Ninja Patches and the Harm They cause

 A Ninja Patch is a hidden patch that happens without your knowledge … It may be a part of a update patch or a time implemented change in game mechanics or it may be a change in game mechanics that don’t require a server shut down … What does a Ninja Patch do ? Its when you use a ‘Sk’Rah’ Launcher in Defense Contract for months and get AOE damage to the engines of the cruiser EVERY match and then one day the AOE damage doesn’t work on the engines anymore , works on everything else just not the engines … Or a ship you have been flying for months suddenly doesn’t fly the same anymore , somehow over night the mechanics of the ship changed and NEVER go back to the way it was … I’m not a coder nor have I ever worked in game development so I don’t know the specifics of patch mechanics but I have heard of Ninja Patches many time in many games over the years … It may be attached to a update patch or it may have a timed implementation like the end of a weekend bonus or it may be just a type of code that doesn’t require a server shut down … whatever the case it NEVER implements a good change only a player restrictive change … I can only imagine why its NEVER listed in any patch notes , I’m sure the Dev’s are tired of seeing negative comments in the forum and as a result they elect to do the most harmful changes via Ninja Patch … I mean what kind of response would they get if the patch notes said; "increased Demoman damage output by 500% "  or “increased projectile velocity of cruiser EM turrets by 300%” or “changed game mechanics so implant 9a no longer works in PVE” … this type of hidden patch ruin your gaming experience , it takes away your ships ability to do what it was designed to do , it forces you to change / buy main weapons to remain effective in PVP , PVE and Co-Op . I for one am tired of waking up in the morning and finding out that SH*T doesn’t work anymore .

2 hours ago, Original_Taz said:

it forces you to change / buy main weapons to remain effective in PVP , PVE and Co-Op

How dare they! To think that using the one same ship with the one same weapon and remain the most effective in any gamemode is not allowed? This is blasphemy! This is madness! I demand justice!

10 minutes ago, xXThunderFlameXx said:

How dare they! To think that using the one same ship with the one same weapon and remain the most effective in any gamemode is not allowed? This is blasphemy! This is madness! I demand justice!

 

Yes how dare they not let your purchase of a advertised item remain as useful and valid as the day you pay for it .

Seriously though. They need to stop the nerfs and start buffing things.

It almost seems like technology moves BACKWARDS in the game universe instead of forwards.

 

“When someone brings a gun to a knife fight, you bring a bazooka to the next one.”

1 minute ago, TheDarkRedFox said:

Seriously though. They need to stop the nerfs and start buffing things.

 

“When someone brings a gun to a knife fight, you bring a bazooka to the next one.”

 

I whole heartedly agree. The current dev attitude seems to be, “People unhappy with an item? Nerf it!”

Rather than nerfing items to fit the current system, buff the system!!

Just now, WolfInnocence said:

Rather than nerfing items to fit the current system, buff the system!!

!!! ^^^^^^^^^^^^^^^^^

Sadly that is how today things work in gaming development. They release OP ships, modules etc. so people spend money to get them fast and then when they have milked that tit enough they nerf stuff, hopefully, to balance.

1 hour ago, D4x said:

Sadly that is how today things work in gaming development. They release OP ships, modules etc. so people spend money to get them fast and then when they have milked that tit enough they nerf stuff, hopefully, to balance.

Playing games today is about always winning everything every time with anything and not playing the game as a game (for fun), its more of a ego trip than anything else so with that comes an adequate development. 

 

At least they nerf stuff when it goes overboard, we freebees cant be target practice all the time, we need a break ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

11 minutes ago, ORCA1911 said:

Playing games today is about always winning everything every time with anything and not playing the game as a game (for fun)

i am not sure if that is completely true, while it does sell to have games rewarding you with nonstop wins, there is a huge increase in games which do not reward you with an all winning end, but instead, actually make it less likely for you to win.

 

to be honest, the most selling games of last year shows, gaming is clearly about entertainment, even if its not just fun, but also suspense, narrative, etc.

at least the chances of winning a battle royale game is not very high, and still its most prominent title is the most successful game of 2017.

and by no means that game relies on pure skill or enables you to buy things that give you advantages.

 

at the same time we had two major boxed games getting lots of bad press because they offered microtransactions vs. grindwalls, or rigged matchmaking where you face premium content as guinea pig for target practice.

 

13 minutes ago, ORCA1911 said:

At least they nerf stuff when it goes overboard, we freebees cant be target practice all the time, we need a break ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

as long as players think that free to play games are some kind of charity, and barely making profit, it enables developers to stay focused on pure profit increase, which in turn increases lazy development, mismanagement, increases in PR instead of development, game design that is focused on monetizing mechanics instead of innovation, etc., and develops more and more like the f2p mmorpg clone mania in the early 2ks… all profit being measured in the early buy-ins.

 

and if you think f2p needs that “buy newest” marketing trick, i beg to differ, as you can always take a look at some other f2p titles (i can provide list).

the selling point of new things is not just in being “stronger on every level”, old things still can have value in most of them.

 

the rest of the world actually does love fair game mechanics, fair teams, sportsmanship, even on the competitive level, where its more about exclusive services like higher tickrate, better servers or skill ladders, and its not about being the best as some kind of status symbol, but actually about “best performance”.

 

just sayin’. might be just your worldview being influenced by the sickness around a game, that has a filtered audience.

not blaming you, happens to me all the time.

