I wanted to do this for a long long while and I would like to turn the devs attention to this topic because I think it’s been taken too lightly for a very long time now.
Personally i have no problems with NPC’s because i figured them out long ago but overall it’s a different story. The whole idea of this change/update revolves around my 2-year+ experience in NPC mechanics and Open Space farming.
The main issue of NPC’s are their damage output and damage tank together with their loot drops.
The effort heavily outweighs the prize.
- Many of us would go and try to kill a Defiler in Open Space (just for fun or for helping others) if it could drop something worth of a 12 man squad struggle.
(some Defilers are easy than others so dont mix them up)
- The Scout ships have more tank than Hunters or some Predators
- The police ships need their damage output cut literally in half
This intro is just a critique of stuff in a dire need of change so the OS mode gets player-friendly for everybody and not just a seasoned players like me, i would like to play with people every now and then and not just alone.
I suggest a system for OS that changes the known danger levels from 1, 7 and 10 do a full range of 1 to 15, 15 being Fort Muerto (also since you need rank 6 ship from any faction to unlock Open Space, rank 6 can be the starter danger level and from that it can go to 15).
ALSO, this system would affect the NPC’s as well in terms of tank, damage and dropped loot, the higher the danger the tougher the enemies are and the better loot you get (for example instead of ores, you get full parts like graphite plates or chips)
If this is not good enough for at least a sketch, any idea of scaling the NPC’s characteristics together with the danger level of the sector is as good as any idea because it leads to a more immersive gameplay. This kind of scaling should be used only for common NPC’s and not for something like Defilers or similar, they should have a fixed statistic, different from the usual, because they ARE different.
Introducing the Alien Destroyer and the Cruiser in Open space would deepen the immersive part even further, all of these special NPC’s should have special loots worth of assembling a full team/squad to kill.
CO-OP is okay as it is, the only change i would like to see is the NPC’s missing their target every now and then instead of 99% perfect perma aim.
PVE is a mess of fast swarms of very deadly instakills, there should be at least a “comfort zone” where you can make one mistake and survive or maybe 2-3 tops.
The mechanics are unfair but not impossible to deal with, with a premade team. Before i say something stupid as a suggestion, i would rather like to say
please re-evaluate NPC’s in PVE missions and OS once more because anything less than a seasoned pro player should not be the borderline between winning and losing, right now PVE seems to me as if im walking a thin rope and im about to fall any second rather than having fun.
I volunteer to provide precise feedback on any and every NPC myself, as long as there is an interest of improving the mechanics in the future development.