me know!

 

 

in the end, the matchup should be based on 50% destroyed ship rating and 50% objective rating to make the games fair for everyone! 

 

 

 

 

one more point: don’t you hate getting assists? i do and i want the system changed because the player is evaluated by the destroyed ship rating. this is higly based on the choice of weapons: you will do a lot less kills with lasers compared to a burst damage sniper-railgun.

ppl often complain about killstealing with long range weapons, i think we can solve this issue.

 

my suggestion is simple: if you did at least 100% more damage than the player (not inclding you) with the highest amout of damage dealt, you get the kill no matter what (no one else gets it)! this means in a case with only 1 assist you get the kill by dealing at least 67% of damage. this rule should only apply if there was a real killsteal since the condition is rather hard to meet.

Force Assists and match objectives on the Destroyed Ship Rating? Sounds excellent, to me.

 

Flying mostly Ceptors, I can’t often can’t get any kills to speak of; Fighters always get them for me, so I focus more on the objectives or whip out my Guard to cover the Captain. None of these things count towards a high rating.

 

You’ve got my Railguns!

 

 

Edit: after re-reading it, the percentages need to be tweaked depending on the game at hand.

 

  • Domination matches require more objective completion than killing and a lot of assisting

  • Recon values killing above objective completion (I’ve seen both sides grind to a halt and just farm kills for the sake of finishing the game, seeing as killing the captain had proved fruitless)

  • Beacon Hunt should value objectives and killing as equals (seeing as there’s only one beacon and you have to force your way through)

  • Detonation would value objectives and support a lot more than killing, seeing as you only need to kill the bomb carriers.

well i think you got me a bit wrong there. the objective rating is supposed to be an aditional rating, the destroyed ship rating stays the way it is. you just get matched by a combination of both ratings.

as an inti pilot, you will likely have a good objective rating and a bad destroyed ship rating.

 

yes i see the different game modes value killing vs. objectives quite differently. if you are in a recon match and both captains survive, you will gain objective rating because you defended your captain and lose rating because you couldn’t kill the enemy captain. maybe you need a special calcuation for this situation (hard to say wether or not you participated in saving your captain etc.), i see there might be a problem (my rating is experimental, if you have any suggestions please tell me!). you should not gain/lose much rating in such a case, if you were in the weaker team you might gain 1-2 points or lose them if your team was rated better.

 

my frist and rather simple idea in such a case:

if both caps survive (or both die) it should be calcuated as 1/2 of your rating + 1/2 of your teams rating vs. 100% enemy team rating there for reaching the objective (gain) and not preventing the enemy from reaching his objective (loss). so if the teams are equal nothing changes, so this should be fine. 

 

if you die often in the recon match, your destroyed ship rating will suffer from this, that doesn’t change. so the rating still punishes feeding in such a case, which is fine imo.

well i think you got me a bit wrong there. the objective rating is supposed to be an aditional rating, the destroyed ship rating stays the way it is. you just get matched by a combination of both ratings.

as an inti pilot, you will likely have a good objective rating and a bad destroyed ship rating.

Ah, ok, I see, now.

 

If the percentages are worked the right way, yes, this would work magnificently.