 

5 hours ago, Original_Taz said:

A Ninja Patch is a hidden patch that happens without your knowledge

 

true ninja patches are not always good, but they can also happen by accident.

they also happen to the best, as you can see in changelogs of some prominent games, which usually excuse it in the next one, or on a forum note.

its not the witch you can burn to make everything better!

Ninja patches are just stuff they forgot to mention, it’s not like intended evil or something. If anyone finds some, make a thread about it to notify the rest of the community about missed changes.

 

For some reason i’m not bothered at all with grindwalls or microtransactions, i can make piece with not having something i could only own with cash or play a mode that is dominated by a certain ship or build. Playing all modes equally really does make the game fun and if you count in friends, its just a great time spent.

1 hour ago, g4borg said:

to be honest, the most selling games of last year shows, gaming is clearly about entertainment, even if its not just fun, but also suspense, narrative, etc.

at least the chances of winning a battle royale game is not very high, and still its most prominent title is the most successful game of 2017.

and by no means that game relies on pure skill or enables you to buy things that give you advantages.

 

This. Very much so. I am telling this for ages: focus on unique contents (but don’t overload the new ones with too many stuff), strengthen the entertainment aspect of the game, put more work into the background  contents (story, UI, maps, paints, visual contents) that support and complete already existing contents. These could be payed contents as well. 

 

Just think about how many players leave because skill and constant presence in game is highly required for a better experience. But this is just not fitting into the lives of most people. There need to be contents that give high dose of entertaining experience within a short time. The new OS campaign, for example, is something that might work for this,… we will see.

 

Look at the corporation aspect. It is boring and not much is given unless some members work their butts off for a better community for their own and others’ sake. The tools in our hands are extremely limited however. I could imagine a whole array of contents for corporations (dread paints, players’ name displayed on dread or in shipyard, shipyard decorations and map elements/buildings, etc.) that we would likely pay for just to make things more personal.

But this is true for the contents available for individual players as well. I am sure there are options for personalizing things that other games use already: hangar visual upgrades, ships visual upgrades, UI, etc. I just got an idea, for example, about having cockpit view since the elly ships and the new ones coming up have some awesome looking cabins. So, why not making an option unique to the game where players could hop into the cabin, even if it would be just some very limited version and mostly for visual purposes and less for true fighting purposes.

 

Anyway. You get the idea. Players who want to hone their piloting skills have got enough options and contents to do so. But how about those who want to relax in this space world without the pressure of missing the daily grind?     

14 hours ago, ORCA1911 said:

Ninja patches are just stuff they forgot to mention, it’s not like intended evil or something.

 

Explain the constant “Updating Price” I am sure most of us are suspicious when we see that. 

 

 

21 hours ago, Original_Taz said:

 Sk’Rah’ Launcher in Defense Contract for months and get AOE damage to the engines of the cruiser EVERY match and then one day the AOE damage doesn’t work on the engines anymore 

"increased Demoman damage output by 500% "  or “increased projectile velocity of cruiser EM turrets by 300%”

I for one am tired of waking up in the morning and finding out that SH*T doesn’t work anymore .

PVE has become nearly impossible at r15 now. Not sure what was changed, but I dont remember it being so hard. My bullets do little compared to the ai’s. Something is wrong with that. 

 

In one of the recent patch notes there was some mention of the ai getting buffed.

3 hours ago, DrDeath_ScD said:

PVE has become nearly impossible at r15 now.

tenor.gif

PvE at R15 is easy and almost boring at times, now I don’t say they should introduce 100 more modes, the most dynamic one we have is Ariadne and its not the easiest mode, unless you have a destroyer, Tormentor AE, Atlas or Mauler, but since people prefer playing tacklers for some reason then that’s their problem, I understand if its their first time and they want to go head-first into it but doing it for 10 times, and constantly losing and wonder why it happens, then it has something to do with taking the wrong ship role, its not the most effective but its not impossible either.

6 hours ago, DrDeath_ScD said:

 

Explain the constant “Updating Price” I am sure most of us are suspicious when we see that. 

 

It pops when player trade offer expires.

20 minutes ago, Rob40468 said:

It pops when player trade offer expires.

Sorry, this is not true.

The updating prices is probably just some dude looking over and refreshing server stuff. This is the simplest explanation i could think of.

8 hours ago, xXThunderFlameXx said:

Image result for drink the kool aid

 

PvE at R15 is easy and almost boring at times, unless you have a destroyer, Tormentor AE, Atlas or Mauler, but since people prefer playing tacklers for some reason then that’s their problem

 

You must not have played PVE in a while. Destroyers die fast now.  I am not the only one complaining about it. 

 

Rewards are weak, and the mode has become too hard for most.

I played PvE today, not so much with destroyers, but with the right you can do it.

On 1/10/2018 at 2:54 PM, xXThunderFlameXx said:

I played PvE today, not so much with destroyers, but with the right you can do it.

It didn’t used to be so hard you needed tobe in a squad to beat PVE. 5 hits your dead, sometimes only one. Your bullets do very little to the ai. Pretty crazy a reaper has more tank than a destro in PVE and can kill a destroyer in 3 shots, and any other ship in one. Turtles cant be killed unless you have a em gun, and still they take about 15 hits each. I still manage to stay alive longer than most, but if everyone is dead it’s just pointless, because they regen faster than you can kill them at that point.

Turtles can easily be killed by piercing and explosive weapons, by EM you probably meant Singularity and Phaser, as for explosive, Coil Mortar does the trick all the time.